While I think the game is good (wouldn't have spent 100+ hours playing it if it wasn't fun to do so) there are some things I don't understand that they are in a game released 2018:
1. Savegame folder - it's in a cryptic steam installation subfolder. Finding it was a pain. Why not put them into "my games" folder or even better letting people decide where to put them.
2. Savegames - with the game currently (have CTDs from time to time) being a "bit" unstable regular saving is mandatory but having no options to limit the number of savegames (Divinity: Original Sin 2 got such an option for example) makes things worse, especially because of 1. and because if you try to delete saves in game you'll get mad doing so.
3. Mech Bay - why can't i put mechs into different slots or sort them by type (l,m,h,a)
4. Store - a) would like to have an option to disable confirming every item when buying and b) why is there no option to /buysell more than one item at once?
5. AI - played quite some time now (day 900+) and in some escort missions the AI (at least that of the allied units) is - to express it nicely - dumb as shit. In one mission they turned around and drove right into the enemies instead of moving towards the exit point - probably because way-finding is very limited and the AI does not change which unit moves first. If the first unit blocks the path the rest will not wait until it's open again, no, they will look for a different path, even if that means going right TRHU the enemies.
6. Enemies - in some missions (not talking of story here) the number of enemies is just ridiculous (2-3 full lances and sometimes even some vehicles). Them having less armor does not change much, especially if those units all move earlier than you. In that case it's irrelevant for them having less armor if they have all their weapons and no penalty to hitting you (it's hard to get evasion if everybody else moves first). You could argue to bring lighter mechs or getting Master Tactician on all your pilots for such missions but the first also means you will have an even bigger disadvantage and if latter is required for all pilots the game has bigger issues than expected.
7. Mechwarrior stats - I don't have the feeling they do much. Especially piloting. I would expect much more rolls on the stat - for jumping, terrain, DFA, etc.
8. Cockpit module with injury resist - having 2 more chances of taking damage does not help much, if the 2 additional points are added at the end. Before getting 7 or even 5 hits the mech will be destroyed before that happens. The resist would be great if it was taking damage first. It's actually working, making this entry obsolete.
9. No quick save/load
10. Autosaves - the interval of saves is far from being logical. Every 30d, on the beginning of story missions but no autosave on random missions.
11. Performance outside of missions - the game runs smoothly in missions but on the Argo switching from one section to another feels sluggish at best. This is not a FPS problem but there are strange loading times. The cursor also turns to the standard Windows cursor when the program is busy. (game is installed on a SSD, 16GB RAM, i5 at 3.1GHz, GTX970)
12. Getting killed in Capture Base Missions by own Dropship - As there is no indicator for where the dropship will land it is possible to get killed by it if you are in the wrong place - it will simply crush every Mech being in the according spot to death.
13. No mode for people being color blind - would be nice to have an option to change the color for enemies from red to other colors
14. No minimap
15. Just played a Priority Mission where you HAVE TO STAY INSIDE a specific area and guess what happened when the dropship arrived? If you need hints read 12. DID ANYBODY PLAY THIS FAR AND DO IT'S JOB AT QA? I don't get the impression they did.
16. Never-ending-Assassination-Mission - just played a mission that did not end. Had to withdraw to get off the planet because there was no extraction point nor a secondary target which i was missing.
17. Escort missions again - would be great to have control over the escort vehicles as they DON'T stay near and because the vehicles to be escorted are much less sturdy than those encountered in ambush missions they get killed almost immediately if attacked by enemies - especially in the late game where the attackers are 75+ tons.
18. Mission desing - while the story is ok, missions feel a bit lame. It would be nice to have missions that evolve, have real surprises or even complete turn-arounds/objective changes, maybe even multiple missions with only some limited time to do repairs. I can't help thinking that mission design gets worse in the late game - somehow uninspired.
PS: I will update this thread if I stumble upon other things.
1. Savegame folder - it's in a cryptic steam installation subfolder. Finding it was a pain. Why not put them into "my games" folder or even better letting people decide where to put them.
2. Savegames - with the game currently (have CTDs from time to time) being a "bit" unstable regular saving is mandatory but having no options to limit the number of savegames (Divinity: Original Sin 2 got such an option for example) makes things worse, especially because of 1. and because if you try to delete saves in game you'll get mad doing so.
3. Mech Bay - why can't i put mechs into different slots or sort them by type (l,m,h,a)
4. Store - a) would like to have an option to disable confirming every item when buying and b) why is there no option to /buysell more than one item at once?
5. AI - played quite some time now (day 900+) and in some escort missions the AI (at least that of the allied units) is - to express it nicely - dumb as shit. In one mission they turned around and drove right into the enemies instead of moving towards the exit point - probably because way-finding is very limited and the AI does not change which unit moves first. If the first unit blocks the path the rest will not wait until it's open again, no, they will look for a different path, even if that means going right TRHU the enemies.
6. Enemies - in some missions (not talking of story here) the number of enemies is just ridiculous (2-3 full lances and sometimes even some vehicles). Them having less armor does not change much, especially if those units all move earlier than you. In that case it's irrelevant for them having less armor if they have all their weapons and no penalty to hitting you (it's hard to get evasion if everybody else moves first). You could argue to bring lighter mechs or getting Master Tactician on all your pilots for such missions but the first also means you will have an even bigger disadvantage and if latter is required for all pilots the game has bigger issues than expected.
7. Mechwarrior stats - I don't have the feeling they do much. Especially piloting. I would expect much more rolls on the stat - for jumping, terrain, DFA, etc.
9. No quick save/load
10. Autosaves - the interval of saves is far from being logical. Every 30d, on the beginning of story missions but no autosave on random missions.
11. Performance outside of missions - the game runs smoothly in missions but on the Argo switching from one section to another feels sluggish at best. This is not a FPS problem but there are strange loading times. The cursor also turns to the standard Windows cursor when the program is busy. (game is installed on a SSD, 16GB RAM, i5 at 3.1GHz, GTX970)
12. Getting killed in Capture Base Missions by own Dropship - As there is no indicator for where the dropship will land it is possible to get killed by it if you are in the wrong place - it will simply crush every Mech being in the according spot to death.
13. No mode for people being color blind - would be nice to have an option to change the color for enemies from red to other colors
14. No minimap
15. Just played a Priority Mission where you HAVE TO STAY INSIDE a specific area and guess what happened when the dropship arrived? If you need hints read 12. DID ANYBODY PLAY THIS FAR AND DO IT'S JOB AT QA? I don't get the impression they did.
16. Never-ending-Assassination-Mission - just played a mission that did not end. Had to withdraw to get off the planet because there was no extraction point nor a secondary target which i was missing.
17. Escort missions again - would be great to have control over the escort vehicles as they DON'T stay near and because the vehicles to be escorted are much less sturdy than those encountered in ambush missions they get killed almost immediately if attacked by enemies - especially in the late game where the attackers are 75+ tons.
18. Mission desing - while the story is ok, missions feel a bit lame. It would be nice to have missions that evolve, have real surprises or even complete turn-arounds/objective changes, maybe even multiple missions with only some limited time to do repairs. I can't help thinking that mission design gets worse in the late game - somehow uninspired.
PS: I will update this thread if I stumble upon other things.
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