You stop it by vacuum :-D Are the question serious or just a reference?![]()
Just a reference.
Socialism is like a plague in Victoria 2.
well, IRL too...
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You stop it by vacuum :-D Are the question serious or just a reference?![]()
Yes they are free to try and do whatever, within some restriction to sci-fi and their pragmatic approach (which they already stated). What I mean is, some mechanics are so universally adaptable, that they apply to other eras too. Like HOI4 naval system, wouldn´t mind seeing that in EU4 since it kinda make sense there too, making smaller naval battles more like "search and destroy" where as the larger, decisive battles with fleets more micro by blockading or direct warfare. That system would also mean that instead of sending fleet to "hunt pirates" which only lowers their efficiency and the casus belli, they could instead make it like hunting subs. Where you have a small fleet patroling regularly and have battles when they meet with a small chance of discovering originating nation, instead of a CB from start![]()
Just a reference.
Socialism is like a plague in Victoria 2.
well, IRL too...
Since they seem to be going with a 2d rts real time with pause system for their ship to ship combat, it reminds me of the features in Ancient Space or Homeworld or Sins of the Solar Empire. They're all very different of course, but that's the kind of pool of game mechanics that is feasible. How many resources they would have to use to integrate it with the Clausewitz engine, shrugs. Also for submarine or anti submarine warfare, I always thought the novel Out of the Black did things very well there, using a space exploration setting. The stealth systems are similar to Normandy's heat sinks, but the armor also acts as a laser reflector and active camouflage. There was some good cross talk about "space navy" physics in that other thread.
I think if Paradox makes another historical centered game, except this time using Time Paradoxes and travellers from the future or alternate dimensions,
I only started playing CK2 this year, so I don't know much about Eu4 or Hearts of Iron gameplay, other than their focus themes and timeline. Paradox does seem to do a good job of generating fun features for historical context, such as the Viking raiding system. Started as one county there and created the Empire of Scandinavia before the Age of Vikings started. The viking raid system changes some things, but doesn't upset the entire system or simulation.
I expect it will be mostly about politics, unrest and rebelions to model (or at least attempt to model) a realistical political situation. In the other hand, it goes hand in hand with social situation, so I would have a hard time imagining how it could be realistic without having classes. I mean, you wouldn't expect your aristocrats to be socialists, would you?
I don't know if it will go as far as modeling needs and an actual industrial network though or if it will just be about "building hammers" a la civilization. I hope not, that would make economy very bland.
Why is aristocrats excluded as socialist?
That should have been communist, I'm going to edit it. I didn't say they should be excluded either; just that there are other ideologies that would be more in line with their own interests, similarly to how aristocrats tend to be reactionary in Vicky while capitalists are more likely to be liberal.
Socialists were fine, they helped me pass health and education reforms.Just a reference.
Socialism is like a plague in Victoria 2.
well, IRL too...
Socialists were fine, they helped me pass health and education reforms.
Anarcho-Liberals, on the other hand, were a plague to be eradicated by any means necessary.
Being from a state that has a highly developed welfare system and thus being refered to as a socialist state by some, while not at all being that, makes the remark distasteful in my ear... Never the less, I agree that pure socialism is an ideology best left there. But look at the Scandinavian country which are social-liberal and say it´s a bad thing![]()
I understand.
A developed and cultured country like any of the scandinavian works very well with a moderate socialist way.
On the other hand look to my country, underdeveloped with a Populist/Socialist/Corrupt government and you will see hell.
They've said nothing about economics (except that there will be no fully-automated civilian economy), which are pretty fundamental to Vicky 2's POPs. I could see Stellaris using the basics of the POP system without being very Victorian.
Actually fascists were the real plague. No matter what you do , an average of 20% of your population will become fascists , even if you are running a perfect democracy who has just win ww1, which makes no sense. I hope that in stellaris people move towards more radicals ethos if there is an economic crisis , fail to archive wargoals, nationalism etc... instead of Vic 2 event driven system ( that should also be use, but be less powerful)Socialists were fine, they helped me pass health and education reforms.
Anarcho-Liberals, on the other hand, were a plague to be eradicated by any means necessary.
Actually fascists were the real plague. No matter what you do , an average of 20% of your population will become fascists , even if you are running a perfect democracy who has just win ww1, which makes no sense. I hope that in stellaris people move towards more radicals ethos if there is an economic crisis , fail to archive wargoals, nationalism etc... instead of Vic 2 event driven system ( that should also be use, but be less powerful)
I want my Space Monocle goddamnit!!!