On one hand, the players focus should be rewarded. So having a lot of DIP idea groups should give you relatively more DIP points than MIL points. It may still take 100s of years, but you should end up with a significantly lower amount of MIL points on average.
HOWEVER, on the other hand, the system is designed for RULER focus, rather than player focus. Ergo, one should look at it's ruler, see where it's good at, and do that for the coming 30-40 years. If he's good militarily, you go rob some land, if he's a good diplomat you can trade/colonize/be a nice guy, and if he's an administrator... well, I'm sure we have an abacus laying around where he can play with.
I'm not sure what the solution is, and only careful exploration and research of the full game might give an answer.
HOWEVER, on the other hand, the system is designed for RULER focus, rather than player focus. Ergo, one should look at it's ruler, see where it's good at, and do that for the coming 30-40 years. If he's good militarily, you go rob some land, if he's a good diplomat you can trade/colonize/be a nice guy, and if he's an administrator... well, I'm sure we have an abacus laying around where he can play with.
I'm not sure what the solution is, and only careful exploration and research of the full game might give an answer.