Hey,
There have been a few questions I asked on the quick question thread that weren't solved. They probably got buried underneath other questions.
So I figured that they might not be "quick questions" and decided to make a new thread.
1) SOLVED How does one make a nomad realm correctly? It seems like adding historical_nomad=yes to a county's title history works but it seems like historical_nomad=yes isnever (edit: not always) used in vanilla files, which made me wonder am i doing it wrong?
2) Is it possible to remove a county adjacency without adding an impassable region on the border? (I'm guessing this isn't possible but it doesn't hurt to ask i figured)
3) SOLVED Laws... How do you give an imprisonment/execution reason against subjects with specific traits to the title holder. And how do you make a law give bonuses such as global_tax_modifier (I know, this is a character modifier and not a law modifier), there must be a creative way of adding modifiers to laws beside the standard
4) SOLVED What is the difference between pass_effect and effect? I keep seeing it in laws files.
5) SOLVED What does hide_new = yes do?
6) SOLVED How to check if a barony title exists?
EDIT:
7) SOLVED What is meant by "playable" on the wiki? Like in: any_playable_character. I see it a lot, does it include theocracies? or merchant counts, barons, courtiers etc? I know these are in game not "playable" but something makes me think they could be included in these scopes.
8) SOLVED If "playable" really means "playable" does that mean the only way to scope to any theocracy ruler is by using any_character = { limit = { is_theocracy = yes } }?
I do not believe that could be the case so I am probably wrong.
There have been a few questions I asked on the quick question thread that weren't solved. They probably got buried underneath other questions.
So I figured that they might not be "quick questions" and decided to make a new thread.
1) SOLVED How does one make a nomad realm correctly? It seems like adding historical_nomad=yes to a county's title history works but it seems like historical_nomad=yes is
3) SOLVED Laws... How do you give an imprisonment/execution reason against subjects with specific traits to the title holder. And how do you make a law give bonuses such as global_tax_modifier (I know, this is a character modifier and not a law modifier), there must be a creative way of adding modifiers to laws beside the standard
4) SOLVED What is the difference between pass_effect and effect? I keep seeing it in laws files.
5) SOLVED What does hide_new = yes do?
6) SOLVED How to check if a barony title exists?
EDIT:
7) SOLVED What is meant by "playable" on the wiki? Like in: any_playable_character. I see it a lot, does it include theocracies? or merchant counts, barons, courtiers etc? I know these are in game not "playable" but something makes me think they could be included in these scopes.
8) SOLVED If "playable" really means "playable" does that mean the only way to scope to any theocracy ruler is by using any_character = { limit = { is_theocracy = yes } }?
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