So what do you all want to see in HOI3 -(no death camps, terror bombings, or purges)

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Dogget

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Don_Quigleone said:
How about being able to litterally "draw" borders at the peace table, just drag your mouse over the desired border. I for one would think it would be rather cool.
May be you just mark the provinces on the World Map and then the AI or the player decide what will respond.
 

Enzo

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Diplomacy folder :
  • Add an action : Trade Embargo where country A cancel its trade with B and prevent B to setup new trade A
  • Add an action : Ask for Trade Embargo where country A ask C to cancel its trade with B and prevent B to setup new trade with C
Production folder :
  • Add a ressource : Food, this may be of interest to simulate differently what is today included in supply. I'm thinking of LL provided by the US after Ukraine was lost.
  • If you ask me, I prefer a factory based system something between hoi2 and vicky
Statistic folder:
  • Provide report on the estimated number of freight transport lost by ennemy and lost on player sub : this is a must have for the atlantic war.
  • Report on :
    - production
    - military loss
    - estimated enemy loss
    - estimated enemy production
    - estimated enemy army size

    should be display with a timescale in X axe, to see evolution in time and try to guess future evolution.
Battle :
  • I would like to have a mechanism that ensure that 50 divisions can't attack one at the same time. Basically, introduce a limit on ratio att/def which could be based on terrain and province size.
 

degen83

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1: I would like to see an easier way of dealing with the combat on multiple fronts.

For example, you should be able to designate fronts.

If your germany, you shoudl be able to designate a Russian front and French front by selecting an "add front" button, and selecting by either choosing in a list of clicking on the map which provinces on that front.

Then whey you are deploying new units you should have an option of "deploy to XXX front". You should not be required to chose a front, you should also be able to deploy them to whatever provinces you want. Additionally, make there be an option to assign a leader, or have the AI assign a leader, to new units deployed from the force pool. This should be done when clicking on the unit to deploy it so you can manually assign them a leader as your deploying them. It would make deploying a large number of troops easier to manage.

You should be able to chose a general or two to oversee a front. This general could affect performance, such as offering more transport effectiveness for quicker movements of supplies to the front, offer leadership bonsues to his subordinates, etc.

This would help yuo micromanage your different fronts.

2: Specific units. When you research "light tank", "medium tank", "fighter", etc, you should be given designs for a specific unit. You should have a slider indicating how much "reinforcements" you want to designate to replacing lost tanks, aircraft, and artillery. Those should not be handled by just "reinforcements", reinforcements should just be manpower. Replacing equipment, such as specific aircraft models, tank models, etc, shoudl be reflected on supply lines, as well as your production capacity (have a slider to determine the rate you are trying to replace those losses).

Replacing armor, plane, and artillery loses should cost metals and cash (and any other "new" resource that makes sense).

3: Make it so that you could designate provinces/states for bombing runs, meaning if you want a general bombing campaign over an area or on a specific province.

4: Make food a resource and make supply lines more vulernable. If the population doesn't get enough food increase dissent, if the armies don't get enough food lower their morale and increase the chances of them deserting.

5: Better chain of command. Make a high ranking general in charge of a particular front (or theatre of combat), then other generals, ltns, majors, etc under that high generals command. The higher ranking officers, like the high general, should impart bonuses on everyone under them in the chain of command. The general for the particular theatre could impart bonuses on the leadership of the other generals, which would make those generals be able to impart bigger bonuses to the troops under their command.

Limit these theatre generals to particular countries, or make certain coutnries theatre generals better than others. For example, Britain and the US and Germany could have some good ones, but Italy might have crappy ones, and newly released countries would either not have any or have crappy ones.

6: Improve the covert intelligence system. Make it so that enemy generals are targetable (assassinating an enemy general in charge of a theatre might cause the necessary confusion to break through their lines, for example).

Allow the ability to disrupt research teams, and even try to recruit research teams away from countries.

7: Enable you to "steal" tech blueprints from an enemies capitol that you/your allies control. When annexing a country allow you to chose which (if any) tech teams to try to convert to working for you.

8: Allow research teams to gain experience in particular research. For example if you have someone researching nuclear physics but they do not have that specilization, if they perform enough research on tech that has nuclear physics they should gain that skill and gain in profiency as they continue to research more and more.

Perhaps re-work the research where each tech team has a skill listing of every type of research, some higher than others, and just have that level go up as they complete research relating to each research skill?
 

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If a destroyer flotilla represents 3-5 ships, I would like it to be more expensive, and to have increased stats. 3 to 5 destroyers in WW2 could certainly sink a lone CL, if not a BB. In HOI2 they cannot. It is as if it is a lone ship stats-wise, but called a flotilla. So in HOI3 I would like to either see increased stats or single ships. Same for submarines.
 

tretii_sleva

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I am not worrying for global implementation of HOI 3 by Paradox, because it is quite a serious game and two previous installments were quite brilliant. What I want to see is definite country/historically determined unit sprites. And yes, for infantry as well.
I generally don't care for an eye candy but in my opinion this is must be in.
 

Bullfrog

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tretii_sleva said:
I am not worrying for global implementation of HOI 3 by Paradox, because it is quite a serious game and two previous installments were quite brilliant. What I want to see is definite country/historically determined unit sprites. And yes, for infantry as well.
I generally don't care for an eye candy but in my opinion this is must be in.
I'd rather see the game come out perfectly playable and fun than pretty looking. I imagine after release that eventually all the historical units will recieve individial 3D models; user created and modded.
 

tretii_sleva

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Bullfrog said:
I'd rather see the game come out perfectly playable and fun than pretty looking. I imagine after release that eventually all the historical units will recieve individial 3D models; user created and modded.
Do not be so sure mate. I thought the same about EU III but all unit models came out in special format which cannot be neither changed nor edited and we got stuck with ugly models as a result.
 

