• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Thrake

Inveterate Piggy Stabber
21 Badges
Jul 13, 2012
4.389
1.622
  • Crusader Kings II
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sword of the Stars II
  • King Arthur II
  • Hearts of Iron III
  • Europa Universalis IV
  • Age of Wonders: Planetfall Sign Up
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Stellaris Sign-up
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
So, it is good and righteous and desirable for China, called Ming rather than China, to collapse, and an abomination if they do not. Meanwhile, if Valois, for some reason named France instead, do not simultaneously collapse and get replaced by the Bourbon nation, also called France instead, this is fine. If this last paragraph makes no sense, good, neither does Ming and its nerfs.

Ming -> Qing isn't like Valois -> Bourbon, but more like Navarra -> France as far as I understand.
 

alpaca

Even-toed ungulate
80 Badges
Mar 13, 2007
1.194
814
  • Warlock 2: The Exiled
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • King Arthur II
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Europa Universalis III
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • East India Company Collection
  • Ancient Space
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
Well, it's now just pure dumb luck whether Ming will collapse or not. If they lose mandate for a significant stretch due to low legitimacy, they implode. Probably even a competent player would now have some problems with this. If they don't, they are insanely stable and impossible to break due to their loan size and only rebels being particularists and peasants. That's great gameplay! Definitely makes it super fun to be Ming, or to fight against them.
 
  • 1
  • 1
  • 1
Reactions:

Dutchman251

Maréchal
17 Badges
Apr 20, 2015
1.049
1.090
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
So, it is good and righteous and desirable for China, called Ming rather than China, to collapse, and an abomination if they do not. Meanwhile, if Valois, for some reason named France instead, do not simultaneously collapse and get replaced by the Bourbon nation, also called France instead, this is fine. If this last paragraph makes no sense, good, neither does Ming and its nerfs.
The change from Valois to Bourbon dynasty is entirely different from Ming to Qing. It was just that the king of Navarra got a PU over France, as the rightful heir to the crown of Henri III.
The Ming to Qing change is simply that the united Jurchen tribes conquered the collapsing realm of Ming, and crowned themselves emperor after having conquered the most important parts of it. This game is actually centered around Europe, and therefore one should not be surprised that it cannot portray at the same level of coorrectness completely different worlds, and prefering to portray Europe the best.
 
  • 3
Reactions:

yerm

Field Marshal
68 Badges
Apr 18, 2013
4.662
4.867
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Ming -> Qing isn't like Valois -> Bourbon, but more like Navarra -> France as far as I understand.

The change from Valois to Bourbon dynasty is entirely different from Ming to Qing. It was just that the king of Navarra got a PU over France, as the rightful heir to the crown of Henri III.
The Ming to Qing change is simply that the united Jurchen tribes conquered the collapsing realm of Ming, and crowned themselves emperor after having conquered the most important parts of it. This game is actually centered around Europe, and therefore one should not be surprised that it cannot portray at the same level of coorrectness completely different worlds, and prefering to portray Europe the best.

Why not just apply this logic to the east?

The problem here is only half the inability of the Qing to form, and the other half is that if Ming is not absurdly nerfed with completely absurd penalties that make absolutely no sense whatsoever... it is a complete monster who dominates the region.

That's the real issue here. Qing defeating and absorbing the Ming? EASILY handled with an event or decision, that would allow this conglomeration after uniting the tribal area and controlling Beijing or whatever criteria. It could follow a similar route to the Burgundian inheritance but would be Ming inheritance, or it could follow a more Polish route and allow the Ming player to pull the Manchu in but retain "ownership" of this new PLC-like Qing even though it's technically the Manchu leader, much like Poland grab's Lith's leader but is PU major. It could be something else. This only resolves half the problem.

If they did this, while fixing the whole Qing formation, we are left with the game's truly glaring problem, which has always been a problem, and that is that the game does not make any modicum of an effort to balance oversize empires, overextension other than "coring" system, etc. Throw Ming/China in at 1444 with the same routine government and Chinese tech of any neighbor, and suddenly you have an unstoppable and uncontainable power in the east that cannot fail, because there's no containing force like France etc have nearby.

So, at the end of it all, it's really not about Qing so much as its about a complete lack of balance of power or diminishing returns on size, so Ming are just TOO GOOD for the 1444 game.
 
