In the thread "Shore bombardment bonus?", King of Men suggested that fractional shore bombardment figures might work.
Well, they do. Shore bombardment can apply to any fighting ship, and can range down at least to 0.005. This means that you can easily fix the shore bombardment figures in your game.
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I suspect that shore bombardment figures were supposed to be 1% for each heavy cruiser, 2% for each battleship, and 4% for each dreadnaught. These figures allow Great Power navies to easily have as much or more impact on battles then any possible difficulty setting. If you want things to in fact work this way, then:
1. Go to the folder "victoria/db/units".
2. Open up the file "battleship.txt"
3. Change "shorebombardment = 2" to "shorebombardment = 0.02", and save it.
4. Repeat for "heavy_cruiser.txt" and "dreadnought.txt"
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However, we can go further than this. Based on my judgement of their historical bombardment effectiveness against the shore defences and other military targets of their era, I currently have the following figures for my fighting ships:
frigate: 0.005 (half a point for each unit offshore)
man-o-war: 0.01 (one (1) point for each unit offshore)
raider: 0.005 (half a point for each unit offshore)
monitor: 0.03 (3 points for each unit offshore) - there is now a historically valid reason to build them.
ironclad: 0.01 (1 point for each unit offshore)
light cruiser: 0.005 (half a point for each unit offshore)
heavy cruiser: 0.01 (1 point for each unit offshore)
battleship: 0.02 (2 points for each unit offshore)
dreadnaught: 0.03 (3 points for each unit offshore)
Comments and suggestions appreciated.
Well, they do. Shore bombardment can apply to any fighting ship, and can range down at least to 0.005. This means that you can easily fix the shore bombardment figures in your game.
--------------
I suspect that shore bombardment figures were supposed to be 1% for each heavy cruiser, 2% for each battleship, and 4% for each dreadnaught. These figures allow Great Power navies to easily have as much or more impact on battles then any possible difficulty setting. If you want things to in fact work this way, then:
1. Go to the folder "victoria/db/units".
2. Open up the file "battleship.txt"
3. Change "shorebombardment = 2" to "shorebombardment = 0.02", and save it.
4. Repeat for "heavy_cruiser.txt" and "dreadnought.txt"
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However, we can go further than this. Based on my judgement of their historical bombardment effectiveness against the shore defences and other military targets of their era, I currently have the following figures for my fighting ships:
frigate: 0.005 (half a point for each unit offshore)
man-o-war: 0.01 (one (1) point for each unit offshore)
raider: 0.005 (half a point for each unit offshore)
monitor: 0.03 (3 points for each unit offshore) - there is now a historically valid reason to build them.
ironclad: 0.01 (1 point for each unit offshore)
light cruiser: 0.005 (half a point for each unit offshore)
heavy cruiser: 0.01 (1 point for each unit offshore)
battleship: 0.02 (2 points for each unit offshore)
dreadnaught: 0.03 (3 points for each unit offshore)
Comments and suggestions appreciated.