I've mentioned this already in the demo verdict thread, but I wanted to start a separate discussion about it, since it's something that's been on my mind quite a bit after playing a few games of the EU4 demo. I'd like to hear other people's opinions about this topic, whether or not it's a problem, and, if it is, how it could be fixed.
Important Preface
On the whole, I really like what I see of EU4 so far. EU3 was probably my favourite game of all time, and I am sure that EU4 will go on to be my favourite game. What's more, I've only played the demo, and I'm sure that I will get used to or grow to like many things that are still quite new to me. However, one of the problems of being a Paradox fan is that I am spoiled rotten - I would have lower expectations of a lesser game developer and so probably wouldn't complain so much. With EU, however, my expectations are so high that I'm bound to find something to gripe about. Bear in mind, however, that I want to be constructive here, and not just snipe for the sake of it.
The Criticism
While there are a few niggles that I have about the game so far (colonisation being a bit boring, conversion, coring and culture shifting being too easy, muddled and counter-intuitive idea groups etc.), the one thing that has really been getting to me is the relationship between MP and the economy, and between National Ideas and technology. I would break this down into two areas:
From a historical perspective: Obviously advisers didn't bankrupt countries in real life. Yes, I know that there are some examples such as the time that the Byzantines couldn't afford the Hungarian gunsmith in 1453, but these are special cases. Having Thomas Cranmer around didn't ruin Henry VIII's finances. Secondly, countries like Portugal that focused on naval and colonial expansion had better naval technology as a result, not worse.
From a gameplay perspective: Simply using money to buy stuff is really quite dull. It would be much more interesting if your country's economic well-being had a more profound impact on your game than simply buying extra advisers/buildings/troops etc. More importantly, however, it's just weird to play a Portugal game in which my military technology far outstrips that of other countries while my naval technology isn't as good. The fact that I have to divide my MP between ideas and tech means that the areas on which I want to focus end up oddly stunted. More specifically regarding the technology progress, I don't really understand why the player has to manually select and 'buy' technologies at all. That makes sense when you have a choice/tree, as in the case of the national ideas, but with technology the progression is linear (as I believe it should be). I know that it was added in to give the player more choice and input, but here I think that it adds a pointless layer of micromanagement that actually detracts from the player's enjoyment. While MP and national ideas were clearly designed to give the player more choice in how his/her nation develops, in reality they end up stunting your technological growth in the area on which you wish to focus while allowing you to rush ahead in another area.
How Could it Be Better?
Oddly enough, I think that the way EU3 handled technology was better from both a historical and gameplay perspective. Now, EU4 has made some very good improvements here - using MP to boost stability, making inflation easier to tackle in a more direct way, etc. are all good things. However, regarding technology, EU3 was more on the money. In EU3, your technological progress depended on the strength of your economy. This makes much more sense from a historical perspective, obviously - a ruler didn't (usually) directly invent a technology, but his/her policies indirectly influenced the country's economic state, and it was the country's economic state that created the conditions for technological progress. It also makes sense from a gameplay perspective: it removes the annoying layer of micromanagement in selecting new technologies (which are linear anyway) and removes the annoying choice between idea progression and technology progression. It also gives the player a reason to really care about economics in the long term, without complicating things to Victoria 2 levels.
Thus your MP are still valuable for influencing your country's policies through national ideas, coring, conversion, culture shifting, and various other ways, which influences your country's economic health, which influences your technological progression. In my view, this is much more elegant, interesting, and simply fun.
Can It Be Changed?
Obviously the developers aren't going back on this design decision any time soon, and understandably. However, it might be modded (though I'm not yet sure exactly how). A simple stop-gap solution might be to change it so that you spend money on technology and MP on ideas, though that would obviously require serious re-balancing.
What are your thoughts on this? Would any of the developers like to chip in with their views?
