rover53 corrected me on this. The GUI for Production does not account for the Industrial Policy and the Industrial Efficiency factors.
Here is some potential useless analysis/observations I discovered while reviewing Practicals and Theory as comparted to the WIKI.
1) Construction is NOT affected by Theory, only by Practicals.
(a) WIKI has 5 as the Breakeven. Germany only has a few Practicals below level 5.
(b) any improvements over the Breakeven level of 5 really do not have that much of an impact for CONSTRUCTION. In summary, PRACTICALS for GERMANY should NOT INFLUENCE your CONSTRUCTION decisions during pre-war period because the changes you could create would have almost zero impact on Construction (I will explain below).
2) Theory and Research (NOT Construction)
(a) each Tech has a different percentage mix of what influences it. It draws from the Practicals and Theory and Engineering and Doctrines and Focuses and most of all COMBAT EXPERIENCE.., EVERYTHING you see at the bottom of the Tech window.
(b) there is a different table used for Research. The percentages in the table below are uniformly applied to all of the variables at the bottom of Tech screen; a 5 in Practical, is the same for Theory, Engineering, Practical.., etc..,
What you can deduce from this table is that level 5 is the Breakeven for Research and Germany, not so much a big deal. But what is a big deal is that at level 15 it is 31.7% as opposed to Construction level 15 which is .., something around 11.2%. And we also do not know if beyond level 15 in Research continues to rise (possibly not capped?).
In conclusion, we now see how for Research there appears to be a GREAT REASON to increase ALL of the numbers at the bottom of the Tech window which includes Practicals and Theory and all of the other fields.
An additional more interesting observation of all this mess is that Combat Experience and Doctrines influence the lions share of Research (some percentages for Tech are 70% Combat or Doctrine). And the only way to measurably increase these is through combat. Doctrine research helps a lot with advancing Armor and Infantry techs, but actual COMBAT influence the big boys, Industry and Doctrines. So to wrap this paragraph up, once you start fighting, the majority of the important and expensive research will be much much much easier.
This was probably stupid to post this, but I spent the time to figure it out. Take care.
Here is some potential useless analysis/observations I discovered while reviewing Practicals and Theory as comparted to the WIKI.
1) Construction is NOT affected by Theory, only by Practicals.
(a) WIKI has 5 as the Breakeven. Germany only has a few Practicals below level 5.
(b) any improvements over the Breakeven level of 5 really do not have that much of an impact for CONSTRUCTION. In summary, PRACTICALS for GERMANY should NOT INFLUENCE your CONSTRUCTION decisions during pre-war period because the changes you could create would have almost zero impact on Construction (I will explain below).
2) Theory and Research (NOT Construction)
(a) each Tech has a different percentage mix of what influences it. It draws from the Practicals and Theory and Engineering and Doctrines and Focuses and most of all COMBAT EXPERIENCE.., EVERYTHING you see at the bottom of the Tech window.
(b) there is a different table used for Research. The percentages in the table below are uniformly applied to all of the variables at the bottom of Tech screen; a 5 in Practical, is the same for Theory, Engineering, Practical.., etc..,
Tech Variable | Malus/Bonus to RESEARCH | special |
0 | -50% | could not prove value for zero |
1 | -40% | |
2 | -30% | |
3 | -20% | |
4 | -10% | |
5 | 0% | |
6-9 | 0 | guessing a 4.5% interval |
10 | 22.5% | |
11-14 | ? | guessing a 1.8% interval |
15 | 31.7% |
In conclusion, we now see how for Research there appears to be a GREAT REASON to increase ALL of the numbers at the bottom of the Tech window which includes Practicals and Theory and all of the other fields.
An additional more interesting observation of all this mess is that Combat Experience and Doctrines influence the lions share of Research (some percentages for Tech are 70% Combat or Doctrine). And the only way to measurably increase these is through combat. Doctrine research helps a lot with advancing Armor and Infantry techs, but actual COMBAT influence the big boys, Industry and Doctrines. So to wrap this paragraph up, once you start fighting, the majority of the important and expensive research will be much much much easier.
This was probably stupid to post this, but I spent the time to figure it out. Take care.
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