Hello there! I am currently doing some combat-related modding, and I am in doubt about how Defensive and Offensive Vulnerability work, how the devs thought up the defensive stats of mobile units and how they work alongside modifiers.
1. When it comes to the defensive/offensive vulnerability calculation, is the attack x3,5 meant to be the sum of all three types of land unit attack (softattack, hardattack and airattack) or not? From the calculations I did, it being a sum of all three seems to be case.
2. One thing I noticed is that mobile units such as tanks, mechanized, etc, have lower Defensive and Offensive Vulnerability compared to groundpounders like Infantry, Marines, etc. At first, it seemed puzzling to me, because mobile units clearly do not follow the ~3.5x attack rule. But then I think I understood it was done that way because mobile vehicle units have more penalties in adverse terrain such as jungle, so while the number is theorically lower, in adverse weather and terrain, a tank is meant to have bigger vulnerabilities compared to infantry, similar to how speeds equalize in adverse terrain. Or is it?
3. How does Defensive/Offensive Vulnerability tie to the modifiers? For example:
Infantry 1936
Defensive Vulnerability = 35
Offensive Vulnerability = 40
DEF_JUNGLE = -58
Improved Light Tank:
Defensive Vulnerability = 20
Offensive Vulnerability = 26
DEF_JUNGLE = -65
In this case, both units are defending in a jungle. How is this modifier applied? Is it applied to their defensive stats (as in, are they gaining vulnerability?) or just to their general attack/defense % in the battle?
4. Aren't mobile units supposed to have about the same speed as infantry in bad terrain? I did some calculation comparison on infantry vs Mot, and the results were 3,9 vs 8,1 speed. Mot is still 2x as fast as infantry in a jungle, rather than the x4,5 difference (6 vs 27 maxspeed).
1. When it comes to the defensive/offensive vulnerability calculation, is the attack x3,5 meant to be the sum of all three types of land unit attack (softattack, hardattack and airattack) or not? From the calculations I did, it being a sum of all three seems to be case.
2. One thing I noticed is that mobile units such as tanks, mechanized, etc, have lower Defensive and Offensive Vulnerability compared to groundpounders like Infantry, Marines, etc. At first, it seemed puzzling to me, because mobile units clearly do not follow the ~3.5x attack rule. But then I think I understood it was done that way because mobile vehicle units have more penalties in adverse terrain such as jungle, so while the number is theorically lower, in adverse weather and terrain, a tank is meant to have bigger vulnerabilities compared to infantry, similar to how speeds equalize in adverse terrain. Or is it?
3. How does Defensive/Offensive Vulnerability tie to the modifiers? For example:
Infantry 1936
Defensive Vulnerability = 35
Offensive Vulnerability = 40
DEF_JUNGLE = -58
Improved Light Tank:
Defensive Vulnerability = 20
Offensive Vulnerability = 26
DEF_JUNGLE = -65
In this case, both units are defending in a jungle. How is this modifier applied? Is it applied to their defensive stats (as in, are they gaining vulnerability?) or just to their general attack/defense % in the battle?
4. Aren't mobile units supposed to have about the same speed as infantry in bad terrain? I did some calculation comparison on infantry vs Mot, and the results were 3,9 vs 8,1 speed. Mot is still 2x as fast as infantry in a jungle, rather than the x4,5 difference (6 vs 27 maxspeed).
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