• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Vidkjaer

Colonel
53 Badges
Jan 25, 2012
976
1.165
www.vidkjaer.com
  • Stellaris - Path to Destruction bundle
  • Arsenal of Democracy
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Cadet
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
Soft attack should be inefective on hard targets.
But hard attack should do full damage on soft targets.

There is no reason why a tank should not sloughter 200 men with rifels.

The combat mechanic is that a division has a softness stated in a percentage. Each firing phase it is by chance selected whether the target presetns is hard of soft point. So if a divison has 40% softness, there will be a 40% chance it will present its soft point each firing phase (one firing phase takes 1 hour). Each firing phase a divison has x number of soft shots or x number of hard shots. so if a division only has 5 soft attack it can only fire 5 shots against a soft point. the target then has a defensive value where each defensive point has a chance to avoid the shot. If there are more shots than defensive values the chance to avoid being hit is much smaller (but there still is a chance).

A divisions softness values is determined by the units in the division. A light tank is not 100% hard.

The above is how HOI3 combat works . which Podcat has stated is, with small changes, the same in HOI4.

So having a pure infantry division against a tank division where the infantry has high soft attack and low hard attack it can only fire a few shots when the hard point of the tank division presents it self.
 

Shireknight

Captain
74 Badges
Nov 5, 2014
371
303
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Prison Architect
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Europa Universalis IV
  • Stellaris: Necroids
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Stellaris: Megacorp
  • Victoria 2
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Cities: Skylines
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
I think in reality if you were in an Infantry unit/platoon with no Anti-Tank weapons and tanks were encroaching on your position you would just fall back -I don't think the tanks would do a lot of damage to you if you kept your distance from them so in effect Tank divisions in HOI IV should be able to push Infantry divisions backwards with minimal effort yet at the same time inflict very little soft attack damage on them.

So basically Tank divisions can just keep driving forwards (breaking up the enemy line and forcing the divisions in front of them to retreat) until they either encounter an enemy division that has Anti-Tank weapons or it runs out of supply (fuel).
 
  • 1
Reactions:

Sic Domine

Second Lieutenant
5 Badges
Dec 28, 2013
104
131
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Hearts of Iron IV Sign-up
I think in reality if you were in an Infantry unit/platoon with no Anti-Tank weapons and tanks were encroaching on your position you would just fall back -I don't think the tanks would do a lot of damage to you if you kept your distance from them so in effect Tank divisions in HOI IV should be able to push Infantry divisions backwards with minimal effort yet at the same time inflict very little soft attack damage on them.

So basically Tank divisions can just keep driving forwards (breaking up the enemy line and forcing the divisions in front of them to retreat) until they either encounter an enemy division that has Anti-Tank weapons or it runs out of supply (fuel).


Tanks are faster than infantry and generally infantry divisions have always anti tank weapons with them, be it just their own hands if they come close enough. An infantry division that cannot defend itself against the tank division will get shattered.
 

Gort11

Field Marshal
84 Badges
May 22, 2011
4.553
3.765
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
Tanks are faster than infantry and generally infantry divisions have always anti tank weapons with them, be it just their own hands if they come close enough. An infantry division that cannot defend itself against the tank division will get shattered.

How do you defeat a tank with just your bare hands?
 

Zaku

Panzer General
94 Badges
Aug 7, 2005
3.333
8.855
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • 500k Club
  • Battle for Bosporus
  • Imperator: Rome Deluxe Edition
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis: Rome Collectors Edition
  • Stellaris: Distant Stars
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Holy Knight (pre-order)
  • Sword of the Stars
  • Europa Universalis III Complete
  • Sengoku
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Victoria 2
  • BATTLETECH
How do you defeat a tank with just your bare hands?

hulk-demolishes-tank-o.gif
 
  • 4
  • 1
Reactions:

Kovax

Banned
10 Badges
May 13, 2003
9.161
7.255
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
How do you defeat a tank with just your bare hands?
You don't. You use spears, like the Ethiopians did against the Italian light tankettes (more like a riding mower with an attitude), and flip them over, or stab the driver through the vision slots.....which begs a joke: "How many Ethiopians does it take....."

