I made this post on Facebook a long time ago and the moderator suggested posting it here.
Weeks later I finally got the forums to actually let me register so here goes.
Could you have more levels of AI difficulty where the AI doesn't heavily cheat?
It's a problem in a lot of the 4x games I play, the AI is dumbed down through the normal difficulty levels, but at higher difficulty it gets smarter and gets huge bonuses at the same time. The smarter AI makes the game a lot more interesting to play, but the added cheating at the same time makes a very large difficulty jump.
For example, the AI in Age of Wonders 3 the AI plays very tame at Lord difficulty. At Emperor I see much smarter tactics such as kiting and casting the highest level spells, but their huge bonuses leave the player doing a lot of tedious gorilla type tactics, because each AI is basically two players worth of bonuses.
I agree that it's good for an AI to get some income bonus so they can throw stacks of units away at the human to keep them entertained, but in this game the player has to make major changes in tactics to be able to deal with the AI's huge bonuses.
Could you add AI difficulty levels in Planetfall where it plays it's best with only mild cheating, then continue adding more cheats at higher difficulty levels to make the game harder for those who like overwhelming odds. I'd love to see such a feature added to Age of Wonders 3 as well.
Weeks later I finally got the forums to actually let me register so here goes.
Could you have more levels of AI difficulty where the AI doesn't heavily cheat?
It's a problem in a lot of the 4x games I play, the AI is dumbed down through the normal difficulty levels, but at higher difficulty it gets smarter and gets huge bonuses at the same time. The smarter AI makes the game a lot more interesting to play, but the added cheating at the same time makes a very large difficulty jump.
For example, the AI in Age of Wonders 3 the AI plays very tame at Lord difficulty. At Emperor I see much smarter tactics such as kiting and casting the highest level spells, but their huge bonuses leave the player doing a lot of tedious gorilla type tactics, because each AI is basically two players worth of bonuses.
I agree that it's good for an AI to get some income bonus so they can throw stacks of units away at the human to keep them entertained, but in this game the player has to make major changes in tactics to be able to deal with the AI's huge bonuses.
Could you add AI difficulty levels in Planetfall where it plays it's best with only mild cheating, then continue adding more cheats at higher difficulty levels to make the game harder for those who like overwhelming odds. I'd love to see such a feature added to Age of Wonders 3 as well.