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BrokenSky

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The Power Projection system is pretty good at the moment, except for a handful of small issues, but it could easily be improved upon.

The First suggestion is a small one; a solution to the irritating scenario where my complete unrivaled greatness renders me incapable of acquiring any power projection. This occurs when I have fewer optional rivals than there are slots. My solution is to suggest that any Great Power should receive +1 PP/a (PP per year) per slot they are unable to fill (unable, not unwilling - they only get this as long as they have no potential rivals to select) up to a maximum of 5/15/30 for one, two or three unusable slots respectively (There's way more prestige in being peerless than in being one of 3 world powers).

The Second suggestion is that every war victory gives power projection, not just wars against rivals. Successful wars against non-rivals give half? the power-projection the war with a rival would, while losing a war costs 1.5 times? as much as the winner gets. the actual numbers can be tweaked.

The Third suggestion is that global powers get a +0.2 PP/a to a maximum of 5.
 
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Latheloi

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The thing that I would most like is to be able to rival the four nearest countries to you in score so you would always have some potential rivals.

The second thing that I would really like to see change is not automatically losing rival status. Instead what would be great is if you kept a rival once selected BUT if you reached the point of eclipsing them you would recieve events with the option to end the rivalry and gain the eclipsed PP bonus, or have some other malus (probably to prestige, or reputation) inflicted.

Wouldn't be a huge difference, but it is SO annoying when you lose rival status just as you are manoeuvring to issue a smackdown on a rival!
 
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Latheloi

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Guarantees, Protectorates, retaliating against insults, PUs, and Warnings could also give PP.
Insults received, guarantees and warnings not successfully backed up with force, and losing independence wars/rebel claims could all reduce PP.
 
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BrokenSky

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Guarantees, Protectorates, retaliating against insults, PUs, and Warnings could also give PP.
Insults received, guarantees and warnings not successfully backed up with force, and losing independence wars/rebel claims could all reduce PP.

Retaliating against insults should give more PP than you lose by being insulted. Assuming this is the case these also sound like really awesome ideas :D
 

Sian

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The primary thing wrong with PP IMO is that it disappear when you're unable to rival anyone 'cause you're to strong. Would like it staying around and just ticking rapidly down as you can't refill it, as in the current state, when playing in America specially, it makes sense to leave some rivals alive so you keep the MP increase for longer.
 

SilasW

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As you can't pick a new rival when at war I think it might be an idea to make it so that you can't lose a rival when at war, or at least not when you're at war with them.

It comes down to what Power Projection is about really, if it's about how powerful you are and how spread your influence is then really it should focus more on things like forming colonial nations, getting protectorates, making a country your vassal, gaining land and such. However if it's a measure of how you're doing at smacking down your rivals then the focus should be on that.

An interesting idea for the second option would be for power projection to be gained by all of someone's rivals when they lose land and such. So your rival getting defeated gives you some power projection even if you're not the one to do it, however on the flip side you destroying the rival of another power makes that other power even stronger.
 
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ThePatriotOfDreumel

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If you have no available rivals, you should have 100 PP.
 
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BrokenSky

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Also possibly have passive +5 PP for Great powers with Empire Rank. (Normally Empire would be sufficient, but I don't think ERE should get it?)