• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Agiknight

First Lieutenant
73 Badges
Jan 16, 2015
274
84
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Hearts of Iron III Collection
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Conclave
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Victoria 3 Sign Up
  • Stellaris: Galaxy Edition
  • Battle for Bosporus
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Imperator: Rome
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Hearts of Iron IV: La Resistance
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Semper Fi
Total overhaul of war and combat.
  • EU4 style warscore and peace deals
  • Give admirals a max fleet size (kind of like HOI4 generals) to prevent doomstacking fleets
  • fleet construction template like EU4 templates to make mass producing fleets less tedious micro
  • do something about armies, i dont know what, but everything about armies atm is awful
 

pieman

Space Historian
61 Badges
Feb 11, 2011
511
162
  • Sword of the Stars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Rule Britannia
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Apocalypse
  • BATTLETECH: Season pass
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Well, we gotta have some way to track what techs/ship designs our enemies have. It makes the combat more interesting too!

Besides, it would be so damn cool to have a dynamic underworld in the game (Jabba the Hutt, Boba Fett) that you could hire out to spy/sabotage/cause riots for you.

I think the best implementation of this isn't espionage per se, but instead more ways to influence ethics of foreign pops. Propaganda broadcasting or diplomatic or economic activity which influences ethic attraction in other empires. Feel like that warmonger empire is going to stand in your way? influence his pops to turn pacifist or isolationist. That egalitarian melting pot next door doing a bit too well on the back of refugees? foment some good ol' xenophobia and watch their entire empire turn into a basket case.
 

Helix900

Sergeant
18 Badges
Jan 28, 2017
67
1
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Necroids
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris - Path to Destruction bundle
I know I want a lot of new things implemented in game, but I'll just focus on Ascension paths.
I know some people aren't happy with it, but I love it. However, (as has already been said multiple times) we need new synth portraits. We also should have new portraits for psionic ascended pops. Ascension in general also needs to be available earlier in game; it comes a little too late for a lot of people.
For some additional features that aren't as important (but would be so cool) would be getting new ships/architecture/buildings for each ascension. I also think that it would be cool if each ascension was allowed to create its own planet types. Synthetic ascension could create AI worlds, psionic ascension could create a Gaia holy world (and who knows what for bio ascension). These worlds would not be habitable by species belonging to other ascension paths, and would "boost" the perks associated with ascended pops. AI worlds would increase synth output, or something like that. I'm not too sure how this would work out though (again, why I think it's optional).
 

Ultimuh

Captain
87 Badges
Oct 6, 2011
437
846
  • Europa Universalis IV: Rights of Man
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris Sign-up
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • 500k Club
I think the best implementation of this isn't espionage per se, but instead more ways to influence ethics of foreign pops. Propaganda broadcasting or diplomatic or economic activity which influences ethic attraction in other empires. Feel like that warmonger empire is going to stand in your way? influence his pops to turn pacifist or isolationist. That egalitarian melting pot next door doing a bit too well on the back of refugees? foment some good ol' xenophobia and watch their entire empire turn into a basket case.
This sounds quite interesting. There should be ways to counter subversive elements to counter this though. Such as propaganda policies/editcs and the like.
All espionage and propaganda stuff should have an influence cost though. Maybe add ways to increase influence as well, so that you do not run out of it as fast.
 

Rashie

Major
64 Badges
Jun 13, 2015
610
971
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Stellaris: Distant Stars
  • Imperator: Rome Sign Up
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Battle for Bosporus
  • Prison Architect
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
Total overhaul of war and combat.
  • EU4 style warscore and peace deals
  • Give admirals a max fleet size (kind of like HOI4 generals) to prevent doomstacking fleets
  • fleet construction template like EU4 templates to make mass producing fleets less tedious micro
  • do something about armies, i dont know what, but everything about armies atm is awful
Max fleet sizes would just make people bring multiple fleets into the same battle, unless it's also accompanied by some sort of combat width system. The real thing that prevents doomstacking in HoI is a combination of the sizes of the fronts in amount of provinces to cover, supply, and combat width when actually fighting.
 

