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Holy.Death

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I am looking at it and I can't tell what kind of game it is going to be. More like CK2? Or EU4? Or something else entirely?

I am hoping for IR to have better internal mechanisms that EU4 had, because the lack of real inner strife was what killed the interest in EU4 for me, while I spent thousand(s) hours playing CK2, due to how it was interesting both internally and externally.

The banners in the top left of the screenshots do indicate we will play as states (which is fine), but there are also people (probably generals and governors) and I do hope they will have deeper role than they do in Stellaris. And using CK2's system to keep armies and cities loyal to your cause is what could make for an interesting way of managing your "empire".

Since Total War: Rome 2's total fiasco I have been waiting for some grand strategy set in ancient history, and today is the day I know my long watch might be nearing an end. Cheers for the team.
 

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EU Rome was more like Europa with light Crusader Kings character management and light Victoria pop management.

But I'm hoping the game goes more in depth than the first EU rome
 

Nicolas-

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It seems to be a hybrid of EU4 and CK2.

What it takes from CK2:
- Character Interactions, Traits, and possibly viewable dynasty (like in Europa Universalis Rome).
- Interactions with governors, generals (loyalty modifiers like in Europa Universalis Rome)
- In Depth Government System (Court or Senate), pretty much like Council in CK2

What it takes from EU4:
- In-depth province management (building buildings, resource managements)
- More interesting trade system than CK2 (I believe they'll add trade routes like in Rome 1)
- More interesting Combat (Different units to build like in EU4, and they're adding even more than EU4. They're also adding new military tactics to use)
- Most likely some sort of ideas that boost economy, trade or military like in EU4 too

So I think it's a pretty good choice overall. I always wished that EU4 had character interactions like CK2, and always wished that CK2 had better combat mechanics like EU4.
 

Manic Eskimo

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I am looking at it and I can't tell what kind of game it is going to be. More like CK2? Or EU4? Or something else entirely?

I am hoping for IR to have better internal mechanisms that EU4 had, because the lack of real inner strife was what killed the interest in EU4 for me, while I spent thousand(s) hours playing CK2, due to how it was interesting both internally and externally.

The banners in the top left of the screenshots do indicate we will play as states (which is fine), but there are also people (probably generals and governors) and I do hope they will have deeper role than they do in Stellaris. And using CK2's system to keep armies and cities loyal to your cause is what could make for an interesting way of managing your "empire".

Since Total War: Rome 2's total fiasco I have been waiting for some grand strategy set in ancient history, and today is the day I know my long watch might be nearing an end. Cheers for the team.
Maybe buy EU:Rome and see for yourself? It's on Steam for £1.99. It's buggy as hell but for that price it will be worth it to get a taste of what is to come.
https://store.steampowered.com/app/23420/
 

Nimfrost

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It seems to be a hybrid of EU4 and CK2.

What it takes from CK2:
- Character Interactions, Traits, and possibly viewable dynasty (like in Europa Universalis Rome).
- Interactions with governors, generals (loyalty modifiers like in Europa Universalis Rome)
- In Depth Government System (Court or Senate), pretty much like Council in CK2

What it takes from EU4:
- In-depth province management (building buildings, resource managements)
- More interesting trade system than CK2 (I believe they'll add trade routes like in Rome 1)
- More interesting Combat (Different units to build like in EU4, and they're adding even more than EU4. They're also adding new military tactics to use)
- Most likely some sort of ideas that boost economy, trade or military like in EU4 too

So I think it's a pretty good choice overall. I always wished that EU4 had character interactions like CK2, and always wished that CK2 had better combat mechanics like EU4.

Also POPS! No idea if it's more like Victoria II or Stellaris though.
 

Holy.Death

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Maybe buy EU:Rome and see for yourself? It's on Steam for £1.99. It's buggy as hell but for that price it will be worth it to get a taste of what is to come.
Thanks, but that's exactly what I hope to avoid - for Imperator: Rome to not be just Europa Universalis: Rome 2 under another alias. And I think Paradox doesn't either, otherwise it wouldn't be called that way.

In my opinion the more that separates EU series from other titles and series, the better. That's why I like games such as Crusader Kings and Victoria. They offer much more different gameplay, even though they all share the engine. So I really do hope they will go above and beyond with IR.
 
Last edited:

qer

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From the screens, it seems to me to be very Eu4 like. Notice that the top counters seems to represent different types of mana and manpower
 

Limak

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While it won't be as in depth as CK2 in terms of characters I hope they can still go a little bit more in depth than EU:Rome.
Want to see families, personal events, I want people developing their own traits. Want to see people like Cato the Elder telling me to destroy Carthage, ambitious power hungry politicians like Catiline trying to make a bid for power. I want the Gracchus brothers trying to fight for the right of the plebeians
I want to see philosophers trying to convince senators to join their schools. and create rivalry between Stoics and Epicureans senators.

There are a lot of possibilities for character driven events.
 

Fourthspartan56

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From the screens, it seems to me to be very Eu4 like. Notice that the top counters seems to represent different types of mana and manpower
Frankly I think it's rather preemptive to take this position, similar UI design is not exactly the best source to decide game similarity.

For all we know it could turn out to be a midpoint between EU and CK, or maybe it'll be distinct enough to stand on its own.
 

S. Dole Melipone

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Frankly I think it's rather preemptive to take this position, similar UI design is not exactly the best source to decide game similarity.

For all we know it could turn out to be a midpoint between EU and CK, or maybe it'll be distinct enough to stand on its own.

