Solution turn of inhabitants processing for preset randomn animation?

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DrJamesWhite

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I was thinking since the team said each individual AI has some basic life of its own could you turn it off and just set it to animation? So the processing will be easier on the person comp? If you dont see it why does it need to be process and use your comp resources?

Perhaps even having the ability to turn of how many AI agents in the game and leave on same? Or have the game to do it for you? So if you want lots of residents say 100 plus for each building perhaps turning most of the processing power of and just let them roam aimlessly so you can have a population of 10million with out a need for a massive powerful comp.

Is this possible to do? So you just want 100,000 and no more. And if you want reach massive population like in real life it would be possible for aesthetics?

Anyone technical can you please explain is there a way to have 10million inhabitants with out draining processing power? If they roam aimlessly will this reduce the CPU processing? I think it might be like those GPU simulation test on how well your GPU can perform. If you did an animation of millions of pebbles falling to the floor the processing should be far easier on your comp then say simulating it with real physics.

Perhaps then they cant roam where ever they want cause this mean more processing. So then it needs to be set. So the animation needs to be set in the game. So perhaps this might be possible? Have it so if you turn of the processing then it will revert to preset animation for all inhabitants? Like in simcity? And if turn on some then some processing power will be use.

They could even generate the animation randomly every time you start the game. So it does not always go the same path. Train fever has this for their buildings. Or it become random after a while? So it changes from time to time?

This might be a very possible solution! So you can have 10 million inhabitants and not worry about massive processing power!

this means you can click on an individual and see where they will go.

However If all this can be done in game with out quiting then perhaps you could go to options and enter the amount of inhabitants you want to simulate? 100,000, Or as said let the computer decided and automatically things will change is this how it would work?

Perhaps even turn of fluid simulation too?

If this ideas work do please have it in the game if this means you can have a huge huge massive map like in real life! The whole of chicago or new york or what ever state you decided to build.
 
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Person012345

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No, this is the entire point of the game and there's not a statistical model running behind the cims doing their thing from which they could draw "animations" as far as I know. Cims do things because they need to do them.
 

Alfryd

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The impression that I've gotten from the dev diaries so far is that the Cim population is already about as minimal as you can reasonably get away with (e.g, with only a dozen Cims in a skyscraper, rather than hundreds or thousands. So I'd suspect that entry-level low-density structures might only house a single Cim.)

I'd also suspect that any machine capable of running the graphical requirements will probably be capable of handling the simulation requirements. They're not precisely targeting the low-end market here. *shrugs* But, that's just my guess.
 

DrJamesWhite

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I like life in the game but just saying that because there is life there is a restriction of how big you can make your map. The size of map is related to how many inhabitants you have. So if you want to go bigger then 36km say 100km and not get a really powerful computer to handle 10 million+ inhabitants then having an option for this might solve this issue?

I think they said that you can reach 1 million and if you want to go beyond the tile limit then your all on your own and if your hardware can handle it. So having the option to reduce it in a game or turn it off completely might make this possible. Or else with no option to customize it then the size of map is limited cause of the processing power needed for all the inhabitant calculation.

So still no good? Also its why each building does not have 100+ inhabitants living in them. You could fake it and have 100 inhabitants in each building with out the processing power.

Look at the car parks? They are not huge one like in real life? Hundreds of cars park on it or even 50. If you had the option to turn it off perhaps you could see this many cars in the car park. :)

But just having it as an option to turn it off or no or customize might help as said build bigger realistic maps. :)
Full size cities....

However if you like full life in your cities then you cant do this. But I posted above that you can still have some life just not 100% because of hardware limitations. So if your happy with 10km with full life thats ok but if you like to try to get bigger with some life your able to have the option.

Also with cities XXL there are many issues with it so its not a good choice. Its why skyline is coming out. :)
 
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Alfryd

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So still no good? Also its why each building does not have 100+ inhabitants living in them. You could fake it and have 100 inhabitants in each building with out the processing power.
Again, my guess would be that if they scaled down the inhabitant ratio any further, entry-level buildings would have less than one Cim each, at which point it's no longer a viable simulation.

Dude, it's a heavyweight city-simulation title. These games have always been pretty processor-hungry by the standards of their time. I'm not certain what else you were expecting here.
 

Amiths

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So wait for patchs to Cities XXL and buy it. Skyline is a city simulator and simulation means that you SIMULATE things.

Or go play Sim City 4.

Maybe you can get a mod that handles you fake numbers so you be happy with it. But for me its just dumb to fake numbers since you know you would have only 1m real life citizens.
 

charlesnew

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So wait for patchs to Cities XXL and buy it. Skyline is a city simulator and simulation means that you SIMULATE things.