Grenades on the upper decks will generally cause engine damage, and setting a fire on top of the tank with a can of gasoline or "Molotov cocktail" is never popular with the tank crew. Then there are the supporting vehicles, which are NOT armored. Infantry don't necessarily have to punch holes through armor plate to deal damage to an armor division, although it's difficult when all of those armored monstrosities are shooting at you.

An armored unit may have excellent anti-infantry capability, such as a Panzer IV with its short-barreled 75L24 howitzer and multiple machineguns, or may have limited ability to engage infantry, as was the case with some tank destroyers which lacked a machinegun, or only had a single MG mounted atop the tank, and required a crewman to stand exposed to return fire in order to use. There are several examples of cases where tanks specialized in either "Hard Attack" or "Soft Attack".

Wait.... So Soft attack doesn't measure a units effectiveness in pillow fights?
Damn i thought that hard attack is a combat value while soft attack is how good your soldiers can make 'yo mama' jokes etc thus reducing enemy morale.
I've been playing HOI3 wrong...

No, you've got it completely wrong. Hard Attack is the unit's ability to take difficult shots, while "Soft Attack" is used in situations where you have a clear advantage and your troops are not under pressure. Besides, pila fights went out with the Roman Legions, especially after the Second Punic War where the enemy cheated and used Kushans instead of pila.
 
  • 1
Reactions:

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.655
20.097
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
Grenades on the upper decks will generally cause engine damage, and setting a fire on top of the tank with a can of gasoline or "Molotov cocktail" is never popular with the tank crew.

Also, if the tank is slow and has no anti-infantry weapons at all, then the infantry and just climb on the tank and wait. The crew will open a hatch eventually...

You can also hurt the feelings of the tank crew by hurling insults at them when they have no anti-infantry weapons. The morale damage is devastating.

Too bad Gamelin didn't employ that time honored French tactic. It's worked ever since the French used it in the Hundred Years War.

latest
 

DocMorningstar

Second Lieutenant
50 Badges
Sep 5, 2008
180
241
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Surviving Mars: First Colony Edition
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Shadowrun: Dragonfall
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Arsenal of Democracy
That makes sence, so flesh makes you immune to armor pirceing attacks... Got it!


Not ineffective, just less effective.

Look up the real-world example of the Matilda II tank. Great tank, terrible HE charge.

Without a good HE charge, you need to score a direct, or near-direct hit on an infantryman to kill them. With a good bursting charge, you can rely on shrapnel.
 

Imminentstorm

First Lieutenant
83 Badges
Aug 23, 2015
230
318
  • Cities: Skylines - After Dark
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III Collection
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Battle for Bosporus
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Pillars of Eternity
  • Supreme Ruler 2020
  • Crusader Kings II: Conclave
  • Victoria 2
Not ineffective, just less effective.

Look up the real-world example of the Matilda II tank. Great tank, terrible HE charge.

Without a good HE charge, you need to score a direct, or near-direct hit on an infantryman to kill them. With a good bursting charge, you can rely on shrapnel.

Especially if the Matilda is using a "little john" adapter. Then any sort of explosive charge is out of the question. But with a much improved armor penetration capability.
 
  • 1
Reactions:

aMetzgermeister

Recruit
30 Badges
Apr 8, 2016
7
12
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - After Dark
I assume most people who've posted on the forum aren't current or prior military.

I'll try and put it in perspective.

A tank is effective at fighting other tanks and static defenses due to being armored and being able to mount a large main gun. It is less effective at fighting infantry due to the same reason. Don't get me wrong, a tank is a powerhouse and can destroy infantry head on, and the psychological effect alone destroys moral. But tanks are unwieldy, slow, visually impaired, and limited in angles of attack against multiple targets especially in urban and heavily forested areas. Tanks are primary used for breakthroughs and infantry support. Infantry can and do swarm tanks either destroying them with explosives or heavily damaging them.

Infantry and tanks work in unison, tanks protect infantry from other tanks and infantry protect tanks from other infantry.

Tanks operate better in open areas and infantry operate better in forested and urban terrain.
 
  • 1
Reactions: