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Zaltys

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What really stands out is the rate at which I have to replace commanders, have six as a kingdom and I'm replacing one every year at least not counting combat deaths, which is far more quickly than I ever recall.
That may be partly because of the lowered court sizes.
Unmarried older commanders are among the first characters that the game prunes as 'useless'.

Anyway, as for the earlier topic.. It's a common misconception to think that people died young during the Middle Ages. Not so. While the average life expectancy was low, hardly anyone actually died at that 'average' age. Infant mortality was brutal, but those who survived their childhood tended to live nearly as long as people do today..

Which is not something that I'm currently seeing ingame. Barring plagues and accidents, people shouldn't be dropping dead at the age of fourty.
 
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Venom Crusader

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That may be partly because of the lowered court sizes.
Unmarried older commanders are among the first characters that the game prunes as 'useless'.

Anyway, as for the earlier topic.. It's a common misconception to think that people died young during the Middle Ages. Not so. While the average life expectancy was low, hardly anyone actually died at that 'average' age. Infant mortality was brutal, but those who survived their childhood tended to live nearly as long as people do today.

Which is not something that I'm currently seeing ingame. Barring plagues and accidents, people shouldn't be dropping dead at the age of fourty.


Exactly. When people reached adulthood they were expected to live 50+ years. Even peasants
 
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Aries666

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I will say what I said in another thread. This is all anecdotes that draw in other people with similar anecdotes giving the impression of a false consensus.
 
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Venom Crusader

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I will say what I said in another thread. This is all anecdotes that draw in other people with similar anecdotes giving the impression of a false consensus.
It's still worth investigating, right?

Surely Pdox can figure out a reliable way of seeing what the median death date is and tweak it to what it should be.
 
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BrandNewIain

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I mean...yeah, it's sharing anecdotes. That's how sharing issues with new features works.
The topic is looking for other people with the similar issues, the answers are primarily
"Yes and I like it" and "Yes and I don't like it"
The main answer I saw that said "I don't have that issue" was your own where you said you were playing as a nomad, nomads in general seem to be safer from disease, or maybe they just live in a safer place

Maybe it's just that I'm incredibly unlucky and every single time I've started a game (5-10 times) I've only managed to live a normal life span once and typically suffer complete dynastic extinction within 50 years despite having one wife and 3 concubines constantly popping out kids, you know, every time something kills you the initial response is "How can that possibly have killed me?"
Maybe me and everybody in my region got unlucky those 5-10 games and it's just not been out for long enough that I've seen it balance out
Maybe everybody else who says it is an issue was equally unlucky in their attempts
Maybe people who don't think it is an issue or think it is a bonus were unlucky (or lucky I suppose, for them) in their games

It may be an issue that we've reached false consensus on, but it's also EQUALLY possible that it's an issue that you don't think is happening purely because it's not happening to you
You say you pointed it out on another thread, was it another thread talking about the same thing? Did one of the people from this thread start that other one? No? Then that's more people who have the same issue so it should be investigated
 
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Kumicho

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To be fair, I think that the problem is that when things go wrong they can go CATASTROPHICALLY wrong. See my comment earlier about two consecutive games as Nantes where I didn't even get past the 5 year mark.

However, my next game he lived to be 79. So it's all a roll of the RNG dice, and sometimes it's overly drastic, and sometimes it's not. I mean, my earlier game had 50% of my rulers getting the Lunatic trait. The Great Pox is also ridiculously common, to the point that it's not really a matter of if but when.

Basically the incurable diseases need to get toned down, in my opinion. Let my guy get Dysentery and poop himself half to death, but let him recover afterwards and be done with it. Because otherwise it's certainly getting annoying, especially the slipping in to infirm/incapable for no reason whatsoever...
 
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Drakken

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I must admit, every single time my character gets headaches, coughing, or stomach pains I seemingly always get the Event that my physician believes says it is cancer or pneumonia, and so develops into the worst possible consequence. Totally anectodal, but still it feels quite awkward that it always leads to the worst possible thing.

You know, most times headaches is only fatigue, coughing is only a common cold, and stomach flu is only an indigestion. Right now, any illness appearing is a race toward a death sentence, so it could be weighted down somewhat.
 
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MalfunctionM1Ke

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I started playing as the petty Iceling-King of Mercia in the 769 when Reapers Due was released. This morning i had my first encounter with the plaque in 997 and, holy moly, does is kill off people or drive them into seclusion.
I was kinda disappointed with the tiny measles and small pox outbreaks now and then that are hardly any Danger.
But compared to the Black Death, all other plagues are just a pin-prick compared to a nuclear Bomb.

You will see this red blanket sweap all over the map (almost, some areas may be untroubled) everyone starts dying... Literally.
I immedeately ran out of willing commanders because everyone was hiding in seclusion, if there was someone to lead my troops, he shortly died after the appointing.

You really get a fear for lifting that damn gate while the plague is out there.
But there is also a good side.

All the weak claims are now press-able because there are mostly only younglings on the throwns

So much death and mourning.... I LOVE IT :D

Edit: I was playing with Plagues on Dynamic
 
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BillyThePoo

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Well I personally think that the current rate of death is fine. All my characters lived 50+(diagnosticate with syphilis and some other minor diseases), and I had only one sickly infant. (I had minor diseases in major) It is easy to survive disease if you build hospitals and if you have searched a good court physician ( I have played roughly 200 years from the release of the reaper's due). Also one thing I noticed is that all my characters were lunatic lol. And I haven't had the problem to give out the county again after giving it out ( I was king of poland, lithuania, germany, italy, bavaria and denmark), It did only happen once when I gave out the territory to an infertile man. The minor diseases are easy to survive if you know how to do it ( I haven't experienced black death btw). I absolutely love this mechanics, but yeah commander titles are very tedious to give out (hope they implement an auto assign button), and it is also very true that the AI isn't very good resisting disease.
 
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sreckom92

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Anyone got the Dancing Plague yet?
I saw it on the map, but never got it myself.
 

sreckom92

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Zaltys

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For less anecdotical results, how about sharing your dynasty stats? Just use the new 'dynasty_stats' command from the console, to see how many static (defined in the history files) dynasties are left.

Here's mine from year 921:
Code:
Static dynasties: 6396

Dynasties with only one member: 609
Dynasties with no members: 4669
Dynasties with only dead members: 1037

I'm pretty sure that the second category is misnamed. The number keeps going down as the years pass and dead dynasties increase. So I think that's actually supposed to be the dynasties with more than one living member.

So in my game, 73% of historical dynasties are still doing fine. 9.5% are about to die off. And 17.5% have already done so.
That's actually not too bad. Certainly better than what it seemed like, with people dying off all over the place. But it'll be curious to see how those stats will chance in a couple of centuries.

EDIT: Year 973 - 70.1% of dynasties surviving, 11.1% with only one member left, and 19.8% dead.
 
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MalfunctionM1Ke

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Anyone got the Dancing Plague yet?
I saw it on the map, but never got it myself.

I actually read into the Dancing-Plague and historians suspect that a fungi, that forms LSD-like substances, grew on Grain-Stock.
When the peasants processed the grain and turned it into bread it was contaminated with LSD.

So the Dancing Plague of 1518 consisted of 400 People and lasted about a week, killing fifteen people per day, not from LSD-overdoses but from exhaustion.

They literally danced themselves to death.

God I love this DLC :D
 
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gdj

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I have noticed one peculiar thing regarding health that i found quite striking. It appears that far less people are stressed or depressed now. I always found it very annoying that AI characters, or even your own char died off so often because of depression or stress. I found it both unrealistic and annoying, that it happened. Now, people are dying on a regular basis as well, but because of heart attacks, infected wounds, cancer etc. I find this change good, it sure feels more lifelike that way.
 
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Notthemama

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Come on people. For the first time you don't stand with the same ruler for 50 years and be sure the the same will happen with the next. Also you understand that cancer is one of the most causes of deaths along heart attack even today.

Also in three of my games i had many rulers who lived for many years. Just not almost all of them like it was before patch. Actually before patch if i had a ruler die from illness i was really happy indeed cause it awakened from my slumber:p.

As for the commanders... One commander each year? Of course! They are the commanders. Thay die in battle most time and thats how it should be! ( i had a great king die in battle...but that was amazing. )

At last CK II is a game...with challenge, and not just something that you play until you learn the rules and mechanics and then conquer the world!

Eh, the length of regencies can be a little silly when you are continually having your character's die in their 20s. It does seem like it needs a slight readjustment. What they needed is more characters giving up the ghost in their 40s and 50s, not so much 20s and 30s.
 
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pesco77

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I can handle the rate of disease and death for my own court, but the side-effect is that my court becomes and orphanage for all the realm's dead nobility. Having to weed down the numbers of kids in my court by assigning them mentors outside my court does slow things down and becomes a little tedious.
 

BrandNewIain

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For less anecdotical results, how about sharing your dynasty stats? Just use the new 'dynasty_stats' command from the console, to see how many static (defined in the history files) dynasties are left.

I'm using Ironman mode, also it doesn't really tell you whether people are getting sick and dying at an unrealistic or unreasonable rate. It just tells you that the regencies period has ended and the dynasty is now completely extinct. I'm going to assume you started in Charlemagne start, since that would be an insane number for 50 years into the game when logically a lot of people from the start of the game should still be alive (if it had been the Old Gods start)
Dynasties can survive forever but if they're constantly passing the throne onto infants then that's unreasonable

My issue's primarily about the disease rate though, I don't think the diseases are too deadly when they happen, I just think they happen far too bloody often
Seriously, my characters who should be in their prime are almost comically sickly, they're not kids anymore so they should be relatively secure from illnesses for a while.
Historically, people who inherited, lived past the first few years and didn't die in battle/assassination were generally pretty safe until at least their 40s with any severe illnesses in between being considered fairly noteworthy

I have noticed one peculiar thing regarding health that i found quite striking. It appears that far less people are stressed or depressed now. I always found it very annoying that AI characters, or even your own char died off so often because of depression or stress. I found it both unrealistic and annoying, that it happened. Now, people are dying on a regular basis as well, but because of heart attacks, infected wounds, cancer etc. I find this change good, it sure feels more lifelike that way.

I always assumed "died of stress" was actually a heart attack, I do like that they actually call it stuff like that now though
 
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Notthemama

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I will say what I said in another thread. This is all anecdotes that draw in other people with similar anecdotes giving the impression of a false consensus.

I love replies like this inevitably showing up demanding evidence. We don't have access to information like that, but we can provide anecdotes. Great, you are the very model of the person who can only believe in numerical data, we get it. You probably hated when people were talking about the out of control sedition as well, yet it actually was a problem.
 
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Aries666

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I love replies like this inevitably showing up demanding evidence. We don't have access to information like that, but we can provide anecdotes. Great, you are the very model of the person who can only believe in numerical data, we get it. You probably hated when people were talking about the out of control sedition as well, yet it actually was a problem.
Can you kindly point to where I demanded anything? Yes, I would prefer some actual data on this topic or any other as opposed to the conjecture of a few people. I guess you're one of those people who hates experts bossing you round and asking for a clear logical approach to a problem. But yes feel free to attack me and bring nothing to the discussion.
 
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