Razzlie

Re-Blorgalicious!
69 Badges
Feb 1, 2015
966
277
  • Cities: Skylines - After Dark
  • Stellaris: Galaxy Edition
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Age of Wonders: Planetfall Deluxe edition
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Teleglitch: Die More Edition
  • Cities: Skylines
  • Cities: Skylines - Campus
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Snowfall
  • BATTLETECH: Season pass
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Stellaris: Leviathans Story Pack
I'd like to have better weapon balance, and warfare improvements to make it more fun and less doomstack-y, as well as a facsimile of the fort system from EU4.

Ideally my wishlist would be:

  • Getting useful missiles, they always have been and still are terrible, but Wiz allegedly confirmed he's actively working on missiles and that the Utopia AI fix for missile targeting priority is a temporary measure to be had while he comes up with a real solution.

  • More viable armor builds instead of using capacitors and shields for basicaly everything ever. Seriously, even against stuff that's supposed to make you switch to a hull tanking build it's still more efficient to deal with them by using nothing but capacitors and shields. That really shouldn't be the case. Paradoxically shields are also too easy to strip down, meaning you can get away with too much Plasma and Tachyon, all you need is two KA, which only does +33% damage to shields, and then you get 2 Plasma and 1 Tachyon, all of which basically entirely ignore armor. So no point focusing on armor instead of shields. And the joke is that KA also kind of works on armor a little since it ignores 20% of it too. In turn, this also makes Disruptors and other dedicated anti-shield weapons useless, since shields are so easily stripped anyways, but armor is impossble for Disruptors to deal with, whileas Plasma and Tachyons with the help of KA chew through shields without issues, then just completely melt anything down.

  • A fort-esque system that would make fortresses actually useful in the endgame outside of Death Flower compositions, which is a fringe case of usefulness anyways. Not much to say about this, if you played EU4 you know about it already. Would make it so that if you lose your fleet you don't just lose the war right then and there, because you don't have enough time to rebuild as the enemy can now freely kill all your spaceports, completely ravage your territory and bomb your planets unimpeded as things are right now.
 
Last edited:

Snake_Squeezins

Lt. General
78 Badges
Oct 16, 2014
1.248
1.547
  • Crusader Kings II: Holy Fury
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Sword of Islam
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
Total overhaul of war and combat.
  • EU4 style warscore and peace deals
  • Give admirals a max fleet size (kind of like HOI4 generals) to prevent doomstacking fleets
  • fleet construction template like EU4 templates to make mass producing fleets less tedious micro
  • do something about armies, i dont know what, but everything about armies atm is awful
I agree. I don't just want this to be EU4 in a new skin, but EU4 at least has a MUCH better system for fleet construction and peace deals.

I also agree that a cap to fleet size needs to happen - maybe tie it to supply per system (again like EU4 or CK2), then eventually make it dependent on refuel stations and supply lines you maintain if you're deep behind enemy lines away from your developed core.

Armies are also terrible, I haven't ever felt like a General was worth a leader slot or that the best solution wasn't to just bombard to zero planetary defense and then spam a lot of troops.

Diplomacy in general should take tips from EU4 (perhaps with HOI4's system for Federation peace deals).

Federations need to justify their existence. There's a lot of potential for great depth and internal politics (both in Federations and in just regular empires), but I don't feel much of it. The Factions in 1.5 are a start but it feels like we're only about 10% to a satisfying finish line.
 

tapewormlondon

Lt. General
115 Badges
Mar 23, 2011
1.555
638
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - Natural Disasters
  • Warlock 2: The Exiled
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Europa Universalis IV: Res Publica
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Magicka 2
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Magicka
  • Divine Wind
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
What new diplomatic features would you like? I feel like the diplomacy in this game is already bonkers with options.


Agreed - it doesn't have the crazy goods simulation system of Victoria 2. However, I don't see why strategic resources couldn't be traded along routes like you say. At the moment, they're just a simple boost to some very specific thing like "explosive weapon damage". What if strategic resources had tons more uses, making trade more important? And the trade routes would need to be protected from enemies and pirates, of course...

I literally was thinking just this. Have the private economy stimulated via the trade deals you strike, giving reason for giving a faction that +25% weapon buff mineral!
 

