I've played a fair number of games in the south eastern section of the map, and I really think there's tons of fun to be had, but...
Dem Fatimids. They simply over-power every other faction in the area. The Seljuks? Well, you not only have the Hashashins to bolster your forces, but the Byzantines will likely step in to try to take back land after the (almost guaranteed successful with the terrible Byzantine AI) invasion of Armenia. The Fatimids will probably come out on top. The Byzantines? Here, the Fatimids are fighting an enemy roughly as powerful as them (assuming the loss of Armenia), with the bonus of having a Shi'a holy order to throw around. The North African states? They'll just get devoured, as they lack any mechanism to guard against the Fatimids. The Crusaders? Early game crusades that SHOULD have the largest ratio of success, with future crusades failing more and more often, often fail due to the Fatimids' number of bodies to throw around.
That's the problem. The Fatimids receive too many bonuses to ensure their survival when the Fatimids' AI should, for the majority of the games, err on the side of failure. The Hashashin are not the real problem. Yes, the Fatimids are the only Shi'a faction at the game start, and will monopolize use of the Hashashin holy order, but the real issue is how the Mamluks are handled; the owner of the county of Cairo gets a massive, cheap, Mamluk mercenary group that only they have access to (while Mamluks were trained in Cairo, they later had responsibilities to their owners, correct?). Their effects are especially noticeable during the first century or so, what with the massive amount of heavy cavalry and horse archers they can throw around in the 1100s.
What is arguably worse is that ANYONE who controls Cairo - Muslim, Christian, Pagan, THE FRIGGIN' POPE - has access to this powerful group. That's...odd. That's wrong, especially when you consider that the Mamluks' captain is always Muslim - why would any and all leaders accept him as a vassal?
We need to do something about this. Why not change the Egyptian cultural building to be something along the lines of a "Mamluk Homestead," or a "Mamluk Barracks" that give heavy cavalry and horse archers? From my understanding, the Mamluks were something of a cultural and political anomaly, unique to the Egyptian area. It seems really odd to think that these local slave-soldiers would be adopted by foreign leaders, and even odder to think that the Mamluks would serve them. In addition, this would remove quite a bit of the Fatimid's early-game power base, giving something of a chance to the first crusaders.
No, I don't think this perfectly emulates history, but I think it could serve as a solution to a problem. Fellow forumites, doth thou agree? Disagree-ith? Let me know, and post some suggestions of your own!
(But seriously, agree with me.)
Dem Fatimids. They simply over-power every other faction in the area. The Seljuks? Well, you not only have the Hashashins to bolster your forces, but the Byzantines will likely step in to try to take back land after the (almost guaranteed successful with the terrible Byzantine AI) invasion of Armenia. The Fatimids will probably come out on top. The Byzantines? Here, the Fatimids are fighting an enemy roughly as powerful as them (assuming the loss of Armenia), with the bonus of having a Shi'a holy order to throw around. The North African states? They'll just get devoured, as they lack any mechanism to guard against the Fatimids. The Crusaders? Early game crusades that SHOULD have the largest ratio of success, with future crusades failing more and more often, often fail due to the Fatimids' number of bodies to throw around.
That's the problem. The Fatimids receive too many bonuses to ensure their survival when the Fatimids' AI should, for the majority of the games, err on the side of failure. The Hashashin are not the real problem. Yes, the Fatimids are the only Shi'a faction at the game start, and will monopolize use of the Hashashin holy order, but the real issue is how the Mamluks are handled; the owner of the county of Cairo gets a massive, cheap, Mamluk mercenary group that only they have access to (while Mamluks were trained in Cairo, they later had responsibilities to their owners, correct?). Their effects are especially noticeable during the first century or so, what with the massive amount of heavy cavalry and horse archers they can throw around in the 1100s.
What is arguably worse is that ANYONE who controls Cairo - Muslim, Christian, Pagan, THE FRIGGIN' POPE - has access to this powerful group. That's...odd. That's wrong, especially when you consider that the Mamluks' captain is always Muslim - why would any and all leaders accept him as a vassal?
We need to do something about this. Why not change the Egyptian cultural building to be something along the lines of a "Mamluk Homestead," or a "Mamluk Barracks" that give heavy cavalry and horse archers? From my understanding, the Mamluks were something of a cultural and political anomaly, unique to the Egyptian area. It seems really odd to think that these local slave-soldiers would be adopted by foreign leaders, and even odder to think that the Mamluks would serve them. In addition, this would remove quite a bit of the Fatimid's early-game power base, giving something of a chance to the first crusaders.
No, I don't think this perfectly emulates history, but I think it could serve as a solution to a problem. Fellow forumites, doth thou agree? Disagree-ith? Let me know, and post some suggestions of your own!
(But seriously, agree with me.)
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