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Terpoma

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Utopia added lots of start of game things, new civics, governments, traits - which I think are great - but the problem is with the end game stuff like the Dyson Spheres and the other megastructures; they're currently vanity projects with no real purpose. They're a) woefully underpowered and b) come too late to make any difference.

Not sure how exactly to address point A, and I think buffing the megastructures has already been talked about enough, but i think point B would be best addressed by a second tier of crises. We have the unbidden and prethoryn circa 2400, so how about something around 2600? Then there's a reason to keep growing and a reason to work on megastructures.

By the time you're building a Dyson sphere, you already have the resources needed to win the game. In fact in all games I've played, the galactic wonders don't come online until the fallen empires are gone and the crises have passed. You sit for an hour waiting for them to finish so that you can say you've done it. There needs to be a bigger fish on the horizon to actually make any of this matter, and I think the answer is a further crisis tier.
 

The_Red_Star

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Utopia added lots of start of game things, new civics, governments, traits - which I think are great - but the problem is with the end game stuff like the Dyson Spheres and the other megastructures; they're currently vanity projects with no real purpose. They're a) woefully underpowered and b) come too late to make any difference.

Not sure how exactly to address point A, and I think buffing the megastructures has already been talked about enough, but i think point B would be best addressed by a second tier of crises. We have the unbidden and prethoryn circa 2400, so how about something around 2600? Then there's a reason to keep growing and a reason to work on megastructures.

By the time you're building a Dyson sphere, you already have the resources needed to win the game. In fact in all games I've played, the galactic wonders don't come online until the fallen empires are gone and the crises have passed. You sit for an hour waiting for them to finish so that you can say you've done it. There needs to be a bigger fish on the horizon to actually make any of this matter, and I think the answer is a further crisis tier.
Well I have talked about planet eating god like entities in the lieu of Unicron and Galactus and corruptive forms of space phlebtonium and the Prethoryn talk about something even worse than they are called the hunters. And you can of course, expand on the Shroud and the worm in waiting. You can also include a flood esque assimilative plague (whether biological or nanomechanical) for the 2400s crisis while the corruptive phlebtonium might be more of a later crisis since it'd bring you into conflict with a type III civilization.

This would also provide some symmetry; five crises for the 2400s (A.I revolt, Prethoryn, Unbidden, Assimilative Plagues, someone selling their souls to the shroud), fivefor the centuries following that (the shroud or the worm decides to attack more aggressively, a planet eating cosmic force enters the galaxy, the hunters come, and corruptive mutagens enter the galaxy).
 
Last edited:

Mrakvampire

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We don't need 2nd tier crises - we need much more balanced development in mid and late game. No more exponential growth in power in mid-game so after 150 years you either dominate whole galaxy (much more frequent) or is being crushed by all-powerfull AI.
Numbers should be scaled down, rapid expansion should have more negative effects. Tech development speed should be toned down.
 

pieman

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This sounds quite interesting. There should be ways to counter subversive elements to counter this though. Such as propaganda policies/editcs and the like.
All espionage and propaganda stuff should have an influence cost though. Maybe add ways to increase influence as well, so that you do not run out of it as fast.

Well yeah, empires would counter it with stuff like reeducation edicts and attraction buildings, but you could essentially get into an influence war, forcing enemy empires to actually have to spend their influence on edicts and buildings to negate your propaganda.

This is a way pacifists and xenophiles can effectively fight wars by another means, they may not have the same sort of investment in tech or in fleets, but if they invested in influence and unity, then they can wield that influence advantage to make themselves a big problem for other empires, without actually having to involve themselves in conventional warfare.



Also, the Cult of the worm, (or loopists) needs to be a trans-empire spiritualist faction.
 
Last edited:

TempusxX

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what I would like personally is to make Federations better, they seem bland - where is the Federation Edicts, laws and same for the Association status that seems bland as well etc

I am a fan of the psionics in this game since I have a spiritualist psionic empire and think there should be even more psionic technology etc
 
Last edited:

Naga Niome

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1. Combat

2. Trade

3. Anything else that needs fixing.

I know Paradox doesn't place major emphasis on its combat portion of their games, in the sense of direct control over warfare, or much depth besides using the exploitation of terrain and choices in boni, but I think Stellaris should make a major break of this perception of them. I'm not asking for direct control, but its obvious Stellaris is suffering from what Civilization 4 was inconvenienced by and that's the Doomstacks. The Rock-Paper-Scissors of the weapons and defenses in this game is essentially what Galactic Civilizations was on about, but force of economy was what was behind that too. Personally GalCiv is my favorite series, and I'd rather play that bare-bones warfare than this because I don't have to worry about simply who's fleet is bigger, quality and technological lead made was substantial in GalCiv to make leads. If it wasn't for how enjoyable everything else in Stellaris was, I'd be playing Endless Space 2 right now like I was earlier, and that combat although miniscule, is more in-depth than Stellaris.

https://forum.paradoxplaza.com/foru...m-for-fixing-doomstacks.958138/#post-21610537

What the game needs is something to break the Doomstack problem, because its a design flaw, which means another mechanic surely. As others have suggested as have I, some Fleet Logistics system that originates Fleets from their planet-of-origin, and follows them around to their destination. But a soft-cap that coincides with what Admiral's can bring by their Levels and skills. Fleets should be allowed to go over their ship-limit that overcomes their whole system, or the star-system they're currently in, but at the cost of reduced statistics for every ship in the system, or entire map. I think Stellaris would benefit from preventing Doomstacks, and instead people taking chances at breaking fleet-limits, or cycling their fleets in one cascading battle, or spread out their campaign across multiple systems instead.

