The problem with pops is that they destroy performance because their job allocations have to be recalculated every few thicks.
Proposal: why not to adopt "Imperator: Rome" approach instead? That would improve the management of different classes of pops too.
I could see it working like this:
An example of how it could work.
Pop types and their base production:
5% rulers, 20% specialists, 30% workmen, 45% labourers/slaves
Buildings:
Proposal: why not to adopt "Imperator: Rome" approach instead? That would improve the management of different classes of pops too.
I could see it working like this:
- Every pop produces some small amount of resources, depending on the natural resources of the planet
- Creating a building would produce more of one type of resource and attract that pop class (e.g. a mine would produce more minerals and increase the proportion of workers/slaves)
- Specializing a planet on resources or manufacturing or science would make that planet predominantly populated by that class of pops (labourers, factory workers, white collars).
- Let pops grow and fill back those ring worlds!
An example of how it could work.
Pop types and their base production:
- Rulers: +5 amenities, +5 trade
- Specialists: +1 Science, +1 Unity, +1 Admin
- Workmen: +1 alloys, +1 consumer goods
- Labourers/Slaves: +1 Food, +1 Minerals, +1 Energy
5% rulers, 20% specialists, 30% workmen, 45% labourers/slaves
Buildings:
- Mining district: +20% minerals, increased weight of labourers/slaves
- Science labs: +20% science, increased weight of specialists
- etc...
- 3
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