So what are we all using as a reference to set our Stellaris expectations?

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anomalacaris

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Don't know why everybody just downvotes me. The truth is that there comes a time when no matter how good a game is it's never going to match up to the expectation the hype has built. Judging by how everybody's foaming at the mouth to lick the digital box of Stellaris, this is pretty much as close as it's gonna get. People are treating this game like it's going to suddenly revolutionize the entire gaming genre. Well ok then... I'll just sit over here with my slightly average expectations.
Here is my speculation:
Stellaris, unlike even some previous Paradox titles, attract a very diverse set of customers. We have a mix of Grand Strategy and 4X players, players who just like space games/scifi etc. Similarly, they tend to have different expectations and different ways to express them.

Now you are venturing a blanket statement on the hype, claiming everybody "lick digital box". That is in fact far from truth. For instance, I would imagine many of us here who played previous titles, to kind of know what to expect and that is not really "second coming of Jesus". And I for one don't like to have other people put words in our mouth.
 
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Stormcow

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Someone mentioned Star Trek Birth of the Federation! I had forgotten that game. That game was absolutely fantastic!

It had minor races you could take over or befriend, it had graphical combat, the crystalline entity! Full of bugs and probably an awful interface by modern standards.

Such good times back before being a proper adult.
 
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TheRealSlimJim

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The trading system seems to be a step back from even CiV, where at least there were trade routes.

It's not like they were that good in CiV to be honest at least in my opinion...
 

TheRealSlimJim

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My point exactly.

I mean solid point but I think they will add trade in one of the early updates or dlc's so i'm not super worried about it. Plus if you really needed a resource you could always just take it from another empire haha.
 

Deaghaidh

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MoO2 is my benchmark. Outdated, yes, but to my mind the definitive space 4x.

Nothing has been quite as satisfying, despite the real advances made in the genre.
 
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208

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there's something magic that happens when you can watch in realtime a space battle that unfolds like a good sci-fi movie. Sins did that damn well for me (e.g. they even have a 'cinema mode' so you can sit back and watch it), but I'll give Star Wars a look and see if that manages to beat it. ;-)
I don't mind watching realtime space battles (occasionally - it would get tedious fast if I had to watch *every* battle), and that Star Wars video was neat, just don't make me have to clickclickclick to give orders. Generally speaking, I pass on any space "strategy" game that advertises "realtime tactical combat". I'm fine with turn-based tactical combats, and I liked the format of Endless Space's combat too - just pick a few cards/chits and let it auto-resolve. None of that realtime orders stuff for me, thanks.
 

Ex Mudder

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I am basing my expectations on MoO 3

That way, no matter how bad it is on release, I will still be pleasantly surprised.
 

Jukhy

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Master of Orion 2 - Still play it sometimes.
EVE Online - Yes, I know it's MMO but it has similarities. Thinking of using Hyperspace Travel (lanes) for my gameplay just because I like that aspect in EVE.
 

Nagor

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Greetings space friends,

I'll be comparing it to Imperium Galactica 2 and Birth Of The Federation as they were probably the two 4x games I enjoyed the most. Sins was good, but was somewhat one dimensional with tech and tunneling left space feeling very 2 dimensional. I haven't bought a game and felt genuine excitement for a long time, and I'm hoping that paradox will continue to develop the game's complexity and detail as time moves on; just like they have with EU4. I think they may have to expand on their planetary building/pop model a little, not in the name of micromanagement, but rather push for some mild form of planetary invasion gameplay. (see IG2). In an R.T.S. that is difficult but not impossible and if anyone can come up with something innovative (again) it's Paradox... or Bethesda, but they don't do strategy, so yeah paradox.

Additionally i'd quite like to see a more complicated trade system, encompassing actual scientific principles to products and raw materials i.e. He3 on moons, Rare-earth metals. Having 'energy' and 'minerals' is great and all but i think they may want to consider going down the eu4 trade goods path eventually.

Anyway only a week and a bit to go til launch! I've sent out invites to my first space party and I've bought cheese sticks and dips and those little scotch eggs that nobody ever eats...
 
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kebzero

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I'm tempted to say Master of Orion II given how much I still enjoy that game, but that's not really true.

What I want to know is if Stellaris will be able to create stories as much as I hope it will. Crusader Kings II does a superb job at creating complex, dynamic story lines with each playthrough simply by knitting together a huge number of possible events and outcomes.

I don't know how vast Stellaris' script database is compared to CKII, though, or if it is as flexible.

The real yardstick for me would be if (any) single Stellaris game can pass Star Control II in storytelling.
 
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Cari The Kitty

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I've been playing 4x since the dos days, Moo, Moo2, Fragile allegiance, ascendancy, galciv 1, galciv 2, galciv 3, Space empires 3, Space empires 4, Space empires 5, Moo3, Sins of a solar empire, and i'm probably forgetting a few.

I've watched /all/ of the blorg streams, so I think I have a fair idea of what to expect, along with my encyclopedic knowledge on the traditional genre, I feel that while Stellaris is just kissing-cousins with traditional 4X, it'll be a good fit for me.
 

Teije

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That's really hard to say. Probably closest to Distant Worlds I guess, but it's been a long time since I got into that, and haven't had any urge the last couple years to revisit it.

Keeping an positive and open mind on Stellaris. There are going to be things I don't like, or find too "shallow", or think are unbalanced, of course. Just like any Paradox GSG. But overall, I expect it to be good fun right off the bat on initial release and an excellent game once it has a year or two of expansions under its belt. My favourite aspect of Paradox as a developer is that I can buy one of their games and know I have several years of interesting and evolving gaming ahead with that title.

And in the extremely unlikely event I don't like Stellaris, there's HOI4 to look forward to. But I entirely expect my problem instead to be how to fit both of those into my limited gaming time!
 

Revan7719

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@LastLeviathan Ya, you understood exactly what I was referring to... there's something magic that happens when you can watch in realtime a space battle that unfolds like a good sci-fi movie. Sins did that damn well for me (e.g. they even have a 'cinema mode' so you can sit back and watch it), but I'll give Star Wars a look and see if that manages to beat it. ;-)

And for those referring to the second coming of Christ, I'm well informed that Stellaris is going to be like the second AND third comings of Christ, but with extra vanilla ice cream cake.
Some of the mods for sins made it even better. Star wars ascendancy has my fancy right now, as well as the fall of Kobol mod. The colonials are very well done in it.
 

Revan7719

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  • Age of Wonders: Planetfall
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Rome: Vae Victis
  • Supreme Ruler 2020
  • Sword of the Stars
  • King Arthur II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
From the looks of the game, it is the closest you can get to leading a major coalition in EVE online, without becoming a slave to the game. (BTW, being a slave to EVE online is merely a necessary condition, but not a sufficient condition to have the opportunity to be a coalition leader.)
Yeah, the slave to the game thing is what finally made me quit. Scheduling your real life for a game is utter ridiculous. I had my saturday's and sunday's taken by that game LOL. Though i did enjoy it, but the community got old after a while. Too many elitist pricks.
 

darwinthepiercer

Darwin Plays Video Games
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Apr 10, 2016
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  • Europa Universalis IV: Art of War
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Shadowrun Returns
  • Stellaris: Galaxy Edition
I will be comparing it to Stars! ... I STILL play that game (after over 20 years). If Stellaris gives me even a tenth of the enjoyment and replayability of Stars! then I will be a happy camper.

All in all, I'm truly hoping for a sensible combination of Stars!, Civ, and EU.