Utopia added lots of start of game things, new civics, governments, traits - which I think are great - but the problem is with the end game stuff like the Dyson Spheres and the other megastructures; they're currently vanity projects with no real purpose. They're a) woefully underpowered and b) come too late to make any difference.
Not sure how exactly to address point A, and I think buffing the megastructures has already been talked about enough, but i think point B would be best addressed by a second tier of crises. We have the unbidden and prethoryn circa 2400, so how about something around 2600? Then there's a reason to keep growing and a reason to work on megastructures.
By the time you're building a Dyson sphere, you already have the resources needed to win the game. In fact in all games I've played, the galactic wonders don't come online until the fallen empires are gone and the crises have passed. You sit for an hour waiting for them to finish so that you can say you've done it. There needs to be a bigger fish on the horizon to actually make any of this matter, and I think the answer is a further crisis tier.
Not sure how exactly to address point A, and I think buffing the megastructures has already been talked about enough, but i think point B would be best addressed by a second tier of crises. We have the unbidden and prethoryn circa 2400, so how about something around 2600? Then there's a reason to keep growing and a reason to work on megastructures.
By the time you're building a Dyson sphere, you already have the resources needed to win the game. In fact in all games I've played, the galactic wonders don't come online until the fallen empires are gone and the crises have passed. You sit for an hour waiting for them to finish so that you can say you've done it. There needs to be a bigger fish on the horizon to actually make any of this matter, and I think the answer is a further crisis tier.