Haven't played the game for a long while (last time I played, planet buildings were still on tiles), just got back into it recently, and saw some really strange and probably bizarre behavior from the AI...
A declared war on B with his federation buddy C. Shortly after that, A's neighbor D thought he should join the fun and declared on A. Their geographical position on the map are something like this:
C
A D
B
A's the only one linking to all of them. All the others need to go through A to get to each other.
One of A's fleets was actually going to counter D, and has arrived the system next to the one D's invading, until some more of D's reinforcement arrived, and total fleet power became higher than A. A then waited, until another of his fleet and his friend C's fleet arrived the same system.
Strange thing happened here... A tried to sent his fleet towards the invaded system, but C's fleet was going straight downward towards B, and for a few sec, A's fleet was going back and forth, trying to follow C and to go defend his invaded system. Then A gives in, let his fleets follow C towards B's systems, and from then on, both A and C acted like D's not there, even over half of his systems were taken, including his homeworld.
The defensive war was lost eventually, although from what I see, A and C have enough fleet power combined to fend off D. They just totally ignored D, even when A's homeworld was under sieged. I mean, wtf?
Another thing seems strange to me is, AI seems to always run away from enemy fleet when fleet power is weaker, even just marginally. Last time I played, I remember they liked to engage alot more ( yeah its quite a few years back already). Thing is, shouldn't the AI tried to delay the enemy fleets at choke points even the odds are slim? And shouldn't they be engaging when their capital, their homeworld, is under threat, even when they only have a small fleet around? All I see is, now they just run and run and run... They just won't fight unless they are cornered. Is this normal behavior for the AI now? If so, I really dun see the point of the change to hyperlink only and choke points, at least not for a single player game, as AI just won't use choke points with only a smaller fleet in the vicinity.
A declared war on B with his federation buddy C. Shortly after that, A's neighbor D thought he should join the fun and declared on A. Their geographical position on the map are something like this:
C
A D
B
A's the only one linking to all of them. All the others need to go through A to get to each other.
One of A's fleets was actually going to counter D, and has arrived the system next to the one D's invading, until some more of D's reinforcement arrived, and total fleet power became higher than A. A then waited, until another of his fleet and his friend C's fleet arrived the same system.
Strange thing happened here... A tried to sent his fleet towards the invaded system, but C's fleet was going straight downward towards B, and for a few sec, A's fleet was going back and forth, trying to follow C and to go defend his invaded system. Then A gives in, let his fleets follow C towards B's systems, and from then on, both A and C acted like D's not there, even over half of his systems were taken, including his homeworld.
The defensive war was lost eventually, although from what I see, A and C have enough fleet power combined to fend off D. They just totally ignored D, even when A's homeworld was under sieged. I mean, wtf?
Another thing seems strange to me is, AI seems to always run away from enemy fleet when fleet power is weaker, even just marginally. Last time I played, I remember they liked to engage alot more ( yeah its quite a few years back already). Thing is, shouldn't the AI tried to delay the enemy fleets at choke points even the odds are slim? And shouldn't they be engaging when their capital, their homeworld, is under threat, even when they only have a small fleet around? All I see is, now they just run and run and run... They just won't fight unless they are cornered. Is this normal behavior for the AI now? If so, I really dun see the point of the change to hyperlink only and choke points, at least not for a single player game, as AI just won't use choke points with only a smaller fleet in the vicinity.
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