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tretii_sleva said:
Do not be so sure mate. I thought the same about EU III but all unit models came out in special format which cannot be neither changed nor edited and we got stuck with ugly models as a result.
That sucks. Unless PI changes the format then this will be true for HOI3 also.
 

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I WANT TO SEE EVENTS THAT CAN HAVE VIDEOS IN IT!!! Like in totalwar games. It would be so cool. (The pics sometimes looks boring xD)
 

Cpack

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Just while playing HOI2 Arma, I would like to see an extra combat value for airforces against Submarines
(f.e to create the new model of long range recon seaplanes... :D )

I also moddeled seamines instead of the free slot for former nuclear subs, but it doesn't work perfect, because they are seen as submarines, so I would like to see this new model, so I can create minesweepers....
 

hellfish6

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Davisx3m said:
I WANT TO SEE EVENTS THAT CAN HAVE VIDEOS IN IT!!! Like in totalwar games. It would be so cool. (The pics sometimes looks boring xD)

What a waste of time and artists. I guarantee the vast majority of people will watch the movie once, if at all, and skip or disable the movies every time after.
 
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hellfish6 said:
What a waste of time and artists. I guarantee the vast majority of people will watch the movie once, if at all, and skip or disable the movies every time after.
Absolutely. I just found them bloody annoying.
 

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hellfish6 said:
What a waste of time and artists. I guarantee the vast majority of people will watch the movie once, if at all, and skip or disable the movies every time after.
It's also one more possible source of technical glitches... video card/driver incompatibilities, obsolete video codecs, etc.
 

hellfish6

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blue emu said:
It's also one more possible source of technical glitches... video card/driver incompatibilities, obsolete video codecs, etc.

Very true.

Anyone who wants movies in HoI3 needs to ask themselves: "Do I skip the opening Paradox/HoI2/EU3/Rome movie?"

If you answer yes, then you have no reason to be requesting something like that.
 

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I used to see a Galactic Civilizations II forum here, now it is among the Older Third Party Titles. I don't know how well of a relationship Paradox has with Brad Wardell, but he is regarded as having put out some of the best AIs. See about hiring him. The AI should have all of the limitations that the player does, but it still needs to be challenging.

Allow some of the player's actions to be delegated to the AI. I want to appoint a diplomat, give him a monthly budget and influence a group of nations that I have chosen. I want to appoint a spymaster, give him a monthly budget, and allow him to infiltrate a group of nations that I have chosen. I want to designate a group of nations for most favoured nation status, and another group that I do not wish to trade, and have my trade delegate accept all trades from the first group, reject all trades from the second, and accept all from everyone else with the exception(s) of not trading away such things as rare materials or something else that I don't have enough of.

Many smaller nations never fielded divisions. Make brigades as a basic unit, and add one star generals to lead them. Group brigades together to form a division, allowing armour and infantry, and have the trucks as a separate element so that motorised infantry is not separate research from infantry. While most of the units on the map will be divisions, garrisons would just be separate brigades. And in more modern times brigades become more important while field marshals do not, which prepares the game for the inevitable expansion.

Put a limit on the number of divisions (and by extension brigades) that can be fielded. Some have written of their games where hundreds of divisions battle it out across Russia while the game slows down to a crawl. While the number of soldiers varied with nation's division, no world war could continue without running out of men or having the economy grind to a halt. Some multiple of daily manpower should do.

Allow for another category of generals. I want O.P. Smith to only lead marines.

Allow ships to be refit. Should I lay down three super battleship hulls, and a couple of years later decide that I need more aircraft carriers, I would like to complete one of those ships as an aircraft carrier. There were plenty of different sized carriers, as well as compromising the number of aircraft on board for such things as armoured decks.

Make a scenario where the map is limited to Europe and the Mediterranean with North Africa, Eastern Russia, and part of the Atlantic; and allow it so that all of the normal options of a full game are available to the player. This would bring in a lot of casual gamers.
 

naqada

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New Aircraft type: Reconnaissance/Surveillance
In reality, reconnaissance was a very important aspect of war.

I don't know exactly how it should be modelled in HoI3, but that's PI'S problem ;)
 

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Xris said:
New Aircraft type: Reconnaissance/Surveillance
In reality, reconnaissance was a very important aspect of war.

I don't know exactly how it should be modelled in HoI3, but that's PI'S problem ;)

It could be part of a revised Intelligence board: you could buy Recon units as you would buy spy, and they would provide you with detailed intel on enemy units and movement (possibly only during wartime).

I would imagine making spying much more difficult against a country at war (especially a direct enemy); recon would balance that out (and would be much less useful during peace time).
 

Cpack

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Xris said:
New Aircraft type: Reconnaissance/Surveillance
In reality, reconnaissance was a very important aspect of war.

I don't know exactly how it should be modelled in HoI3, but that's PI'S problem ;)

Yes, in current HOI, reconnaissance is unimportant. You could easily find out your oponents strenght by quick attacking it by airforce or army and short after that abort the mission. That should be better and more interesting in HOI3, so you need recon forces/planes
 
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