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OHgamer

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work in progress

NDA prevents further discussion.
 

HMS Enterprize

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OHgamer said:
work in progress

NDA prevents further discussion.


Seems a bit of an odd stipulation.... 'Hello paradox forum...we are doing ....something'.... :confused: ;)
 

Zalder

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OHgamer said:
work in progress

NDA prevents further discussion.

Just a little question (don't know if you can answer this one):

Will you be able to post informations (or screenshots) at some point in the development, or we will know everything only at the release?
 

ECLoco

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Windmolen said:
I believe some people are working with it...

A guy posted some screenies of his work a couple of weeks ago, but I can't find it anymore. Furthermore, I think people who are allowed to work with the source code have to keep silent about it (NDA and all).
I've been looking for that thread for some time. He was working on a couple of smaller bug fixes iirc.

But he probably violated his NDA that my be the reason why he isn't posting anymore.
 
Feb 19, 2004
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If we know OHgamer is in one team working with Victoria's source, I assume it's only logical we can know rest of the members too? I'm interested in the size of the team and if there is attrition.
And goals, design philosophy, etc. not directly related to game (like if this going to be Victoria or VIP).

Same goes for all the other projects aswell.


What was in the screenshots?
 

Windmolen

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eräjorma said:
What was in the screenshots?

Changes in the user interface. I don´t remember all the details, but there were for example changes in the pop splitting function. In the original game (well, in Ricky that is) pops are split in a 75-25 ratio and IIRC he changed it to 50-50 or something else. Again, I don´t remember exactly what he did. There was other stuff too. Maybe somebody else can fill in the details?
 

Eärendil

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Yeah, and he mentioned something about the immigration mechanics too, for example that Australia and New Zeeland have a hardcoded bonus like USA IIRC.
 

Zalder

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Eärendil said:
Yeah, and he mentioned something about the immigration mechanics too, for example that Australia and New Zeeland have a hardcoded bonus like USA IIRC.

IMO the US bonus should be eliminated. I don't see what adding new hardcoded bonuses will add to the game.
 

unmerged(105833)

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Windmolen said:
I believe some people are working with it...

A guy posted some screenies of his work a couple of weeks ago, but I can't find it anymore. Furthermore, I think people who are allowed to work with the source code have to keep silent about it (NDA and all).
Yes, the thread was removed - I talked to him, he told me that he couldn't talk about it.
 

l3illyl3ob

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Zalder said:
IMO the US bonus should be eliminated. I don't see what adding new hardcoded bonuses will add to the game.

The bonus shouldn't be removed, it should be externalized so we can modify it, or add/remove it to any country at will.

Although the externalization of game mechanics isn't something Paradox really did until the EU3 engine so I don't know how feasible that is with Vicky. Sure, they have the source, but I guess it depends on how deep inside the code these values are.
 

unmerged(106891)

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The hardcoded bonus should be purely down to event, or whatever (externalized). It should be able to be changed - it's wrong that a more developed Uruguay would receive less immigrants than a less developed USA (ahistorically).

Also, other factors should be taken into account with immigration as it currently stands.
 
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