The_Red_Star

Major
75 Badges
Aug 11, 2014
602
715
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis III
  • For the Motherland
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Battle for Bosporus
I'd like an expansion to electoral and dynastic politics. Something just a little more in depth would suit me fine but I'd love for elections to skew more towards how Vicky 2 does them though I can understand that lag could be an issue if the game had to track the political opinion of POPs to that degree. At the very least there needs to be more mandates and mandates that don't really apply anymore like the ones that ask you to build research/mining stations after the early expansion phase of the game should really go away after a certain period. Yeah I failed to meet the mandate of building four additional research stations because there aren't any free research nodes to put a station over. Additional events and decisions to represent the internal workings of governments would also be good; factions and traditions are a good start but there's always room for more interactivity.

I'm pretty keen on the idea of a DLC that focuses primarily around interacting with lower tech civilization in a much more in depth way than the current "build an observation station and choose between different degrees of messing with the primitives and wait". There's a lot of room for all sorts of added interactivity and additional flavor to be had in that department. Plus I find the idea of interacting with pre-FTL civilizations just an endlessly fascinating thing in general. One that's been very heavily explored in space based fantasy and science fiction settings and sadly the most interesting flavor event pop ups are generally reserved for the most hostile means of interacting with natives. Even just adding more flavor event pop ups to tell me about all the little things that those kinds of societies get up to would be nice. I'd love for things like astronomers there noticing and reacting to setting up infrastructure in their solar system to be a thing.

My lower priorities would of course be more species portraits and ship aesthetics which are always nice to have because you really can't have too much choice as far as customizing the appearances of empires and species goes. Fish based aliens are an obvious new category to work with, as are more bizarre kinds of aliens (like the ones on Darwin IV in that science channel mocumentary shown forever ago; Alien Planet I think?) and since humanoid became its own category, you may as well put in technicolour space humans/elves in as well. Obviously the kinds of aliens with the most potential for divergent gameplay would be aliens with nonstandard biochemistries. Such as silicon based life forms or ammonia drinking aliens. But I'm not too sure on how to make them particularly unique beyond them having some really wonky habitability ratings.

Fleet based/nomadic civs are something I'd also like to see more on, and I'd like for "worldships" to become a kind of buildable megastructure in the future. And on that note, given that outlandish superweapons are basically a staple of space opera I think that they really should become a part of the game sooner or later, perhaps as megastructures so you can't do stuff like mass produce death stars or star forges or interstellar mega guns or the like. And with that I think you could also use that to add a new kind of crisis, where a Unicron/Galactus esque planet eater enters the galaxy accompanied by a fleet of cultists/corrupted beings to resolve their serious case of the munchies.

Oh and on the note of corruption, while corruptive but extremely useful substances are not exactly an inseperable part of the Space Opera genre, self replicating phlebtonium is still common enough that I feel that it could do with being added to Stellaris at some point. Something like Metroid's Phazon or Command and Conquer's Tiberium would be awesome to have around as a resource that is tremendously useful but comes at the price of corrupting the worlds its on as the self replicating substance assimilates all other matter and mutates existing life not killed by its spread into corrupted biologies; which may or may not also be controlled by an actively malevolent entity like Dark Samus or be a means of xenoformation for an alien species like the Scrin.
 

The_Red_Star

Major
75 Badges
Aug 11, 2014
602
715
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis III
  • For the Motherland
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Battle for Bosporus
Oh and can't believe I forgot a DLC focusing primarily on things like Espionage and Commando ops. Coming with say, a bounty hunter system where you can hire or perhaps be helped out/hindered by an individual with particualr skills. These individuals could range from people like Boba Fett who are ultimately "normal" people just very experienced and with gear on the high end of the bell curve, to people more like Samus Aran who are way outside of the bell curve of what is "normal" for an individual for their species through technological and/or biological enhancements (or both in miss Aran's case). Perhaps through being, as Samus is, someone from one of the species of the galaxy left orphaned by tragedy and ended up being adopted by an Enclave or a Fallen Empire and raised in their warrior tradition, or perhaps simply someone abducted by said enclave or Fallen Empire and brainwashed into their service. This would of course, be in addition to the standard special forces and espionage add ons to the game.
 

LordDamien

Lord of Shadows
54 Badges
Feb 9, 2013
2.083
741
  • Crusader Kings II: Charlemagne
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Prison Architect
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • 500k Club
  • Europa Universalis IV
More events for Mid game to Late Game. For me Events make the game so much better immersion wise. Paradox have great events for there games and this game becomes very boring when you get to mid game and into late game. Now that we have factions and policiys.. I would like to see more events that connect to those ethics you choosed. For example.. Cutthoat Poltics.. Should have events around assassination events ( There was one in a game that i can not remember the name of. It was turned base space game and one event had a Ammbasodor come to your planet be killed and make its faction angry ) Events like that.