Exactly. CXXL is a city builder made to take cool pictures. CSL is a city building simulator made to simulate what it's like to be creating a city. That's why I like the individual cims thing.

In CXXL, that number that says it's the population is just a number. The game is just adding up what all the residential buildings' population equal. So if it says something like 9,254,778, it's just some simple math taking place. In CSL, even though that number might not be as big, say 703,472, that number is an actual population, and you know that every single citizen you see walking, or every single car you follow, is/has one of those people.

Remember, "a city isn't about the buildings, it's about the people living in it."
Thanks to whoever (I forgot, sorry) posted that on these forums a few months ago.
 

Amiths

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Exactly. CXXL is a city builder made to take cool pictures. CSL is a city building simulator made to simulate what it's like to be creating a city. That's why I like the individual cims thing.

In CXXL, that number that says it's the population is just a number. The game is just adding up what all the residential buildings' population equal. So if it says something like 9,254,778, it's just some simple math taking place. In CSL, even though that number might not be as big, say 703,472, that number is an actual population, and you know that every single citizen you see walking, or every single car you follow, is/has one of those people.

Remember, "a city isn't about the buildings, it's about the people living in it."
Thanks to whoever (I forgot, sorry) posted that on these forums a few months ago.

Thats what makes city simulation so awesome, you know everyone is "real", not just a number. And i think some people dont know how big a 1m city will be in skyline.

Maybe in 5 years we'll be able to get a computer that support 5 or 10m simulated people but for now im really happy with the 1m (that is a LOT). Its far better than the 10k people in SC2013.
 

charlesnew

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Thats what makes city simulation so awesome, you know everyone is "real", not just a number. And i think some people dont know how big a 1m city will be in skyline.

Maybe in 5 years we'll be able to get a computer that support 5 or 10m simulated people but for now im really happy with the 1m (that is a LOT). Its far better than the 10k people in SC2013.

Yeah, I completely agree.
 

Torv

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It sounds me you would like to switch off the core of the game...

I hope you can find some mod that permit you to do that (if it's possible) but I'm sure I don't want that for me.

I would like to have unlimited inhabitants and map, but I like CO proposal about gameplay.
 

Person012345

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Yeah please no more technologically dumbed down games after the tragedy of The Sims 4

If CO pull off what they propose it'll be pretty technologically impressive. Remember this is where maxis failed epicly, even with EA resources. I'm not aware of any other game that has simulated this level of detail on this scale before. And if there are others, I'll bet they have simplistic graphics, putting everything into the simulation.

If you want a city builder that uses a statistical model, look elsewhere. This game doesn't have it and you can't just "turn off" the simulation of individual citizens. That's what the entire game is based on.
 

Simcity5

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Simcity 2013 did this and had some crazy formula that multiplied actual agents by some number to create a fake total population which didnt work for numerous reasons and was actually game breaking in others.

I want to be able to build huge pop cities but this agent system doesnt seem to allow it and I dont know about this but simcity was limited to about 100,000.
 

Person012345

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Simcity 2013 did this and had some crazy formula that multiplied actual agents by some number to create a fake total population which didnt work for numerous reasons and was actually game breaking in others.

I want to be able to build huge pop cities but this agent system doesnt seem to allow it and I dont know about this but simcity was limited to about 100,000.

That's not statistical. It's taking the population, then applying maths to it to make the number bigger. Those people don't actually exist or have a real effect afaik. Although the agent system used by simshitty is different than the one used in skylines. They aren't individual people with needs.
 

DrJamesWhite

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Who wants to have building that are big??????

This thread is not for users who like the default setting but for those who has issue with it when it comes to building realistic cities.

So to those users who are happy with default seeing do not worry, nothing will change to make you unhappy with it. But also be considerate too with those who want more realism in the game. I am trying to cater for these groups of people. :) Who want it and they are many who do.

I do know there are different groups here. Those that posted are happy with default setting. Life in game, something new so does not make it look like a lifeless city. like in the simcity or city XXL. But they are others here who like to have the option to customize how many AI agents they can be in the game.

Skyline is about building
so why they did not go into much depth on the transportation system cause they already did that in the cims.
Its not really about trying to bring life to the city and simulate every living thing in it. And the agents dont bring much to the game anyway then to give a semi realistic feel that the city is alive. Other share the same feeling. Yes you can click on an agent and you can see where it goes but thats all there is to it. They dont help you in the process to build bigger cities. You dont help them and give them duties and meaning. If they were taken away you still could build your city with out them. You dont need them in the decisions process of building your city. Its not like you need to wait for an agent to come in and run a particular service. This is not the focus skyline. And I do like it that this could be in the game so not saying its a bad idea. But its not part of sim building.

