So what would be the most realistic technology rates?

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witcher1701

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This'll be a long discussion, but let me begin by saying that the vanilla tech rates are ridiculously wrong and most people will probably agree with me on that. Two things I wanna bring up; China and its neighbours advance too slowly and don't start out with an advantage as they should. Japan was pretty much ahead of Europe throughout the middle ages, let alone China. Europe only started catching up when they invented gunpowder, and even then they would only have a military tech advantage. (I realise China invented gunpowder first, but they didn't utilise it like the Europeans did).

Secondly, somebody brought this up a while back and it's basically that India should have the same rates of technology advancement as Europe, not sure I agree with that but it's certainly open for debate.

Third and most important thing is Native American civilisation and how it's presented in the game. Let's talk about that.
article-2082113-0F55E23300000578-842_634x439.jpg


Historian sources claim that North American natives had large cities and were quite civilised, and that they only started living nomadic lives when the plague hit.
There is also evidence to support that the Incas were close to discovering gunpowder themselves before the Europeans arrived.

Another oddball or borderline case would be the Chumash culture from the neighbourhood of modern day Santa Barbara and Goleta, CA. They supported population densities similar to large European cites of the time though they didn't have the level of civic infrastructure or (it seems) task specialization that you would usually associate with a "city".

Here's something I found yesterday:
"Cahokia was the largest and most influential urban settlement in the Mississippian culture which developed advanced societies across much of what is now the Southeastern United States, beginning more than 500 years before European contact. Cahokia's population at its peak in the 1200s was as large as, or larger than, any European city of that time, and its ancient population would not be surpassed by any city in the United States until about the year 1800. Today, Cahokia Mounds is considered the largest and most complex archaeological site north of the great Pre-Columbian cities in Mexico."
Yet this is nowhere to be found in the game, not even a hint.
"Between AD 900 and 1150, Chaco Canyon was a major center of culture for the Ancient Pueblo Peoples. Chacoans quarried sandstone blocks and hauled timber from great distances, assembling fifteen major complexes which remained the largest buildings in North America until the 19th century. Evidence of archaeoastronomy at Chaco has been proposed, with the "Sun Dagger" petroglyph at Fajada Butte a popular example. Many Chacoan buildings may have been aligned to capture the solar and lunar cycles, requiring generations of astronomical observations and centuries of skilfully coordinated construction"
Still think they were mindless barbarians?

So here's the current tech rates I'm using, I can assure you that they're far from accurate but it's what I'm rolling with for now.
Western - StrtLvl 3 Modifier 0
Eastern - StrtLvl 3 Modifier 0.10 (110%) <-- equal at the start but slows down eventually.
Ottoman - StrtLvl 4 Modifier 0.10 (110%)
Muslim - StrtLvl 5 Modifier 0.15 (115%) <-- muslim countries are usually large and 15% more expensive tech won't slow them down for the first 200-300 years in the game.
Indian - StrtLvl 4 Modifier 0.15 (115%)
Chinese - StrtLvl 6 Modifier 0.10 (110%) <-- for balance reasons 120% or above would be necessary. perhaps even toning down start level to 5.
Nomad - StrtLvl 4 Modifier 0.30 (130%) <-- power +1
Sub-Saharan - StrtLvl 3 Modifier 0.30 (130%) <-- Both mali and songhay empires were quite advanced, and let's not forget Ethiopia.
North American - StrtLvl 2 Modifier 0.40 (140%)
Mesoamerican - StrtLvl 3 Modifier 0.35 (135%)
South American - StrtLvl 3 Modifier 0.35 (135%)

More info will be added.
 
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mgoetze

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What makes historical sense is another question, but for gameplay purposes I would like to see the same tech modifiers as currently, but without the monarch point reductions and with comparable unit pips at equal military technology levels; and bump the starting level of the chinese group to 4.
 
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Saintrl

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Don't cheapen chinese tech, this breaks the faction system giving Ming nearly 85% base tech cost which is insane. If you're going to mess around with the tech costs you'll literally need to completely rebalance several events, country modifiers, decisions, and tech levels in the history files, among other obvious gameplay issues.
 
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highsis

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I think Chinese tech should be a lot slower than that. Ever since Ming outlawed large ships, their sailing technology started lagging for next hundreds of years. Their starting tech of 6 is too much. That's 1800 MP advantage per tech type, which by rough calculation would take 30 techs(since Europe gets 60 MP cheaper techs per level) for Europe to catch up, and that's like in 1800s. I would give them starting tech of 4 and tech modifier of 40 at least. It would be better if they are given better units at higher techs though.
 

witcher1701

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I think Chinese tech should be a lot slower than that. Ever since Ming outlawed large ships, their sailing technology started lagging for next hundreds of years. Their starting tech of 6 is too much. That's 1800 MP advantage per tech type, which by rough calculation would take 30 techs(since Europe gets 60 MP cheaper techs per level) for Europe to catch up, and that's like in 1800s. I would give them starting tech of 4 and tech modifier of 40 at least. It would be better if they are given better units at higher techs though.

Yeah, that's a good point. But how about 5 starting level and 0.50 modifier? China was really advanced in the late middle ages/early renaissance but started lagging behind afterwards, so it'd make more sense, no?
 

murlocmancer

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We can't expect perfect representation and you must also consider game balance. China has hard nerfs to it just because if it was historically as powerful it could conquer everything pretty easily early on.
One thing that should be changed are the monarch point reductions and units shouldn't be so different in strength imo
 

Saintrl

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We can't expect perfect representation and you must also consider game balance. China has hard nerfs to it just because if it was historically as powerful it could conquer everything pretty easily early on.
One thing that should be changed are the monarch point reductions and units shouldn't be so different in strength imo
I honestly would prefer if Ming was not allowed to conquer any province that isn't Han or Cantonese culture and instead get to create tributary state vassals at reduced WS cost. That way you could mess around with Chinese tech without making China insanely overpowered. Alas, this is something to be modded in, not patched in by the devs just because we asked for it. Although that would make a great future DLC if the devs ever do want to make this change haha.
 