Maybe more events that involve other empires.. Be it trading events or maybe relation increase events or decrese

So what do i want next
More events please that involve the factions your ethics and government and Traditions
 

-Marauder-

Field Marshal
24 Badges
May 1, 2016
2.841
8.096
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Magicka
sabotage/cause riots for you.
Think about the AI revolt for a moment. The infiltration part where every few days a spaceport is scuttled a building bombed or some other nonsense. Nobody I know and nowhere have seen have people found thos enjoyable, engaging and fun and this is very much what sabotage etc would come down to. A permanent unstoppable AI revolt infiltration event. One that would be amplified by everyone doing it to everyone.

Telling you what technology your opponent has, okay. Gathering information so you know how rich they are, how their planets look etc. Okay. Sabotage and such? AI revolt levels of unfun. And either they would need to tone it down to the point where it becomes completely pointless or everyone doing it to everyone would grind the game to a screeching halt as every spaceport would explode seconds after being finished.


On topic. I know two additional things. More late game disasters! I absolutely love those even now. More stuff like the bad shroud ending. More mysteries and events. Better fleshed out pirates. For example let them send small fleets to actually attack people and possibly steal from undefended planets.

Also a goddamn auto upgrade feature for core worlds. Or at least an "upgrade all" button.
 

The_Red_Star

Major
75 Badges
Aug 11, 2014
602
715
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis III
  • For the Motherland
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Battle for Bosporus
To expand on the corruptive substance idea, the first inklings of the issue could start rather early in the game when you or someone else discovers a planet seeded with the substance through means of FTL meteor sent by the progenitor of the substance (let's say a living planet) some time ago. The substance has caused significant ecological disruption, turning wildlife exposed to it incredibly dangerous and hostile, but the substance itself has tremendous usage for well...everything. It's a power source that can put zero-point energy to shame, it can be used as a mutagen to create deadly super soldiers, and like Tiberium it can be easily used in nanolathes to create just about anything. However the more it's used the more it corrupts a planet, and both mechanical systems and life forms infused with it will also show signs of corruption with the occasional supersoldier becoming a berserk monstrosity.

However it's just so good that it's hard to not go farther with using it everywhere, spreading it across the empire(s) that discovered it and intensifying the level of corruption throughout the galaxy. Eventually you start getting things like Brotherhood of Nod style cults dedicated to the substance that if not appeased through essentially giving them the keys to society will end up starting a civil war; or take over the empire entirely as the dominant faction if allowed to. This starts phase one of the crisis where the cult or corrupted empire tries to aggressively spread the substance to everyone whether they want it or not, pushing what they can do with the material to ever greater heights, though this makes everyone who rejects the corruption turn on the "carrier" civilization.

Phase two begins when some form of life form native to the progenitor world emerges and takes over all of or part of a civilization, creating another "carrier" civilization, though this one has greater control over the progenitor world itself to the point of being able to direct the planet's FTL meteors and controlling the corrupted life forms. Like the Vehement or Aberrant they are quite likely to be hostile to the cult, which wants to use the substance to launch some sort of ascension while the controller entity wants to use it to dominate the galaxy. If an espionage DLC is released before this, the controlling entity would be much more difficult for special forces/bounty hunter/spy teams to kill if not nearly impossible than the cult leader who would probably be a more Kane like being in that they rely mostly on charisma and genius rather than personal power to manage their cult (and quite possibly neither stays dead for too long when killed like Kane and Dark Samus).

The third phase comes when an extragalactic civilization heavily tied to the substance (to the point of being life forms based on it) determines that the galaxy is sufficiently seeded with the corruption to begin the harvest. This civilization is hostile to both the controller and the cult and cannot be meaningfully negotiated with, as the harvesters don't really care about whatever objections carbon/silicon based/synthetic life forms have to the Harvesters' operations. The harvesters of course focus on spreading and mining the substance and destroying any civilization that would try to interfere with the harvest.