Aftet all they all use the same engine.

And when you consider that some of the early screenshots of Stellaris used EU4 placeholder art but is quite different ;)
 

Meanmanturbo

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Also POPS! No idea if it's more like Victoria II or Stellaris though.

Well, from what we can gather from this

Diverse Populations:
Citizens, freemen, tribesmen and slaves - each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness - your success depends on their satisfaction.

It seems more like Victoria, though I assume the amount of people each PoP is is likely abstracted
 

Will Steel

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I am looking at it and I can't tell what kind of game it is going to be. More like CK2? Or EU4? Or something else entirely?

I am hoping for IR to have better internal mechanisms that EU4 had, because the lack of real inner strife was what killed the interest in EU4 for me, while I spent thousand(s) hours playing CK2, due to how it was interesting both internally and externally.

The banners in the top left of the screenshots do indicate we will play as states (which is fine), but there are also people (probably generals and governors) and I do hope they will have deeper role than they do in Stellaris. And using CK2's system to keep armies and cities loyal to your cause is what could make for an interesting way of managing your "empire".

Since Total War: Rome 2's total fiasco I have been waiting for some grand strategy set in ancient history, and today is the day I know my long watch might be nearing an end. Cheers for the team.

Imagine an EU4 where there are actual living characters, and they have portraits, dynasties, all the stats, traits, relationships, rivalries, children, get appointments to councils and positions, run in elections, commit intrigue and assassinations, celebrate and hold parties become provincial governors and everything else you can think of.

That was EU-Rome, from which this game comes. Basically, it is a mix of both CK2 and EU4, plus elements from Victoria 2.

In this game you most likely play as a nation like EU4 rather than a dynasty like in CK2. But characters are still there, living their lives in the said nation. They will do all the stuff they can, just like they can in CK2, but within the confines of a nation state. Like if your generals in EU4 were actual people who had actual life like in CK2.

Just imagine. For example a young low-stat Roman man starting his senate career in Rome, ascending the ranks to become a judge and lives as a famous but poor man, while his bastard brother lands a career in the army, becomes a famous general and after victory is awarded with a governorship of a province, where he becomes corrupt and embezzles lots of cash into his private treasury. Then the first brother has an affair with the Consul's wife while the bastard brother launches a rebellion to take over the republic. He fails and gets imprisoned, but learns that the Consul is now a rival with his brother. He ransoms himself out, agrees to help the Consul take revenge on his own brother. They poison the first brother. In return, the bastard (now a high-martial, high-stewardship 38 year old brat) is given command of another army. He wins another victory, and retires as a famous war hero and has many kids....Just like CK2, isn't it?

Or for example, you are playing Egypt. You have a king named Ptolemy III, and his various sons and daughters. You get attacked by Mauryan Empire of India, so you move your armies and fleets to battle them. One of your sons is leading a fleet and sinks to the bottom of the sea, his wife you selected for him is widowed. But she was from a major noble family ruling one of your provinces, and now that there isn't a marriage, they lose loyalty. You placate them by bribing them and gifting them. Armies are not that different from EU4, so you appoint the head of that family to lead your army against landing Indian armies. But instead of fighting them, because he is a live character and now disloyal, he launches a coup against you. You lose, he becomes the new king, and the game continues as usual.

A mix.

At the same time, there are population and resources like in Victoria 2 (if you played MEIOU&Taxes for EU4 it has these things in some way). You have to carefully manage your resources, provide grain and food, sell off your resources for profit, import more from others and such. And population consists of various social classes and slaves.

Like EU4 this game too has government types. Senatorial republics like Rome are completely different from absolute monarchies like Seleucid Empire. But as I have said, instead of randomly generated rulers, this game actually has CK2 style characters who come from families, have a history and will be in their positions because of a concrete reason.

There is of course lots of diplomacy, a mix of EU and CK. You send out diplomats like EU4, but those diplomats are actual characters. And will be executed or imprisoned or whatever if the enemy didn't like them, because that can happen. And since it is nation-based rather than character-based, diplomacy happens between nations. Inter-character diplomacy can also be taken at the same time with certain limitations, after all they are all your subjects.

And then there is provinces, religions, cultures and all that stuff. But like EU4 there are also "uncolonized" provinces where instead of "natives" there live "barbarians". You can colonize them if you have enough population to send there (rather than money and a colonist like in EU4). But those barbarians also migrate, and will attack your provinces, and even raze it to the ground if they can. So you have to keep your borders secure, and appoint characters as generals to lead the said armies.

And of course, there are civil wars. Characters can belong to various factions, and if unsatisfied or ambitious, they can launch bloody large-scale wars against their own nation. And I can't recall correctly, but like CK2 each character has his own money/prestige/piety stuff, and will use his funds to raise private army if allowed, like adventurers. So civil wars can be bloody.

Think EU4 with every CK2 element, or think CK2 if it also had actual nation management.

So in essence, it combines the very best of EU and CK, takes elements from Victoria, simplifies them slightly, and packages them into a grand setting of Hellenistic world spanning from Britain to India. A wonderful gem of a game if it reaches its full potential :)

Since Total War: Rome 2's total fiasco I have been waiting for some grand strategy set in ancient history, and today is the day I know my long watch might be nearing an end. Cheers for the team.

As one of the most vocal critics of Rome 2 back in 2013-14, I'd say you can trust Paradox, at least for this game I hope, though be prepared for DLCs.
 
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