Its almost like creating Ai agents that are animals to give a feel that the enviroment is alive. Someone could complain and say the environment feels dead and also need birds, pets, etc. Will the Co team decided to do this too? Put more load on the CPU?

Its is mainly because of the agents of why there is a 4 x 4 limit of buildings.
and why maps are at default limit but you can go beyond via modding but its not been tested and at your own risk.

Simcity 2013 had small cities because of it life agents and it did not go well with the sim community cause they wanted larger maps.

Cities XXL came out and even though you can built large cities the community complaint as you all know that it was just dead. But that was not the reason why it fell in ratings. They did not listen to the community the game was full of bugs even to this day and its not been fixed. So its not really nice playing the game. So its not a good choice to go too as a sim building game. Even the modding or building is painful. Not as easy as it will be in skyline. So cities XXL is not listening. So to those who say go to this game if you want bigger cities is not an option.

Again as said above they will be some of you that will be happy how it is and you dont have a desire to build realistic cities and like the AI agents having this semi feel. But again they are those who see it as a restriction to their building designs.

If the Co team could customize it so players can decided how many agents they want this will free up so much more CPU load. I stress it is mainly because of the agents of why you cant build large massive cities. Cause the more building you built the more agents they are.

So the agents are the main issue here and it because the community wanted it so why they are restrictions now.

If the community never complaint about having life in the game it would not be an issue. But it is now and why I am typing all this to provide a solution to this issue.

Because there are Ai agents I propose before that it will make the group of players who want realistic cities happy if it can be customize. I said before players can decided how many agents they want. So to be fair this should be allowed. So if you want a full city of agents you dont need to change a thing. But to those who do not want it you should not be saying that they cant have this feature on this forum. It be like saying turn off the Ai agents cause not everyone wants it.

How about the little blue bird? Many are speaking out about it but the decision is made and its staying but they are compromises so you can disable notifcation, etc.

So its about pleasing each group of fan those that are casual and those that want realistic cities.

If the agents can be customize this will lift the restrictions of the 4 x 4 zone!
It would lift too how big buildings can be!

But to the group of players who are happy with the default it wont bother you but it will as you already know to those who want more flexibility.

They have been post after post talking on this and requesting this and also on the reddit forum so its a community request and here to explain why its needed.

If Agents can be customize then players can almost get massive massive land. Powerplants can be real big, it does not need to be 1:1 but it can be big to those who want it. So can farms and airports as been requested.

So to those who hate this request do you see now why it is a good idea to have it? So the Co team wont have to put default restrictions on zone type building and how big the map can be.

Building are small in the game because of the size because of the cpu load the agents have on the game. Its not a very intensive graphics game and the most intense is the calculation of path finding. The amount of polygon produce by the individual building is not an issue at all as they would have tricks to optimize it so it runs smoothy on your comp. Its not like rendering a fully scale city in Max and Vray made up of millions and millions of detail polygons on a slow dual core comp. its nothing like that so its not because of the buildings.

So it be real nice if the team can see this idea and have an option to enter in how many agents you want in the game so eveyone is happy. :) Making it work not just for those who want life but those who want mega land for their massive buildings. And also if possible for mega cities.

It does not help guys when i get comments saying go over to cities XXL or simcity4 if you want mega cities. Its about providing not just for the casual users but also who go beyond like the modders. Those who are causal your going to owe to these players who go out and make time to make the game more enjoyable for you.

So please dont write us off saying its just a bad idea and no customization to the agents.

It has a strong valid point that to customize the ai gents means the team dont need to lock down the building size and zone. It can be locked at default at the start but just like they have the option to unlock this via mod and sanbox. An option for Ai agents could also be there as an option.

If there is an option on this then the ability to use larger building will be unlocked too. It could all be done in the sandbox mode where you have options what you want and dont want.

Watch the interview on part 2 on John Moo the manager. He talks about sandbox feature. Like not having unlimited money if you dont want too.

The idea we players want can be part of the sandbox mode. Where you have large massive land area because you have pick the option of wanting to go that way. So you would have the option of large airports and buildings! You can import your FDX files of buildings that are larger then normal. Like a terrace apartment or the two towers of the past.

However to the group who dont want this then you can play as normal and chose the option not to have this.

Again its to be fair to both group of players so everyone can be happy. Not just one group who are just happy with a medium size map and small building and do not care less if their building are small or not.

