The bad AI and the game being too easy are the only complaints I have seen.
These can both be fixed in patches.
Is there anything else wrong?
These can both be fixed in patches.
Is there anything else wrong?
Originally posted by Bolt
I think that, aside from the AI problem which most likely can and will be patched, the second most troublesome thing about the game is the Trade/Econ/World Market model.
Industry as represented by ICs cannot be grown in a logical way. The way the game works, it is many many times cheaper to build a factory in a low industry zone than a zone which already has many factories. Essentially this means that if you don't have alot of low industry provinces, you really can't grow your industrial capacity rationally.
The World Market / Trade model is badly designed. Its purpose is to enable nations to acquire the critical resources : coal, steel, oil and rubber by "trading" with other nations. The problems with this are as follows :
1. If NO ONE if offering, say, Oil in the World Market, you can still BUY OIL. The whole thing is abstracted and has no relationship to either the deals offered or the total worldwide production of these goods.
2. If you buy these goods, it takes zero ships to bring them to your country. They are automatically added to your resource pools each day. This one fact TOTALLY REMOVES the need to conduct a strategic war for resources such as the Sub Campaign.
Resource production never changes. There is no way to increase coal, steel, oil, or rubber output. There are at least technologies to enable you to use them more efficiently, and this may be enough to satisfy people who care about accuracy.
Whatever a province has can be used, in full, by whoever acquires it. This includes "manpower". This, for reasons I hope I don't have to explain, is just plain wrong.
There have been a number of suggestions in the Suggestions thread on all of these types of issues. I hope the design team is listening, and can address some of them in the patch process.
Originally posted by Trip
My qualms, in this order:
1) AI:
Relative inability to launch invasions and it's unable to work as a team dooms the USSR, and makes it so that Germany is never challenged.
2) Alliance and diplomacy system:
Unless you're Germany, you can swallow up any minor in the world and no one cares.
3) World Trade:
Things that have already been mentioned.
4) Strategically Deployment Issues:
Same as #3.
Originally posted by Souvlaki
I mean, was Paradox worried about any negative publicity hurting game sales? Do they not know that we can return the game now that we know what it really is?
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Actually I thought I mentioned that, but oh well.Originally posted by IEX Totalview
I pretty much agree. To #1 I would add - the AI's inability to build and deploy units. Sometimes it feels like Germany's fighting on a ghost world, where the 30 divisions you start with can roll up almost all of Europe and Russia, and you rarely see a country with more than 20 active divisions.