Important Preface
On the whole, I really like what I see of EU4 so far. EU3 was probably my favourite game of all time, and I am sure that EU4 will go on to be my favourite game. What's more, I've only played the demo, and I'm sure that I will get used to or grow to like many things that are still quite new to me. However, one of the problems of being a Paradox fan is that I am spoiled rotten - I would have lower expectations of a lesser game developer and so probably wouldn't complain so much. With EU, however, my expectations are so high that I'm bound to find something to gripe about. Bear in mind, however, that I want to be constructive here, and not just snipe for the sake of it.
The Criticism
While there are a few niggles that I have about the game so far (colonisation being a bit boring, conversion, coring and culture shifting being too easy, muddled and counter-intuitive idea groups etc.), the one thing that has really been getting to me is the relationship between MP and the economy, and between National Ideas and technology. I would break this down into two areas:
- I don't really care about my economy so much as I do about my MP. In EU4, I just use money to buy stuff, and so the only thing that really interests me here is whether or not I'm earning more each month than I'm losing. In fact, in order to give money some more value, the developers have had to make advisers extremely expensive.
- Using MP to buy both ideas and technology leads to a bizarre situation, both from a historical and from a gameplay perspective. Let's say I want to be a colonial power like Portugal, so I get the colonial idea group that requires diplomatic MP to boost. I also want to improve my diplomatic technology as well, so that I can improve my navies etc. However, I don't really spend very much time fighting and I don't have any military idea groups. As a result, I end up with very limited diplomatic MP but lots of military MP, and so my military technology ends up far outstripping my diplomatic/naval technology.
From a historical perspective: Obviously advisers didn't bankrupt countries in real life. Yes, I know that there are some examples such as the time that the Byzantines couldn't afford the Hungarian gunsmith in 1453, but these are special cases. Having Thomas Cranmer around didn't ruin Henry VIII's finances. Secondly, countries like Portugal that focused on naval and colonial expansion had better naval technology as a result, not worse.
From a gameplay perspective: Simply using money to buy stuff is really quite dull. It would be much more interesting if your country's economic well-being had a more profound impact on your game than simply buying extra advisers/buildings/troops etc. More importantly, however, it's just weird to play a Portugal game in which my military technology far outstrips that of other countries while my naval technology isn't as good. The fact that I have to divide my MP between ideas and tech means that the areas on which I want to focus end up oddly stunted. More specifically regarding the technology progress, I don't really understand why the player has to manually select and 'buy' technologies at all. That makes sense when you have a choice/tree, as in the case of the national ideas, but with technology the progression is linear (as I believe it should be). I know that it was added in to give the player more choice and input, but here I think that it adds a pointless layer of micromanagement that actually detracts from the player's enjoyment. While MP and national ideas were clearly designed to give the player more choice in how his/her nation develops, in reality they end up stunting your technological growth in the area on which you wish to focus while allowing you to rush ahead in another area.
How Could it Be Better?
Oddly enough, I think that the way EU3 handled technology was better from both a historical and gameplay perspective. Now, EU4 has made some very good improvements here - using MP to boost stability, making inflation easier to tackle in a more direct way, etc. are all good things. However, regarding technology, EU3 was more on the money. In EU3, your technological progress depended on the strength of your economy. This makes much more sense from a historical perspective, obviously - a ruler didn't (usually) directly invent a technology, but his/her policies indirectly influenced the country's economic state, and it was the country's economic state that created the conditions for technological progress. It also makes sense from a gameplay perspective: it removes the annoying layer of micromanagement in selecting new technologies (which are linear anyway) and removes the annoying choice between idea progression and technology progression. It also gives the player a reason to really care about economics in the long term, without complicating things to Victoria 2 levels.
Thus your MP are still valuable for influencing your country's policies through national ideas, coring, conversion, culture shifting, and various other ways, which influences your country's economic health, which influences your technological progression. In my view, this is much more elegant, interesting, and simply fun.
Can It Be Changed?
Obviously the developers aren't going back on this design decision any time soon, and understandably. However, it might be modded (though I'm not yet sure exactly how). A simple stop-gap solution might be to change it so that you spend money on technology and MP on ideas, though that would obviously require serious re-balancing.
What are your thoughts on this? Would any of the developers like to chip in with their views?