Exceedingly political things of the CWoD -
Vampire - SplatterPunk, especially 1st, Rev & V20, is about the Young Idealists vs. Old Hypocrites. The Elders have done everything they tell you not to do, literally in the case of creating childre, and have all the power and money. You could rebel, join the Sabbat, who's elders sit back safely while they send hordes of the young to die for them. The entire system is broken and the only way to change it is to get power, but by getting power you become part of the system and lose your ability to change it. It's not just Punk it's nihilistic anarchist punk.
Acceptance? LGBT all over the place. Women's acceptance, after all once you're a vampire only the blood matters (discussions about powerful women vampires having to hide their power because otherwise jealous petty men will get their feelings hurt and lash out in Dark Ages) and of course missgendering a Tzmisci or not using their preferred pronouns is a good way to die with onlookers only commenting "had it coming for being rude." The last one being an example from the fiction.
The Technocracy, the Bad Guys (who in first edition were just going to gilghoul everyone that wasn't them on the planet to make reality shaping easier) are literally Secular Western Culture. The Modern World is literally killing creativity, the soul of the world, the spirit of humanity. Only those who reject the trappings of the modern world can save it! Hipsters, Hippies, Martial Artists, Indians, steam punk mad scientists, Crowly wannabees, neo-wickians & unitarians to save the world! Oh, and we suppose everyone else who are totally all shamans.
The Man is, well, you. And you're very lifestyle is eating at the world.
Very similar to Werewolf's Corporations are always evil. Pentax is but the worst, they're knowingly cultists, but every other corp is part of the problem. So is modern technology & farming & medicine, especially vaccines. Capitalism, especially late stage, is always terrible. Wanton destruction of society fight club style is acceptable within the premise of Werewolf. Your average moderate werewolf gives the "drying leather on the remains of an overpass" speech. The more enthusiastic call for ethnic cleansing as retribution for that which their Kin have suffered. Some even start to question whether humanity should be allowed to exist at all.
And under all that is a gigantic anti-war theme: the only reason the Garou are in this mess is because of the War of Rage in the first place. Violence begets only violence, eye for an eye leaves the world blind.
Just school and daily life in a capitalist society kills the spark of creativity that powers faeries.
The very fundamental premise of the gamelines is political. You wind up with inclusiveness & politics all over the line, from the Rom vampires attempting to protect their own to the neo-nazi Get of Fenris, but man the Politics are all UP IN THERE.
I take it as a sign of progress that people look at 90's White Wolf products and "don't see the big deal" because they were considered horribly filled with politics, practically ramming it down everyone's throat.
Now they're an acceptable level of inclusiveness.
You should anticipate White Wolf, in whatever form it takes, to be exactly as 'political' as the old White Wolf was in their day.
We know this because Martin has specifically cited it as one of his goals.
Vampire - SplatterPunk, especially 1st, Rev & V20, is about the Young Idealists vs. Old Hypocrites. The Elders have done everything they tell you not to do, literally in the case of creating childre, and have all the power and money. You could rebel, join the Sabbat, who's elders sit back safely while they send hordes of the young to die for them. The entire system is broken and the only way to change it is to get power, but by getting power you become part of the system and lose your ability to change it. It's not just Punk it's nihilistic anarchist punk.
Acceptance? LGBT all over the place. Women's acceptance, after all once you're a vampire only the blood matters (discussions about powerful women vampires having to hide their power because otherwise jealous petty men will get their feelings hurt and lash out in Dark Ages) and of course missgendering a Tzmisci or not using their preferred pronouns is a good way to die with onlookers only commenting "had it coming for being rude." The last one being an example from the fiction.
The Technocracy, the Bad Guys (who in first edition were just going to gilghoul everyone that wasn't them on the planet to make reality shaping easier) are literally Secular Western Culture. The Modern World is literally killing creativity, the soul of the world, the spirit of humanity. Only those who reject the trappings of the modern world can save it! Hipsters, Hippies, Martial Artists, Indians, steam punk mad scientists, Crowly wannabees, neo-wickians & unitarians to save the world! Oh, and we suppose everyone else who are totally all shamans.
The Man is, well, you. And you're very lifestyle is eating at the world.
Very similar to Werewolf's Corporations are always evil. Pentax is but the worst, they're knowingly cultists, but every other corp is part of the problem. So is modern technology & farming & medicine, especially vaccines. Capitalism, especially late stage, is always terrible. Wanton destruction of society fight club style is acceptable within the premise of Werewolf. Your average moderate werewolf gives the "drying leather on the remains of an overpass" speech. The more enthusiastic call for ethnic cleansing as retribution for that which their Kin have suffered. Some even start to question whether humanity should be allowed to exist at all.
And under all that is a gigantic anti-war theme: the only reason the Garou are in this mess is because of the War of Rage in the first place. Violence begets only violence, eye for an eye leaves the world blind.
Just school and daily life in a capitalist society kills the spark of creativity that powers faeries.
The very fundamental premise of the gamelines is political. You wind up with inclusiveness & politics all over the line, from the Rom vampires attempting to protect their own to the neo-nazi Get of Fenris, but man the Politics are all UP IN THERE.
I take it as a sign of progress that people look at 90's White Wolf products and "don't see the big deal" because they were considered horribly filled with politics, practically ramming it down everyone's throat.
Now they're an acceptable level of inclusiveness.
You should anticipate White Wolf, in whatever form it takes, to be exactly as 'political' as the old White Wolf was in their day.
We know this because Martin has specifically cited it as one of his goals.