Ending this long running crisis of course requires cutting the serpent off at the head, you must find some way to destroy the substance. To deal with the Cult (if you aren't yourself the cult), you have to thoroughly militarily crush them and ensure no POPs that are members of or are sympathetic to the cult have access to the substance. To deal with the controller you need to engage in a questline to find the progenitor planet after dealing with heavily corrupted seeder planets to launch an assault against the living planet and deal with the controller entity once and for all. To deal with the harvesters will require forcing your way through the primary threshold gate to launch a direct attack on the hub of their operations in a special solar system outside of the galaxy to persuade them to leave this galaxy alone, with your forces then high tailing it back to the galaxy before the harvesters can send in reinforcements to crush the intrusion in their home galaxy and before the gate back home closes and traps everyone you sent (which would be counted as losing all forces there as they're lost in another galaxy with no way home with retaliatory strikes on their way).

Attacking the harvester hub would be a challenge in and of itself as not only are there some doom stacks waiting there at all times (along with heavy fortifications around the hub) and fleets coming in from the rest of the harvesters' multi-galactic empire to get ready to transfer into our galaxy through one of their threshold gates, but the moment the Hub is attacked enemy reinforcements will continually pour in the longer the battle goes in to deal with the intrusion. So you really need to push through fast and hard and land a bunch of armies to destroy the hub before turning back. It's meant to be a bastard and a half of a battle to win as sort of a punishment for letting the levels of galactic corruption for getting this out of control. Luckily for you, once the hub is destroyed, said multi-galactic civilization decides your galaxy isn't worth the bother and leaves you alone since a war of attrition with a Type III civilization that controls more galaxies than you control planets when it cares to go into total war against you instead of just using harvester security fleets to protect their investments is a losing proposition every time.
 
Last edited:

Me_

Myself
82 Badges
Jan 14, 2011
9.668
12.623
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
Discovery for early/mid-game and Diplomacy for late-game.
 

pieman

Space Historian
61 Badges
Feb 11, 2011
511
162
  • Sword of the Stars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Rule Britannia
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Apocalypse
  • BATTLETECH: Season pass
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
To expand on my idea earlier in the thread, about affecting ethics of foreign pops. Could potentially be cool to be able to interact with factions within foreign empires. (Pacifist federation builder trying to support the xenophile faction in a slaving despots empire.)

Also be interesting if we had trans-empire factions. Federations, for example, could have federation-wide factions and issues in addition to, or mixed in with, each empire's personal factions.
 

Anemetius

Captain
37 Badges
May 28, 2014
300
695
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Pillars of Eternity
  • Magicka
  • Stellaris: Apocalypse
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
Economy, trade, galaxy exchange where you can buy stuff like ships, minerals, strategic resources or even tech and the price is changing according to demand and supply.
 

Teutonizer

On on the other side of Moon
99 Badges
Jun 11, 2012
918
61
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Age of Wonders
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron III Collection
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III: Collection
Aside from AI-hive...
Federations could use some love
Further polishing Banks/Utopia material
Also, possibly some work even with Leviathans
tl;dr - Endless possibilities are endless
 

The_Red_Star

Major
75 Badges
Aug 11, 2014
602
715
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis III
  • For the Motherland
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Battle for Bosporus
And yes, expanding on the economics would be nice. You could add two new axis to represent differing ideas on economics. Individual vs Collective ownership and Market vs Command economics. (Collective markets would basically be companies being owned by their workers while Individualist Command economies would be more akin to either full on feudalism or Megacorporate societies; either way the economy is essentially in the hands of a relatively small number of people). Adding those axis would definitely need more ethics points though. At least five if not seven. From there you could add civics to further represent all the smaller nuances inside like democratically planned economies or corporatist systems or whatever.

Trading would need more goods in order for trade to be anything besides an additional source of minerals, food, and energy credits though, which mind you is entirely workable since that's how a lot of 4X games have done it since time immemorial, it'd just be kind of disappointingly basic. Not just strategic materials but things like finished products. From paradox's history there's basically four different approaches, there's Victoria's approach which is extremely in depth and can be kind of confusing (though amusingly because of things like money spent disappearing forever instead of being distributed to the POPs and some bugs in the inflation system the economic system will invariably break in hilarious fashion) and more towards the simple end of the scale you have CK2's system which leans more towards trade just being another source of income/causus bellis.

Hearts of Iron used to be by far the simplest system since well, Hearts of Iron is laser focused on simulating mid-20th century total warfare so most of the depth is going into the military production system and combat, before HOI IV expanded more on the idea of strategic resources and trading factory output for resources you need for other things. EU has something of a balance with trade goods and some rather basic markets and monopoly systems for them.