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Nilmerf

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New World cultures are pretty cool and all, but you can't have much of an argument for them being advanced in any way relevant to the game. Sidestep around the issue all you want, but dude, they didn't even have the wheel. Seems like it's extremely easy to take over the Americas, reform, and westernize as is anyways.
 
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Saintrl

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New World cultures are pretty cool and all, but you can't have much of an argument for them being advanced in any way relevant to the game. Sidestep around the issue all you want, but dude, they didn't even have the wheel. Seems like it's extremely easy to take over the Americas, reform, and westernize as is anyways.
It's meant to make them fun, not realistic.
 

Rubidium

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New World cultures are pretty cool and all, but you can't have much of an argument for them being advanced in any way relevant to the game. Sidestep around the issue all you want, but dude, they didn't even have the wheel. Seems like it's extremely easy to take over the Americas, reform, and westernize as is anyways.
More to the point, by the time Europeans arrived, even bronzeworking (which was discovered in Eurasia approximately 5000 years before the game starts) was still a fairly recent discovery, confined to South America and a few places in Mexico (not the Aztecs). And I say this as someone who finds the New World empires fascinating.

It is true that the tribal map of North America has little relevance to the actual distribution in Pre-Columbian times, but on the other hand, the massive epidemics aren't represented either. Plus, our knowledge of the Mississippian culture's political institutions (or even what they called themselves) is extremely lacking. Given that whatever culture they had broke apart into the relevant tribes by the time the Europeans made contact (with only vestiges appearing in the earliest Spanish accounts), it's probably an acceptable gameplay compromise to make the tribes already exist; if nothing else, it gives the player something to do while preparing for the conquistadors to show up.
 

highsis

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New World cultures are pretty cool and all, but you can't have much of an argument for them being advanced in any way relevant to the game. Sidestep around the issue all you want, but dude, they didn't even have the wheel. Seems like it's extremely easy to take over the Americas, reform, and westernize as is anyways.

I bet they had a triangular wheel.
 

Dakilla TM

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I honestly would prefer if Ming was not allowed to conquer any province that isn't Han or Cantonese culture and instead get to create tributary state vassals at reduced WS cost. That way you could mess around with Chinese tech without making China insanely overpowered. Alas, this is something to be modded in, not patched in by the devs just because we asked for it. Although that would make a great future DLC if the devs ever do want to make this change haha.

If you can't conquer anything that isn't Chinese, then whats the point? That's like saying France can only conquer French cultured areas and no more. No one will play as Ming if you do that, even if they can have 100+ vassals. This game is about conquest and domination, and your idea is pretty much the EXACT opposite.
 

Saintrl

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If you can't conquer anything that isn't Chinese, then whats the point? That's like saying France can only conquer French cultured areas and no more. No one will play as Ming if you do that, even if they can have 100+ vassals. This game is about conquest and domination, and your idea is pretty much the EXACT opposite.
Remember that during this time period Ming did not conquer it's neighbors. Ming was focused more on internal matters then. The reason for 'Inward Perfection' is to prevent Ming from instantly eating all of it's neighbors, out-teching nearly all nations with +3 advisors and 25% tech discount, and stop Ming from becoming BBB incarnate in Asia. Sadly, due to the limited scope of how much flavor Asia has at the moment this isn't represented properly in-game. For a human player, yes, you're free to do whatever you want but for AI Ming you usually see it collapse mirroring what happened historically.
 

chatnoir17

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Don't cheapen chinese tech, this breaks the faction system giving Ming nearly 85% base tech cost which is insane. If you're going to mess around with the tech costs you'll literally need to completely rebalance several events, country modifiers, decisions, and tech levels in the history files, among other obvious gameplay issues.

Pax Sinica Mod removed the tech penalty from Ming and added small positive tech modifiers according to each faction (f.e. scholar officials give tech bonus).
However, Ming is still passive.
So it isn't the tech penalty which stops Ming in game to expand. It is rather a diplomacy cap. -4 penalty makes Ming impossible to intervene neighbors. The passive AI (Ming tends to choose diplomacy or builder character) is another key.
 

Closet Skeleton

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Europe only started catching up when they invented gunpowder, and even then they would only have a military tech advantage. (I realise China invented gunpowder first, but they didn't utilise it like the Europeans did).

Europe didn't invent gunpowder after China, they never invented it at all. It was an imported technology brought in through Mongol trade routes.
http://www.youtube.com/watch?v=TQhSXA3AKh4
Asia continued to use Gunpowder in a wider variety of ways until the British captured Indian rockets in 1801.

To be realistic you'd need to give each tech group its completely unique tech tree rather than just a penalty to researching European based techs.
 

Saintrl

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Europe didn't invent gunpowder after China, they never invented it at all. It was an imported technology brought in through Mongol trade routes.
http://www.youtube.com/watch?v=TQhSXA3AKh4
Asia continued to use Gunpowder in a wider variety of ways until the British captured Indian rockets in 1801.

To be realistic you'd need to give each tech group its completely unique tech tree rather than just a penalty to researching European based techs.
Sounds like a big overhaul mod idea.
 

Korsan82

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The game simply lacks domestic politics. The way to simulate technological advance is to simulate internal problems. Countries often fell back in technology because they had to fight internal problems which can be anything from uprisings to ultra conservative ruling classes opposing technology.
 
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