So again perhaps it might be possible to built all of chicago so we modder will be able to tell this if the AI option can be turn on, off or customize to what you want. And comp are getting faster and technology is already here to make it happen but we just cant buy it for the avg home user cause its real expensive. But at least the feature there so when the technology because massively available then you can do just that! :)

But it not just about massive cities as I have been writing

Its about having large massive land going beyond 100km so bigger buildings can fit

So you can design your city and have country sides large mountains, rivers, etc and the spread of it will be massive. So a long road to the country side where you just see aches of farm or forest,etc.

Instead of having 1m+ agents consuming all this CPU load it can be distributed to these other features. Simcity or cityXl does not have this at all. You build large cities but its not large enough where you have massive open lands leading into different areas of inhabitants.

This does not mean the land needs to be all populated with buildings. It just land just like have you see Elite dangerous? They have gone beyond what other games have done have procedurally generated the entire milkyway! Its massive!

The crew a car game has generated the whole of america at a reduce size!

So I hope producing land mass wont be an issue of CPU load. As massive online games have this already. :)

Just create the land mass to an extreme scale and it does not need to be populated each sq meter with buildings. Just totally open and wide so players can see where they want to build. You dont need to generate your own maps any more unless you want to create a real land map of chicago.

So can this be done it be nice to hear from the team! :) Massive land area like in reality with out building filling it all up?

That way again when comp get faster then well the land can be used later on to build their buildings! And fill up the space with buildings. :) So its why its there. :)

No one has suggested any other idea to make buildings big and to have massive cities. Its all about its not what we want, I dont like it and that's all the comment. :( This could be a feasible idea to make it possible for now to have massive land with out all the buildings filling the space.

And if this is a bad idea then do please someone post another idea so the team can see how to have bigger buildings and land mass with out the need for the best comp on the market?

My idea has been tried already by today games. You can have massive land area and still run it on today comp. :) the Cpu load does not need to be so intense. So if they can have massive land area why not skyline? All the land does not need to be generated in one go. Only to what you can see. Just like that massive milky way in that game.

The crew:
http://i0.wp.com/gearnuke.com/wp-content/uploads/2014/04/The-Crew-map.jpg

Elite dangerous
https://mahddogg.files.wordpress.com/2014/08/galactic-map.png

DayZ map a horror survival game. its a small map but looks large!
http://www.mmogames.com/wp-content/...x-mmo-games-dayz-fallujah-view-screenshot.jpg

And they are others you can find
 

IVIaarten

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You have to understand that the simulation here is the core of the game and the engine. You can't just 'turn off' simulation of parts of the population to make cities bigger, that's like taking the pistons out of a combustion engine; it won't run without them.

Rather have the focus on technological development to make our computers faster, so we can deal with more population/map size, or optimizations in code etc to make stuff require less CPU cycles.

If you just want huge cities that look nice, go play Cities XXL, or even SC4. They both work on statistics (basically excel sheets) instead of agent simulation.
 

charlesnew

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You have to understand that the simulation here is the core of the game and the engine. You can't just 'turn off' simulation of parts of the population to make cities bigger, that's like taking the pistons out of a combustion engine; it won't run without them.

Rather have the focus on technological development to make our computers faster, so we can deal with more population/map size, or optimizations in code etc to make stuff require less CPU cycles.

If you just want huge cities that look nice, go play Cities XXL, or even SC4. They both work on statistics (basically excel sheets) instead of agent simulation.

Yeah. Plus, almost everyone on these forums actually like this idea of individual people...
This is a city building simulator. Not a city builder. It's supposed to simulate building a city like it would be in real life, like having individual people reacting and affecting your city in a more deep and realistic way. Having to build a hospital because too many people are getting sick, or having to get rid of a commercial district because it's not profitable. Having to plan you city, and make it functional. It's about making a functional city, not just a good looking one. It makes the game much more immersive, and, in my (and lots of other people's) opinion, fun.

CXXL is for building huge cities and having them look good, even though they probably won't be functional. Sure, you can use Cities: Skylines to build really pretty cities, but that's not what it's only for. A city isn't about the buildings, it's about the people. It's the people that make the buildings and it's them that are the reason the buildings are the in the first place. I personally think having this cim thing instead of numbers is a leap forward for this genre. And I don't want it to go.

I know you said that there could be an option, but as the quote above this says... it's not gonna work. That game won't work like that. The reason the devs made the zoning restriction was because the buildings won't spawn in properly, leaving lots of empty space and stuff.

I don't wanna sound mean or anything, but to be honest... I don't think you have much chance of this happening... sorry mate. :closedeyes: