Just a try to summarize what we know:
1. There is still a "basic income" in the tables. We don't know if it is used now (it was in 1.00).
2. We can calculate the start RGO production. I have begun, but gave up, when I realized that I couldn't calculate needs from pops.
3. We don't know if pops' needs are dayly, or perhaps monthly.
4. We don't know if the "shadow market" is there or not (if it is there, why does some prices skyrocket?).
5. There seems to be something curious with stockpiles, too. Perhaps they disappear fast due to rats and rust?
On the other hand, we wish:
1. Every pop in a civilized country should be able to fulfill his basic need, unless the country is at war or a cathastrophe (Ireland 1840s, e.g.) hit.
2. Rich pops should always be able to fulfill more needs than poor pops.
3. When production goes up (industrialization), every pop should get more needs fulfilled, but richer pops should be still richer.
Obviously, there is some way left to go... But, be happy! Victoria is playable all the same - this is just minor flaws. Maybe caused by the linear need vs. non-linear production, the instant and completely effective world trade, or something we don't know of in the game code.