I feel that having social welfare programs as an edict you can enact and revoke at any time is good in terms of gameplay, but it misses some opportunities in terms of depth. I, for example, would prefer it if I could enact some social welfare programs that take up less resources but gives a smaller happiness benefit in return. It'd be less of it but at least I could set it and forget it without having to worry about the consequence.
I think the edict should, therefore, be a policy instead, one which has multiple levels of happiness benefit to resource cost. It would make the most sense seeing as how changing established welfare programs would not be a simple matter a ruler can change on a whim, as a lot of people would complain about it. The ten year limit to changing policy would therefore fit social welfare programs nicely.
It would be detrimental during wartime, of course, which I presume is the reason why it's an edict in the first place. To that end, I think that a social welfare policy should have its effects cut in half during wartime. That way a player stuck with the policy on would not be put in utter danger by using the policy.
I think the edict should, therefore, be a policy instead, one which has multiple levels of happiness benefit to resource cost. It would make the most sense seeing as how changing established welfare programs would not be a simple matter a ruler can change on a whim, as a lot of people would complain about it. The ten year limit to changing policy would therefore fit social welfare programs nicely.
It would be detrimental during wartime, of course, which I presume is the reason why it's an edict in the first place. To that end, I think that a social welfare policy should have its effects cut in half during wartime. That way a player stuck with the policy on would not be put in utter danger by using the policy.
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