U
Ultrix Prime
Guest
So, for starters:
1) only 100 PI can be accrued now apparently
2) getting 1 point of mercantilism requires 100 PI
3) there is no popup or other notification when you've hit 100 PI - if you fail to notice this right away you simply lose PI
If you're doing Protected Market or otherwise have reasons to build up mercantilism this is annoying. Optimal would be:
1) a notification when you hit your max PI
2) the ability to pre-allocate what you're going to spend your PI on
#2 would be nice for everything. So whereas before I could just click to auto-allocate PI to 1 or more cardinals, now I must pay attention to PI and go open the papacy view and click on whatever it is I intended when the PI number is hit.
This is actually a step backwards in some ways.
Next:
Previously when you were in the builder view and you're done building, you could simply point and drag your cursor to highlight one or more troops next, or click on troops. Now, you cannot do that and first have to click the X to close the builder view. This change is particularly annoying if you have become somewhat automatic in your movements to do things.
Next:
Before if you held down control first and then highlighted a large area, it picked up your navies. Now, it seems like I have to highlight first and then click control to grab my navies. Both/either should work and when I hold down control shouldn't matter. It should be the state of the control key at the point in time that the left mouse is released - not the point in time that the control key is depressed that decides this.
Next:
With the addition of unit creation templates, ships happily now head to their rally point (well, whatever you call it - it would be nice if the game actually *had* rally points, btw) and right through an enemy fleet stack to its death. It's nice how templates work and all, but having a ship (I haven't noticed with troops yet) happily march to oblivion makes this feature a bit annoying to use since ships, heavies in particular, take a fairly long time to be constructed, its very easy to not be paying attention when one pops up and heads for oblivion.
Next:
Previously when I hit pause, the game stayed paused. Now, if a popup comes up and I hit pause, if I click ok on the popup the game unpauses. If I hit pause (talking about pause by spacebar - I never use the widget in the time box on the upper right, so haven't tried that), anyway, my pause is *the* pause and nothing in the game should unpause, ever until I click to unpause.
Having said that, I think 1.8 is wonderful and I wouldn't call these defective elements, just things that are a little annoying and things that I'd rather not have to get used to and still be dealing with a year from now.
1) only 100 PI can be accrued now apparently
2) getting 1 point of mercantilism requires 100 PI
3) there is no popup or other notification when you've hit 100 PI - if you fail to notice this right away you simply lose PI
If you're doing Protected Market or otherwise have reasons to build up mercantilism this is annoying. Optimal would be:
1) a notification when you hit your max PI
2) the ability to pre-allocate what you're going to spend your PI on
#2 would be nice for everything. So whereas before I could just click to auto-allocate PI to 1 or more cardinals, now I must pay attention to PI and go open the papacy view and click on whatever it is I intended when the PI number is hit.
This is actually a step backwards in some ways.
Next:
Previously when you were in the builder view and you're done building, you could simply point and drag your cursor to highlight one or more troops next, or click on troops. Now, you cannot do that and first have to click the X to close the builder view. This change is particularly annoying if you have become somewhat automatic in your movements to do things.
Next:
Before if you held down control first and then highlighted a large area, it picked up your navies. Now, it seems like I have to highlight first and then click control to grab my navies. Both/either should work and when I hold down control shouldn't matter. It should be the state of the control key at the point in time that the left mouse is released - not the point in time that the control key is depressed that decides this.
Next:
With the addition of unit creation templates, ships happily now head to their rally point (well, whatever you call it - it would be nice if the game actually *had* rally points, btw) and right through an enemy fleet stack to its death. It's nice how templates work and all, but having a ship (I haven't noticed with troops yet) happily march to oblivion makes this feature a bit annoying to use since ships, heavies in particular, take a fairly long time to be constructed, its very easy to not be paying attention when one pops up and heads for oblivion.
Next:
Previously when I hit pause, the game stayed paused. Now, if a popup comes up and I hit pause, if I click ok on the popup the game unpauses. If I hit pause (talking about pause by spacebar - I never use the widget in the time box on the upper right, so haven't tried that), anyway, my pause is *the* pause and nothing in the game should unpause, ever until I click to unpause.
Having said that, I think 1.8 is wonderful and I wouldn't call these defective elements, just things that are a little annoying and things that I'd rather not have to get used to and still be dealing with a year from now.