I just finished a Void Dweller campaign in 2.7.2 where I started in Void Dweller Sol. I had another, regular Sol custom empire set to force-spawn. I didn’t expect the game to actually spawn it... So, that campaign there were two Sol systems, one full of habitats, and one that was just regular. The empire I had force-spawned was a Post Apocalyptic origin, but that’s a bit beside the point.
Don’t get me wrong, I had a good time, but it was my understanding that one Sol is not supposed to be able to co-exist with another in single player. In multiplayer, anything goes; you can have like 20 Sol systems if everyone picks a civ that starts there. But up to this point, single player has enforced a strict One Sol Limit, and I think Void Dweller Sol might have introduced a loophole around it.
Don’t get me wrong, I had a good time, but it was my understanding that one Sol is not supposed to be able to co-exist with another in single player. In multiplayer, anything goes; you can have like 20 Sol systems if everyone picks a civ that starts there. But up to this point, single player has enforced a strict One Sol Limit, and I think Void Dweller Sol might have introduced a loophole around it.
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