So why is the AI committing suicide against the Great Khan?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Henrik82

Corporal
1 Badges
Nov 14, 2013
35
93
  • Crusader Kings II
A common scenario in my games: The Great Khan approaches my borders, and I realize that I haven't a chance of defeating him. So I throw myself on the floor in front of him, sobbing and begging for mercy until he accepts my as a vassal. Then I wait him out, laughing for myself, while watching him destroy all my enemies outside in the galaxy. The other empires always seem to prefer complete destruction against his massive armies, rather than accepting a pretty comfortable vassalage until he dies. The same logic also applies to fallen empires. Fighting against these behemoths are just stupid, so stupid that only our AI seems to have it as a standard choice.

Suggestion: shouldn't vassalage be something that is only offered after taking about 30% of our systems? Or should we use the general vassalage logic; that it only is possible to vassalage smaller empires, and that the Khan and fallen empires need to decimate us before offering us vassalage?
 

Dustman

General
38 Badges
Apr 20, 2001
1.856
491
Visit site
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Pillars of Eternity
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Khan is for human only. AI doesn't have chances against him. If you don't fight the Horde, nobody will compete. Khan fleets will fly into FE space as well. Their life is short in such case as well.
 

Methone

Field Marshal
16 Badges
Oct 27, 2018
7.234
4.727
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
I believe the AI has a chance to surrender every time the Khan takes a planet of theirs, increasing each time. But it's only a chance.

Also, I've seen an AI kill the Great Khan once. My erudite explorers, on Grand Admiral, absolutely demolished the pig-Khan when she spawned on their borders, and it was a really early Khan. The marauders managed to gain a single system by the time the Khan died.
 

Methone

Field Marshal
16 Badges
Oct 27, 2018
7.234
4.727
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
Perhaps a bit OT question but… how/when do you get the Khan to appear? I am just looking for info on that part for achievements.
It's random. Destroying a marauder outpost has a 5% chance to trigger the Khan, and it has a chance to occur at any time once the midgame starts. Looking at the code, I believe the Khan also stops trying to spawn once the Endgame year passes. The khan might spawn immediately. They might wait until the year 2399. They might never spawn at all.
 

Dorian Ertymexx

Second Lieutenant
29 Badges
May 26, 2016
133
42
  • King Arthur II
  • Sword of the Stars
  • Ancient Space
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Cities: Skylines - Green Cities
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
It's random. Destroying a marauder outpost has a 5% chance to trigger the Khan, and it has a chance to occur at any time once the midgame starts. Looking at the code, I believe the Khan also stops trying to spawn once the Endgame year passes. The khan might spawn immediately. They might wait until the year 2399. They might never spawn at all.

Thanks. I will keep bashing those "poor" marauders then. ;-)
 

Cronos988

Captain
24 Badges
Aug 5, 2014
377
910
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Semper Fi
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Pillars of Eternity
  • Stellaris: Synthetic Dawn
Thanks. I will keep bashing those "poor" marauders then. ;-)

Be careful though, the Khan fleets are magic, in that they can spawn directly on top of you, out of nowhere, while you fight the regular marauder fleets. A full marauder home system fleet plus a great Khan fleet is bad news unless you massively overpower the marauders already.

It's a nonsense mechanic to spawn a fleet out of nowhere IMHO. There should be some amount of warning, to allow you at least a chance to FTL out and prepare a defensive line.
 

UltimateTobi

General
53 Badges
Mar 8, 2010
1.918
1.242
www.youtube.com
  • Stellaris: Nemesis
  • Cities: Skylines - Campus
  • 500k Club
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Island Bound
  • Prison Architect: Psych Ward
  • Arsenal of Democracy
  • Europa Universalis IV: Golden Century
  • Darkest Hour
  • Hearts of Iron III
  • Cities: Skylines
  • Cities: Skylines Industries
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Green Cities
  • Prison Architect
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
Khan is for human only. AI doesn't have chances against him. If you don't fight the Horde, nobody will compete. Khan fleets will fly into FE space as well. Their life is short in such case as well.
With Glavius's Ultimate AI a Determined Exterminator single-handedly defeated the Khan on Ensign.
The AI is capable IF taught to play the game.

Granted. There was iffy Fleet Targeting involved, but individual stacks of the DE were slightly stronger.
 

Dustman

General
38 Badges
Apr 20, 2001
1.856
491
Visit site
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Pillars of Eternity
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
With Glavius's Ultimate AI a Determined Exterminator single-handedly defeated the Khan on Ensign.
The AI is capable IF taught to play the game.

Granted. There was iffy Fleet Targeting involved, but individual stacks of the DE were slightly stronger.

I've seen the Khan defeated in vanilla only by FE. Otherwise these roaming fleets are simply everywhere and AI simply doesn't have time to react before loosing most of their territory.
 

dezuman

Retired M&T team member
73 Badges
Nov 1, 2011
1.167
652
  • Europa Universalis III
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Cities: Skylines
  • BATTLETECH
  • Stellaris: Nemesis
  • Surviving Mars
  • PDXCon 2017 Awards Winner
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
With Glavius's Ultimate AI a Determined Exterminator single-handedly defeated the Khan on Ensign.
The AI is capable IF taught to play the game.

Granted. There was iffy Fleet Targeting involved, but individual stacks of the DE were slightly stronger.

Yeah, when using Glavius' and captain difficulty I have to turn the midgame year down to 2250 for the Khan to even have a chance.
 

scorch2

Second Lieutenant
42 Badges
Jul 17, 2015
198
195
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sons of Abraham
It is better to die as a free xeno, than to live as a slave!

And there is no greater victory, than to fall from this galaxy......a free xeno!

That is why the AI chooses to "commit suicide" ;)
 

dezuman

Retired M&T team member
73 Badges
Nov 1, 2011
1.167
652
  • Europa Universalis III
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Cities: Skylines
  • BATTLETECH
  • Stellaris: Nemesis
  • Surviving Mars
  • PDXCon 2017 Awards Winner
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
As for the AI not surrendering instantly I have always assume it's a design decision to make the Khan an interesting event. The best meta is almost always to surrender once the Khan gets to you, but if the AI did that the event would be super boring with barely any horde conquest but with the entire galaxy as satrapies. AFAIK the AI has some restriction where it won't surrender until it has lost a few planets, perhaps the player needs a similar restriction?
 

Dustman

General
38 Badges
Apr 20, 2001
1.856
491
Visit site
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Pillars of Eternity
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
I only once had a really strong Horde, when they happened to be on opposite side of the galaxy. Was bit surprised to get tons of fleets pouring out of wormholes. And yes, it was more like me and two other free xenos left in the galaxy, rest being satrapies.