What triggered me to create this thread was reading Pang Bingxun's comment:
Since there are still several people giving up their time to edit and modify this awesome game, I thought it would be great if AoD was more easily moddable so it could continually be (even more) improved upon by the community. AoD maintains many, IMO, superior features over DH, but it will eventually fall behind considering the extensive efforts made by developers for DH to improve that game. If more aspects of AoD were available for soft-coding then we could either delay or perhaps even prevent the 'inevitable'.
I know this is probably quite a hollow suggestion as it requires gunman_ or someone who knows C++ to be able to make it so, but I thought there was no harm in discussing it.
EDIT:
A possibly list of recommendations of currently hard-coded features that this would encompass (feel free to point out if any of these are actually soft-coded):
*AI un-escorting transport ships
*More detailed possibility of editing the AI's combat abilities/strategy (i.e. more then just "aggressiveness = 0-3")
*Editing the secret events for the AI
*Editing the availability and construction of advanced nuclear reactors for the AI
*the AI assorting its navy seemingly arbitrarily (or at least not effectively)
*the AI paying little regard to its' allies
*the AI creating massive stacks of units in one particular area and not moving them afterwards
*the UK and Japan AIs not adequately defending their coastline (although more locked units would probably be the best solution IMO)
*the AI's handling of ESE
*the AI being unable to reduce research and military spending, also unable to reduce synthetic plant usage
I believe those few changes in trade i made in 1.08 are mostly ineffective. The increased desire to stockpile was implemented via exe, so you would have to thank gunman_.
Since there are still several people giving up their time to edit and modify this awesome game, I thought it would be great if AoD was more easily moddable so it could continually be (even more) improved upon by the community. AoD maintains many, IMO, superior features over DH, but it will eventually fall behind considering the extensive efforts made by developers for DH to improve that game. If more aspects of AoD were available for soft-coding then we could either delay or perhaps even prevent the 'inevitable'.
I know this is probably quite a hollow suggestion as it requires gunman_ or someone who knows C++ to be able to make it so, but I thought there was no harm in discussing it.
EDIT:
A possibly list of recommendations of currently hard-coded features that this would encompass (feel free to point out if any of these are actually soft-coded):
*AI un-escorting transport ships
*More detailed possibility of editing the AI's combat abilities/strategy (i.e. more then just "aggressiveness = 0-3")
*Editing the secret events for the AI
*Editing the availability and construction of advanced nuclear reactors for the AI
*the AI assorting its navy seemingly arbitrarily (or at least not effectively)
*the AI paying little regard to its' allies
*the AI creating massive stacks of units in one particular area and not moving them afterwards
*the UK and Japan AIs not adequately defending their coastline (although more locked units would probably be the best solution IMO)
*the AI's handling of ESE
*the AI being unable to reduce research and military spending, also unable to reduce synthetic plant usage
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