@TheMeInTeam
Sorry, I think you misunderstood me a bit. First of all let me say: I agree with you, that the fort rules should be better explained and better represented in the game. Also some of the Fort rules cause problems in my opinion. Especially the 'reorganising armies' and 'valid movements at the time work, even if they become unvalid along the way' are very confusing.
I'm not claiming, that I have a solution or even that I understand them all perfectly. In fact this is precisely the biggest problem in my opinion: Since the Fort rules aren't fully explained anywhere, most people seem to not understand them completely. And the only way to remedy this is to explain them, whenever a 'WTF Fort rules' thread pops up on the forums.
The problem is self-evident to looking at the picture.
That's not what I meant. I wanted to say: Point out which Fort rule allowed this movement, why it could be used in this (arguably unintended) way, and what could be done to fix it.
The first step to getting enough people to complain about a problem is to explain the problem to these people, so they also understand it!
But I also don't seriously expect repeating it to cause a different outcome in terms of changing than previous attempts.
Again, the goal isn't only to complain to the devs, but also to explain the problem to other players. If enough people complain about a problem, it will eventually become a priority.
No, to be specific I am pointing out that people claiming the rules "work" in some capacity don't know the rules, making the claim that the rules work awkward.[...]I want as many people to hate on the broken fort rules as possible
Yes, however just saying "you don't understand the rules, but I do" won't help. There is undoubtedly a lot of confusion about the fort rules. Others can only complain about the rules, after they understand them.