• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
A tank division should beat an infantry division but for each tank division you can build several infantry divisions. But neither tanks nor infantry is really meant in the game to cause much damage, that is the job of artillery. Tanks and infantry are used because they have good amount of org which artillery lacks.

A infantry anti tank combination will be very cost effective against tanks.
 
Last edited:
  • 1
Reactions:

Frosted Vert

First Lieutenant
48 Badges
Jan 14, 2012
235
302
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Darkest Hour
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Shadowrun Returns
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Shadowrun: Dragonfall
Have you ever tried to attack a tank a infantry division? Me neither, only read german and russian ww2 reports and they are ugly. Tanks are almost invincible against infantry alone - especially if they are supplied with ammunition.

I think you are conflating the tactical with the operational and strategic. On a tactical level, before the advent of man-portable HEAT weapons, the tank was superior. However, without supporting infantry, tank units suffered heavy casualties. Look at the changes to the Panzer Division through time and you'll see more infantry and support added to the tanks. US Armored divisions show the same progression. This is because on their own, tanks are unable to hold terrain, unable to defend against close attack weapons like petrol bombs, AT rifles and close assault tactics. A tank can suppress a company defensive position, kill some defenders, even drive over the trenches and foxholes, but that strongpoint will not be eliminated until infantry goes in to clear it out. This was demonstrated again and again at Kursk.
 
  • 3
Reactions:

wright1331

General
85 Badges
Feb 16, 2005
1.886
861
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Majesty 2
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Victoria 3 Sign Up
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
I've been thinking about something since the last SP Japan game by Daniel.

He created a light tank division that consisted solely of 4 light tank btns.

Do divs with tanks only get any kind of malus for having 0 infantry. Realistically a div with armor only would have gotten eaten alive by infantry in real world use. Was there even a div composition like this ever in the war ? (maybe so i just haven't heard of one)

Are infantry free Divs a viable option in HoI4? if so what was the thinking behind it? are some amount of inf abstracted into an armor btn? If the answer is no i really think there needs to be some form of heavy malus to an armor div that lacks inf.

The reason they are not really viable is because they will have next to 0 defensive abilities. (Watch todays WWW and you can see the stats)
If they had sufficient back up from inf then its possible, but one counter attack against them and they will be wiped fast
 
  • 1
Reactions:

CharlieFox

Colonel
68 Badges
Oct 28, 2012
839
1.149
  • Sword of the Stars
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities in Motion 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Cities in Motion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • 500k Club
  • Victoria 2
I don't know about other theatres but in the pacific theatre US tanks always had to be supported by infantry or they were quickly destroyed by Japanese charging at them with anti tank mines (
)

In my opinion you should have some sort of penalty for fielding a unit with only tanks.
 
  • 1
Reactions:

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
Tanks do have penalty in rough terrain and overall they are not that cost effective although they are very manpower effective and mobile.

They are just to expensive to field in large numbers and anti tank guns are very good against them.
 

ComradeCommissar

Captain
3 Badges
Sep 19, 2015
487
379
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
Tanks without infantry tend to perform a lot worse than actual combined arms tanks and infantry.

This is why the 1941 panzer divisons > 1940 panzer divisions, because they had much more infantry and other support, and why soviet mechanized divisions in June 1941 did better than tank divisions.
 

Zaku

Panzer General
94 Badges
Aug 7, 2005
3.333
8.855
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • 500k Club
  • Battle for Bosporus
  • Imperator: Rome Deluxe Edition
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis: Rome Collectors Edition
  • Stellaris: Distant Stars
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Holy Knight (pre-order)
  • Sword of the Stars
  • Europa Universalis III Complete
  • Sengoku
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Victoria 2
  • BATTLETECH
Maybe tank battallions also include enough infantry to ride tanks maybe, known as "tank desants"
3665613d84c6ab9fcdf28f403e105781.jpg

Enough infantry to avoid malus, but not enough to get combined arms bonus maybe?

Oh, I know that technology.
It's called reactive biological armored skirts.
 
  • 1
Reactions:

Otto of england

Never Forget Java
81 Badges
Dec 25, 2011
3.100
396
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Steel Division: Normand 44 - Second Wave
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Stellaris
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV
Tanks, very much like the shock cavalry of past wars, have the fatal flaw in that they cannot tactically defend. The advantage tanks have is that they are all terrain armoured artillery pieces, defending then invalidates one of the core features of what makes a tank good. More importantly defensively speaking tanks are absurdly vulnerable, since the stationary tanks are easily bypassed, or are easy enough to bring fire support to nullify them. So smart tank usage is not the defend with them, seeing as defending throws away all of their advantages and makes them very expensive inefficient pill boxes.