Besides that, with the AI knowing everything whilst you don't, is also really unfair at the same time for combat and I heard, special events. Galactic Civilizations does this so much better, and Endless Legend/MOO3 at Ground Combat.
 

TheShah

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Bugflix, balance, and polish 1.5 Banks and Utopia. ASAP. This is the most buggy DLC i've ever seen them release. Props for ambition (I was totally onboard the hype train)... but QA is missing in the extreme.

Make only 4-6 Tradition trees unlockable (ethos locked) or add another tree or three. The rest of the 8 ascension perks must come with technology. Make unity useful for other stuff too after you've finished the trees.

Once Banks and Utopia are fixed.

ONLY then should they think about adding playable machine consciousnesses, superweapons, combat/war overhaul, espionage, federation merging, space UN, and trade.
 

Dementor4

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With utopia now out what thing do we what other the bug fixes?
For me, secrecy and espionage. I really want a "shapeshifter" species trait. It would really spice up diplomacy being able to engage in false-flag terror bombings and blame them on another empire. It would also be neat to maneuver an assassin onto an enemy fleet then assassinate their admiral right before the battle began. Or replace your enemy's lead scientist with a doppelganger so he can steal tech for you.
 

scaper12123

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  • Proper organization of species and subspecies so the species window isn't overloaded and us semi-OCD types don't cringe at the existence of 172 species with the same name
  • better fleet management methods, more avenues for strategic warfare, more support for "defensive" warfare.
  • More uses for science ships after all systems are surveyed, and making the Precursor chain less infuriating
  • the usual things cried out for on this forum, espianage in particular
 

kviiri

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I want:
  • a reason to not doomstack fleets (supply maybe?)
  • missiles could use some love
  • a better ground combat system that requires as little micro/attention as possible (even "none" would be better than the current one I feel)
  • more strategic viability for corvettes
  • missiles need to be fixed
  • more things to do while at peace (mainly, ways to influence and interact with other countries even if pacifist)
  • fix missiles
  • more lively factions (factions are my favorite part of Utopia, I want to see them fleshed out more)
  • a trade system to make co-operation not just a military thing (I mean trade as in EU4, not just the trade deals we currently have)
  • a ridiculously expensive ship tier above the lamentably spammable battleships
  • maybe missiles should be fixed
  • upgrades for orbital mining/research stations
And once those are done I wish Pdox would look into making missiles great again!
 

razaron

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FTL windup time scaling with fleetsize with fleet merging time also scaling with fleet size (too stop split/merge cheesing).

Non-useless military stations. They need more range, more EHP and less min-distance between them.

Trade lanes. Systems have local energy/mineral/food generation/storage. To make global use of the resources you need trade lanes going colonized system to colonized system, eventually reaching your capital.
Lanes have a limited length, so you need techs/stations to connect farther.
Blockaded systems have their trade lane disrupted, giving more war targets than just the enemy fleet.
Trade agreements to connect lanes with nearby empires. Or permission to build trade stations in their borders, to reach further empires.

Trade lanes should be quite computationslly cheap. They're just a directed graph of systems.

Basically, I'd like doomfleets nerfed with a reason to split fleets. FTL penalties nerf doomfleets, military stations buff turtling giving you time too recover from a big loss and trade lanes give you more attack targets.
 

TempusxX

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they can do both they can fix issues like bugs which I don't even see and they can add new things at the same time

do something about doomstacks
make federations better - like adding edicts, laws etc only for federations
missiles need alot of help and buff
add more psionic technology etc
add more technology for synthetic's
more ftl options that we can get than warp, hyperlane, wormhole, jump drives plus also add more starting ftl options
 

Obsidian One

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Well after playing utopia a little and stop playing bc of game is still lack of content.All am i doing is wating for the dlc/update playing it,after that I have been disappointmented quiting the game for the next one.Now wut am i wating for ? ; They should focus on late game ofc boring as hell,combat(ground,space battles).Game is still feeling like a beta,i cant play bc of the missing contents
 

thekaje

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Well after playing utopia a little and stop playing bc of game is still lack of content.All am i doing is wating for the dlc/update playing it,after that I have been disappointmented quiting the game for the next one.Now wut am i wating for ? ; They should focus on late game ofc boring as hell,combat(ground,space battles).Game is still feeling like a beta,i cant play bc of the missing contents
Can't really agree with this, though. I feel like the game got tons of new content between this and Leviathans. The new dynamic faction / ethos mechanics really make the game feel like a grand strategy title.
 

Red_warning

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A combat overhaul, both for fleets and land battles, would be greatly appreciated. I want more strategical and tactical choices, right now it's all about chasing fleets and that's not terrible entertaining a few hundred hours into the game.