  • 6
Reactions:

Megabear

Major
19 Badges
Jul 24, 2015
585
212
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Prison Architect
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Sons of Abraham
On the day of patch I was able to continue playing my old game since I had downloaded the beta 2 days before the patch day. However by the time I got to Ming, BIG Ming was was bordering Commonwealth in my game. It's as if a player controlled Ming. HUGE blob. I was able to defeat it with Ottoman, but it weakened me so much that Commonwealth DOC'd me, then the rest of world dog piled on me. Welp, new patch meant new game!
 

wingzero890

Colonel
23 Badges
Dec 20, 2009
1.126
2.199
  • Crusader Kings II
  • Victoria 2: A House Divided
  • For the Motherland
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
So, at the end of it all, it's really not about Qing so much as its about a complete lack of balance of power or diminishing returns on size, so Ming are just TOO GOOD for the 1444 game.

Well said. I'd add to this that there really are no meaningful internal mechanics in this game, so all there really is to do once you've blobbed is keep blobbing (unless you are roleplaying and purposefully not expanding).

So a tag the size of Ming, with no artificial shackles (on top of EU4s lack of internal politics/gameplay), has basically already 'won' EU4 because there is nothing that can stop them.
 
  • 3
  • 1
Reactions:

ZomgK3tchup

Into the Future
128 Badges
Dec 25, 2009
4.995
4.717
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Rome: Vae Victis
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Majesty 2 Collection
  • March of the Eagles
  • Victoria 2: Heart of Darkness
  • Pirates of Black Cove
  • Gettysburg
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Deus Vult
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
Meanwhile, while the Ming are hitting their historical decline and collapse, Europe is absolutely demolishing itself in the 30 years war, Spain is losing the low countries, Portugal is suffering heavily under a union and will end up ceding power outside Brazil around the same time the Qing form, Poland and Russia are being pulverized by Vikings with cannons with Poland in particularly being truly devastated by the deluge, and England is torn by civil war.
Firstly, I want to say that this is the best description of the 17th century that I have ever read.

So, it is good and righteous and desirable for China, called Ming rather than China, to collapse, and an abomination if they do not. Meanwhile, if Valois, for some reason named France instead, do not simultaneously collapse and get replaced by the Bourbon nation, also called France instead, this is fine. If this last paragraph makes no sense, good, neither does Ming and its nerfs.
Secondly, the name "China" is anachronistic.

The Chinese refer to their state as Zhongguo. However, for the majority of Chinese history, this term referred to the Chinese cultural sphere and not the state itself. It wasn't until the Victorian Era that the Qing Dynasty referred to the state as Zhongguo.

The Ming and the Qing referred to their states as the Empire of the Great Ming and the Empire of the Great Qing, respectively.

If we want a balance between what we called them and what they called themselves, their dynasty name would be most appropriate. They didn't (and still don't) use the name China whereas both Europeans and Chinese have used the dynasty name to refer to the country.

Other than that, I pretty much agree with you.
 
  • 2
  • 1
Reactions:

Cragspyder

Captain
60 Badges
Apr 3, 2015
499
597
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
I just finishef a game as Uzbek/Bukhara, Lucky Nations off. Ming lost Mandate of Heaven three times that i noticed but never lost a province. If it happens at the beginning of the game it might be different, this gane was started in 1.13 beta after and i just finished the last 150 years in 1.13.

Ming was always falling apart before 1.12, after 1.12 it never fell apart. Hopefully this is a new middle ground.

And as far as scripted decline of empires is concerned, i have one word for you: Timurids. Never seen them survive a game, not once.
 
  • 1
Reactions:

sigeena

Major
42 Badges
Nov 13, 2013
697
176
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
Sometimes Ming falls apart. Sometimes it doesn't. It's alot easier to form Qing and eventually eat up the entire China if Ming falls apart. But even if Ming doesn't lose the Mandate, a human playing Jurchen> Manchu> Qing can still complete it pretty aggressively. Qing ideas are pretty OP.
 
  • 1
Reactions:

Sun_Wu

Empress
89 Badges
Mar 8, 2012
7.923
3.324
  • Cities: Skylines - After Dark
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Cities in Motion
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Snowfall
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • A Game of Dwarves
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • War of the Roses
  • Europa Universalis III Complete
  • Pride of Nations
  • Mount & Blade: Warband
Well said. I'd add to this that there really are no meaningful internal mechanics in this game, so all there really is to do once you've blobbed is keep blobbing (unless you are roleplaying and purposefully not expanding).

So a tag the size of Ming, with no artificial shackles (on top of EU4s lack of internal politics/gameplay), has basically already 'won' EU4 because there is nothing that can stop them.
This. In M&T I and my comrades have put serious work into a dynastic cycle mechanic which seems to be working well as it is tied in with meaningful internal mechanics in game.