A mix of improvements and mending mistakes
I love HOI and all of the later expansions sequels and add-ons, however I am always left hungry for more.
With HOI3 this game will hopefully finally realize its complete potential.
I would like to see a fully grown application, that no longer had really annoying features like:
1. The game crawling to an impossible slow rate as you progress.
2. Less CTD and other unexplained freeze-ups.
3. No more irrational contradictions and mysteries especially when your actions contrafactual to history - ie. when you start a major conflict before its supposed to occur then the program should adapt to that.
4. The unstability when there are too many armies in play.
5. No more ghost fleets.
6. A vnew battlesystem for aerial and naval battles that would make them meaningful and facilitate for instance the battle for the coral sea.
I would also hope that they brought along some of the user inspired changes from HOI armageddon:
1. The intelligence system.
2. The longer timeframe. (but i fear that they will make it as a add-on to make more money)
3. Stay away from micro management.
And to this add some noveltys:
1. Special forces: German brandenburgers, russian NKVD/Guard units, english LRDG/SAS/SBS/Commandos, American raiders/rangers and so on. All the major warring parties had them from around 1941 and forward. This could either be in the shape of divisions or perhaps more appropiately as brigades.
The possibilities are numerous: creating partizans or disrupting supply routes.
2. The possibility to research defensive weaponry to augment your naval and land defences: Mines, better emplacements and so on.
3. A completely new way to control your population: a new menu like diplomacy/intelligence/production but only concerned about the ways you keep your population happy and docile: economis and social programs. This instead of merely pacifying them with goods.
4. A longer timeframe rearwards to capture some of the important years between the 2 world wars. An interesting starting point could be 1929 with the great depression as a economic backdrop. Endtime could be mid 1960´s ?
5. A possibility to choose to shut off non-essential functionalities and unnessecary game concepts to make the game run smoother .
I love HOI and all of the later expansions sequels and add-ons, however I am always left hungry for more.
With HOI3 this game will hopefully finally realize its complete potential.
I would like to see a fully grown application, that no longer had really annoying features like:
1. The game crawling to an impossible slow rate as you progress.
2. Less CTD and other unexplained freeze-ups.
3. No more irrational contradictions and mysteries especially when your actions contrafactual to history - ie. when you start a major conflict before its supposed to occur then the program should adapt to that.
4. The unstability when there are too many armies in play.
5. No more ghost fleets.
6. A vnew battlesystem for aerial and naval battles that would make them meaningful and facilitate for instance the battle for the coral sea.
I would also hope that they brought along some of the user inspired changes from HOI armageddon:
1. The intelligence system.
2. The longer timeframe. (but i fear that they will make it as a add-on to make more money)
3. Stay away from micro management.
And to this add some noveltys:
1. Special forces: German brandenburgers, russian NKVD/Guard units, english LRDG/SAS/SBS/Commandos, American raiders/rangers and so on. All the major warring parties had them from around 1941 and forward. This could either be in the shape of divisions or perhaps more appropiately as brigades.
The possibilities are numerous: creating partizans or disrupting supply routes.
2. The possibility to research defensive weaponry to augment your naval and land defences: Mines, better emplacements and so on.
3. A completely new way to control your population: a new menu like diplomacy/intelligence/production but only concerned about the ways you keep your population happy and docile: economis and social programs. This instead of merely pacifying them with goods.
4. A longer timeframe rearwards to capture some of the important years between the 2 world wars. An interesting starting point could be 1929 with the great depression as a economic backdrop. Endtime could be mid 1960´s ?
5. A possibility to choose to shut off non-essential functionalities and unnessecary game concepts to make the game run smoother .