When faced with defensive operations, again like shock cavalry, counter attack the enemy. (This can lead to the confusing scenario when you have tanks fighting tanks - who is really attacking who?) That is the only truly defensive tactic a tank is good for, attacking the enemies attack. Otherwise you would be better served with the same logistical weight of at guns + artillery, or even just grunt infantry.

So if you create a solo tank division be prepared to micro it a lot as it's completely specialized at offensive operations now. While potentially able to be devastating when used properly this kind of division leaves no tactical room for commanders, and forces the rest of your army to protect them from counter attacks. Its probably more strategically efficient to keep the tanks as a last resort counter attack weapon than an actual offensive army if you have no ability to give mobile infantry support for them. At least in the counter attack roll they will always be used properly.
 

Daelyn75

Field Marshal
87 Badges
Jun 10, 2003
3.148
803
www.youtube.com
  • Europa Universalis IV: Mare Nostrum
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Res Publica
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Nemesis
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
I've been thinking about something since the last SP Japan game by Daniel.

He created a light tank division that consisted solely of 4 light tank btns.

Do divs with tanks only get any kind of malus for having 0 infantry. Realistically a div with armor only would have gotten eaten alive by infantry in real world use. Was there even a div composition like this ever in the war ? (maybe so i just haven't heard of one)

Are infantry free Divs a viable option in HoI4? if so what was the thinking behind it? are some amount of inf abstracted into an armor btn? If the answer is no i really think there needs to be some form of heavy malus to an armor div that lacks inf.
I was thinking this exact thing when I watched him create that armored division.
 

TheRomanRuler

Field Marshal
93 Badges
Nov 3, 2012
4.139
1.817
  • Tyranny: Archon Edition
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Cities: Skylines
  • Europa Universalis IV
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II
  • March of the Eagles
  • Victoria 2: A House Divided
  • Darkest Hour
  • Hearts of Iron III
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris: Lithoids
  • Magicka: Wizard Wars Founder Wizard
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Conclave
  • Leviathan: Warships
  • Imperator: Rome
  • Stellaris: Apocalypse
Tanks, very much like the shock cavalry of past wars, have the fatal flaw in that they cannot tactically defend. The advantage tanks have is that they are all terrain armoured artillery pieces, defending then invalidates one of the core features of what makes a tank good. More importantly defensively speaking tanks are absurdly vulnerable, since the stationary tanks are easily bypassed, or are easy enough to bring fire support to nullify them. So smart tank usage is not the defend with them, seeing as defending throws away all of their advantages and makes them very expensive inefficient pill boxes.

When faced with defensive operations, again like shock cavalry, counter attack the enemy. (This can lead to the confusing scenario when you have tanks fighting tanks - who is really attacking who?) That is the only truly defensive tactic a tank is good for, attacking the enemies attack. Otherwise you would be better served with the same logistical weight of at guns + artillery, or even just grunt infantry.

So if you create a solo tank division be prepared to micro it a lot as it's completely specialized at offensive operations now. While potentially able to be devastating when used properly this kind of division leaves no tactical room for commanders, and forces the rest of your army to protect them from counter attacks. Its probably more strategically efficient to keep the tanks as a last resort counter attack weapon than an actual offensive army if you have no ability to give mobile infantry support for them. At least in the counter attack roll they will always be used properly.
But in HOI4 "defensiveness" includes those tactical counter attacks, as well as other tricks.
 

Otto of england

Never Forget Java
81 Badges
Dec 25, 2011
3.100
396
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Steel Division: Normand 44 - Second Wave
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Stellaris
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV
But in HOI4 "defensiveness" includes those tactical counter attacks, as well as other tricks.

I would argue that tactical counter attacks are the main reason they have defensive values.
 

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
There is a natural path of development of armored forces. The proven WW1 method of using tanks, and the natural desire of infantrymen and formation commanders, is in direct support of the infantry, and as local reserves. The normal development path was first small tank units, then combined into larger ones with more support, and (with resources permitting) evolution of mobile infantry with transportation to allow a more effective use of their striking power, whether cautiously as a reserve fire brigade, to aid and exploit a breakthrough, or as a doctrinally more independent force as proposed in various countries against serious and persistent objections, and nonetheless put into practice by its exponents.