While I'm sure there are many of us who would enjoy Stellaris with Victoria level depth to the economics I don't think that those kinds of systems are good to introduce to games not built around them from the ground up. Something closer to EU's system with bits of Hearts of Iron's and some ideas taken from Victoria would probably be the best.

Now of course when it comes to trading there's the question of whether trade ships get shown on the map or not. Traditionally paradox has always erred towards not making merchant traffic a physical thing on the map in any of its games to cut down on the lag that a massive amount of civilian traffic would produce. Instead having routes and sometimes making merchant marine ships things you have to build some; being a resource that's interdictable and depletable by ships squatting on the trade routes while still not making them selectable/conventionally targetable units like warships are. I'd think that the way HOI does it would probably be the best example to look towards myself. Maybe giving those merchant ships little models on the map but not making them units the way warships are. At most I'd only support special trade mission ships who aren't for daily civilian traffic but as the name suggests; special trade missions.

To add onto the idea of a shipyard mega-structure, I could also go for a special trading port megastructure that serves as a hub for trade, along with smaller non-megastructure trade posts. Though generally trade posts exist because they're in a convenient stopping point for traders. And you would need a reason to stop at them instead of just continuing onto the planet directly since for everyone not using hyperdrives there's no such thing as geography in space. I'd imagine regular trade ports might only be buildable on "nodes" visible on say, a trade route map mode. Meanwhile a megastructure trade port is not only a node in and of itself but it might also do things like speed up FTL travel to it; shorter wormhole opening times to the system, warp travel goes faster, jump drives spin up faster, and it creates new hyperlane routes towards itself.

It'd probably also create quite a lot of energy credits obviously. While a star forge mega-structure would create both a lot of minerals as well as create ships quickly, and quite possibly make ships too large for standard starports to handle such as dreadnoughts and titans.

Of course some ships (if what you want to make is more comparable to the Deathstar or a Blackstone Fortress in scale) would necessarily have to be too large for even Star Forges to produce and be mega-projects in and of themselves as any ship capable of basically single handedly sterilizing/obliterating a planet/star system should be. I'd imagine that creating any such super weapons would probably attract a lot of negative attention as well as inspire both rebels against you and foreign enemies to try the construction site of a weapon before its ready to unleash terror upon the galaxy. And like the death star, the superweapon should probably have some limited functionality to defend itself even if not 100% complete (I'd imagine any death star knock offs would have to be built in stages), much like how the Second Death Star could engage the Rebel fleet despite only being two thirds or so complete.

A combat capable artificial planetoid should probably be at least somewhat customizable so you can decide just how it brings the doom of your enemies ranging from "just sterilize the planet" to "obliterate the planet" to "blow up the entire solar system" to more esoteric things like fleet/infrastructure EMPs, matter forges to suck up matter from fleets, stars, and planets (or in simpler terms; just pulling a Unicron and literally eating the whole planet) to fuel systems that can quickly produce fleets and armies, or Yuri's revenge esque mind control systems to enslave whole systems, how much defensive/secondary armament it has (and whether it's got a ton of strike craft or not) and whether it has/what kind of secondary abilities it brings to the table like souped up versions of the auras that defense stations bring to the table.

Some smaller scale superweapons like massive gun stations that can fire across interstellar distances would be pretty cool (something on the level of the Star Wars EU'S galaxy gun or the film canon's star-killer base that can delete whole planets/star systems from across the galaxy would probably be absurdly broken); inflicting damage on enemy ships within their range as long as they're spotted.

Obviously, the event-pop up image for first testing out your superweapon should feature a spherical superweapon bringing about an artificial lunar eclipse on an unlucky planet and firing a beam. Because that shot from Rogue One is simply too cool to not homage. And one of the responses for the pop up for when another empire first destroys an entire inhabited planet/megastructure or star system with said super weapon probably should feature the quote "it's as if millions of voices cried out in terror and were suddenly silenced". While for the user at least one of the responses for the event pop up you get when you first use it to commit mass murder should be a Tarkin quote of some kind, though other quotable options include the Exterminatus speeches in Retribution or from Battlefleet Gothic. This is also an acceptable source for 40k quotes regarding killing worlds.
 
Last edited: