Not using cavalry as Poland
? You can make 100% cavalry armies and use 73% cav combat ability to disintegrate any hostile army even with the insufficient support penalty.
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Not using cavalry as Poland? You can make 100% cavalry armies and use 73% cav combat ability to disintegrate any hostile army even with the insufficient support penalty.
I actually played as Poland recently and their Winged Hussars completely rule.
As a general rule, however, more experienced player than myself say they use very little cavalry to infantry ratio, with HUGE amounts of artillery (check out this very thread for examples.)
That suggests to me that both artillery and cavalry aren't represented like their historic counterparts.
I see the AI do it too. Cavalry/Artillery ratios/uses are in need of a revision.
I'm pretty sure the developers instructed the AI to use ratios based on what players were using successfully.
In my recent game, I'm facing hordes of Turkish and Chinese (Ming) artillery. Something like 60K infantry and 40K artillery.
The result was several engagements, where a force of 10K infantry and 30-35K artillery got caught and was decimated.
That at least makes sense, but considering artillery rarely gets killed at all before an army is routed, means more and more of it survives for the next battles, while infantry and cavalry die.
So, in my imaginary scenario, when the front row is weakened, cavalry should be able to wreak havoc on the back row of artillery (let's say 50-60% losses) - the price of neglecting to protect your most valuable battlefield equipment.
The beauty of such a change is that I don't think the AI should be taught new strategies - only a different force composition.
Can't say I have more to add without someone giving an official explanation, but to me the idea changing the current army composition, to give better roles for both cavalry and artillery, is very exciting.
Interesting. There could be a new battlefield mechanic... cavalry on both sides faces off on the flanks, and if one side overwhelms the other, that flank "collapses" and the winning cav can overrun the second row... unless this is already the case?
Well you do suffer the penalty that the artillery is more likely to be in the front rank...
Mass artillery like it is used in game is absurd. How can you supply so many cannons and for those cannons to never be under threat?
It's not as if an artillery regiment consists of 1000 artillery, it's just the number of men needed to field the artillery properly. Assuming an artillery regiment is something like a battery of 12 cannon, that comes out to a gun crew of 6-10 each so assume the round number you have 120 in the gun crew. Throw in the required farriers to keep the horses healthy, quartermasters to make sure powder and shot makes it to the battle and some attached infantry etc and you'll probably come up to about 4-500 men at a stretch. Using 1000 men for a regiment then isn't _that_ wrong, so it's probably done as a convenience to make everything be 1000 men per regiment.
Mind you, it's still a very heavy artillery ratio with 12 cannon per 1000 men, but it isn't flat out absurd like it would be with 1000 cannon per 1000 men.
It's not as if an artillery regiment consists of 1000 artillery, it's just the number of men needed to field the artillery properly. Assuming an artillery regiment is something like a battery of 12 cannon, that comes out to a gun crew of 6-10 each so assume the round number you have 120 in the gun crew. Throw in the required farriers to keep the horses healthy, quartermasters to make sure powder and shot makes it to the battle and some attached infantry etc and you'll probably come up to about 4-500 men at a stretch. Using 1000 men for a regiment then isn't _that_ wrong, so it's probably done as a convenience to make everything be 1000 men per regiment.
Mind you, it's still a very heavy artillery ratio with 12 cannon per 1000 men, but it isn't flat out absurd like it would be with 1000 cannon per 1000 men.
It's not as if an artillery regiment consists of 1000 artillery, it's just the number of men needed to field the artillery properly. Assuming an artillery regiment is something like a battery of 12 cannon, that comes out to a gun crew of 6-10 each so assume the round number you have 120 in the gun crew. Throw in the required farriers to keep the horses healthy, quartermasters to make sure powder and shot makes it to the battle and some attached infantry etc and you'll probably come up to about 4-500 men at a stretch. Using 1000 men for a regiment then isn't _that_ wrong, so it's probably done as a convenience to make everything be 1000 men per regiment.
Mind you, it's still a very heavy artillery ratio with 12 cannon per 1000 men, but it isn't flat out absurd like it would be with 1000 cannon per 1000 men.
As for historical arguments... cavalry were largely employed in smaller numbers by most nations, and many times the heavier use of them was based on the drafting/levy/whatever situation of a nation which necessarily involved having an "elite" pool of mounted units and their retainers rather than larger numbers of poorer equipped men. Since eu4 armies are all standing armies, the best analogy would be a nation that has money but not available men, and generally that IS what happens (until tech 13ish or a bit) when a nation with the cash but not the force limits will go harder on cavalry while a nation that has financial woes will keep only a flank force. Totally fine.
The idea that massed cavalry should stay relevant into the 1700s, even for a horde, is garbage. Just because the game restricts hordes heavily, prevents infantry troop type ugrades, etc, doesn't mean that's what actually happened. Central Asian nations could and did make excellent use of musket-armed infantry and were perfectly good (and arguably above the curve) at military innovation; this stereotypical 13th century all-mounted steppe cavalry was not what Russia spent the 17th-19th centuries expanding into.