Some AI gaming decisions - Intelligence Agency

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Arkadi

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Good day!

How come the AI is hard scripted not to build Intel Agency until 1 Jan 1940?
I understand that we don't want AI to spend all their CIV on this. However early game is the best time to build the agency since you are so inefficient at building anything else other than NAV (gnerally).

also, a limit of 5 upgrades seems very reasonable for most nations, even minors. At least so they can defend themselves from your agents.

Thoughts?

When do most players begin using the agency?



build_intelligence_agency = {
enable = {
date > 1940.1.1
has_war = no
num_of_civilian_factories > 25
 
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Arkadi

Corporal
94 Badges
Mar 2, 2005
49
22
  • Europa Universalis IV: Common Sense
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  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
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  • Europa Universalis IV: El Dorado
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  • Crusader Kings II: Way of Life
  • Rome Gold
  • Crusader Kings II: Horse Lords
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  • Stellaris
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  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
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  • Darkest Hour
  • Deus Vult
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
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  • Europa Universalis IV: Call to arms event
  • For the Motherland
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  • Hearts of Iron III: Their Finest Hour
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  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2
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How do we get paradox to change the default date when AI start building intel agencies? I mean i can do this for my own game. but this should be part of the vanilla version