How about a softcap for development in provinces depending on terrain? You would be able to go above it but with an increased cost (maybe even have the penalty increasing the further above the cap you go?).
As an arbitrary example:
Improving a forested province over x would incur a y% cost penalty (the values would have to be balanced).
I've been scouring the forums reading different opinions about the development system, some like it and want to be able to turn any province into a metropolitan if they want, others hate it for different reasons (ahistoric, HRE filled with 100 development provinces, etc etc).
With a soft cap you dont eliminate the option for a player to make a new Rome on Iceland but at the same time you reduce the chanses that the world will be filled with 100 Romes by the end of the game.
As an arbitrary example:
Improving a forested province over x would incur a y% cost penalty (the values would have to be balanced).
I've been scouring the forums reading different opinions about the development system, some like it and want to be able to turn any province into a metropolitan if they want, others hate it for different reasons (ahistoric, HRE filled with 100 development provinces, etc etc).
With a soft cap you dont eliminate the option for a player to make a new Rome on Iceland but at the same time you reduce the chanses that the world will be filled with 100 Romes by the end of the game.
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