Zaloga writes short trash books to pay the bills. He also writes detailed stats tomes which are well regarded by Glantz and Forczyk and other historians. You can find Forczyk reviewing his books on Amazon.
Just FYI, you can't do five minutes of googling and then shit talk a historian's rep, especially unsourced. In academic circles, the technical term for that sort of behavior is "dick move".
I'm also not sure why I'm having to prove anything more when I cited a whole bunch of paragraphs that literally included a Major General of a WW2 US armored division in Normandy saying "yep we love this WP shit". You find a historian or a Normandy tank commander saying otherwise and I'll go dig up some other books and bury you in even more quotes about WP. Until then, the count is one person with sources and one person with nothing more than their own opinion.
na
remove 10v10 and standardize game modes, force everyone into a matchmaker so we can have a community that isnt 15% 10v10 queens, 15% destruction queens, 15% 4v4 on 1v1 map queens.etc so we can have an actual competent playerbase like CoH 2's and we can have actual fights.
new players are just being funnelled to the mcdonalds play pen game modes because it is the path of least resistance. then they stay there forever because you cant learn to play properly in a 10v10 on a 4v4 map. the game is much more fun and rewarding in proper game modes, but very few new players get to that point, and some experienced players stay in 10v10 because it is simply their comfort mode.
why these people who cant learn how to kill a cost inefficient turd box should be coddled at expense of those who are actually playing as intended is beyond me. the allies do not need a point and click stun shot like the stuart from coh 2 .. . wtf.
I mean I've said before that 10v10 on 4v4 is a terrible mode and that that game size needs a bigger minimum map, and I agree with you that matchmaker should be mandatory, but you must be fucking high if you think COH2 has a competent player base.
I routinely clean up in that games clown mode because I can do incredible things like spread out my infantry and use grenades and even *gasp* dodge grenades. The stuart stun shot is buggy as shit by the way. Most of the time you pay for it and it does nothing.
COH2 added a fantasy American heavy tank a while back specifically to address the absolute shitstomping of trash US faction players in 4v4. And you know what happened? People started playing US and Allies more, Axis stopped curb stomping all the time in the clown modes, and overall player count (including in 1v1) went up. Turns out that the casual players in the clown games occasionally decide they want more and start doing 1v1, which they wouldn't do if it was their only option. Hilariously 4v4 balance wasn't either. In skilled player 4v4 games Allies crushed Axis before the tank was added, and Allies continued crushing Axis after it was added.
COH2 1v1 didn't even implode. US is still a tough faction to play, especially since OKW was given a brutal early game.
You can talk all you want about muh rewarding experience, but if almost no one is still playing this game it by definition must not be a rewarding experience even if you and I are still having fun.