So, what exactly determines whether ships are destroyed or captured?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

redlion

Corporal
20 Badges
Oct 4, 2014
38
12
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Europa Universalis IV: Art of War
Naval combat ability? Presence of Admirals/Explorers with high maneuver?

That and sheer numbers are the only things I can think of. It certainly merits testing if no one knows more. Sorry I can't help further.
 

lizardo

Major
65 Badges
Feb 16, 2003
782
56
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Warlock: Master of the Arcane
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV: Call to arms event
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Commander: Conquest of the Americas
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Ancient Space
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
Historically it depended upon the effectiveness of cannon. If your cannon was only effective at short range and not having high explosive rounds, it's pretty likely the battle will be resolved by boarding.

If a ship is damaged enough or can't escape it should likely surrender. In the age of sail capturing merchants and warships wars was highly desirable, many English ships were built by the French.

The English had much more sailing experience than most other nations in Europe, it enabled them to fight more effectively. When I say more experience, it means actually moving the ships around. In the Napoleonic war for example, much of the French fleet spend most of it's time in port, not exactly the best training activity.

As to what the game does, hard to tell.

Good book series to read is the Aubry-Maturin series, made known by the movie Master and Commander. It's a pretty good instruction on how to conceptualized ships for the game.
 

Andx

Private
54 Badges
Mar 3, 2014
12
0
  • The Kings Crusade
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Warlock: Master of the Arcane
  • Sword of the Stars
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III
  • Dungeonland
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Rome: Vae Victis
  • The Showdown Effect
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Old Gods
i think a higher shock leader increases your chances (since the shock phase of a naval combat is the act of boarding) , other than that its seems pure luck