So...pops, is this going to be like Vicky in Space (sorta kinda?)

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valergain

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That does seem to be the consensus.
 
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aitaituo

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They've said nothing about economics (except that there will be no fully-automated civilian economy), which are pretty fundamental to Vicky 2's POPs. I could see Stellaris using the basics of the POP system without being very Victorian.
 

Quaade

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think they use it to reflect opinion in order to portray factions and affiliation so that these can be represented meaningul, i.e not having a generic revolt but based upon the amount of POP followers so having 80 % faction rise up would make whining about overpowerful rebels a bad remark, since 80 % of your population should be a challenge to put down and should for most cases actually succed :)
 
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Quaade

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blasphemy!

No they said so in a DD ;-) might have interpreted the similarities to railroads... But they are still in and must be built in each province... ehm... System :p
 

Duvaleaton

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No they said so in a DD ;-) might have interpreted the similarities to railroads... But they are still in and must be built in each province... ehm... System :p
I think you may has misinterpreted, because hyperlanes at least in the beginning are a preexisting network of corridors you can use, you do not build them.
 
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Quaade

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That´s because I was thinking about warp, which requires building... But hyperlanes sounded more like railroad both in sound and sense ;-)
 

kreissig

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That´s because I was thinking about warp, which requires building... But hyperlanes sounded more like railroad both in sound and sense ;-)

Warp tech allows travel to any system (In a given range - improves with tech) with no building required. The drawback with Warp will be a costly and space-consuming warp drive, that must be added to each ship.
 

Quaade

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Some species have decided to sidestep this whole business of blasting through the void at ludicrous speed. They prefer to open up a temporary wormhole that a fleet may use to instantly travel to a distant system. These wormholes can only be generated by a Wormhole Station, a type of space station that can only be constructed on the outer edge of a system.

Warp tech allows travel to any system (In a given range - improves with tech) with no building required. The drawback with Warp will be a costly and space-consuming warp drive, that must be added to each ship.

When you had to be nitpicking, I´ve went ahead and found the DD and found it... Yes it´s true it´s not warp either, sry for not remembering correctly. But quoting the diary, a space station on the edge of a system does kinda sound like a building... So even though my concrete memory failed, it still remains so that a building or it´s similar is required
 

Safehold

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Ungrateful, ignorant, vagrants sitting on the Superior Entity's hyperlanes, will pay a price sooner or later.

As for building wormhole stations at the end and jumping across the galaxy, certainly that would fit the infrastructure concept of the railroad for economic, civilian, military, power projection.

Since Stellaris doesn't necessarily need a simulated economy (with aliens) as Victoria 2 did to make gameplay sense of the various pop promotions and demotions, they can go with a simplified system that still has a lot of player usage and feel to it. For example, occupying a planet may not merely require military prowess, but also indoctrination of the population or population replacement, in order to get a population with the same ethics as the mainstream. The pops would need a way to track that and respond to changes, since the same species can have different pops with different ethos, which respond differently to various game mechanics or events or player decisions. Given that Stellaris is still a Paradox game built upon generations of simulated systems, it can't be too simplistic, I would assess.
 
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Quaade

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Ungrateful, ignorant, vagrants sitting on the Superior Entity's hyperlanes, will pay a price sooner or later.

As for building wormhole stations at the end and jumping across the galaxy, certainly that would fit the infrastructure concept of the railroad for economic, civilian, military, power projection.

Since Stellaris doesn't necessarily need a simulated economy (with aliens) as Victoria 2 did to make gameplay sense of the various pop promotions and demotions, they can go with a simplified system that still has a lot of player usage and feel to it. For example, occupying a planet may not merely require military prowess, but also indoctrination of the population or population replacement, in order to get a population with the same ethics as the mainstream. The pops would need a way to track that and respond to changes, since the same species can have different pops with different ethos, which respond differently to various game mechanics or events or player decisions. Given that Stellaris is still a Paradox game built upon generations of simulated systems, it can't be too simplistic, I would assess.

Made a long list of suggestions to rebel-system using the POP in another post here, that goes along way between those lines. I´m however eager to see how they are to be managed, since this might also have an impact on their other games, by lending mechanics that could work well in other timeframes.
 

Safehold

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Made a long list of suggestions to rebel-system using the POP in another post here, that goes along way between those lines. I´m however eager to see how they are to be managed, since this might also have an impact on their other games, by lending mechanics that could work well in other timeframes.

It seems like they are more free with Stellaris, because while they have no historical guide, they also have no requirement to stick to some simulated historical arc or character or WWII or war mechanics. If they don't simulate it as WWII to make it feel like that, then people will notice that it isn't WWII in Hearts of Iron. But for stellaris, well the Japanese have always loved mixing fantasy with science fiction, so it's certainly do able to mix together a bunch of concepts and ideals. If they wanted to back port those mechanics back into their historical games... it might end up like the Aztec invasions.

Btw any link to the other post?
 
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How to stop Socialism spread in space?
 
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It seems like they are more free with Stellaris, because while they have no historical guide, they also have no requirement to stick to some simulated historical arc or character or WWII or war mechanics. If they don't simulate it as WWII to make it feel like that, then people will notice that it isn't WWII in Hearts of Iron. But for stellaris, well the Japanese have always loved mixing fantasy with science fiction, so it's certainly do able to mix together a bunch of concepts and ideals. If they wanted to back port those mechanics back into their historical games... it might end up like the Aztec invasions.

Btw any link to the other post?

Yes they are free to try and do whatever, within some restriction to sci-fi and their pragmatic approach (which they already stated). What I mean is, some mechanics are so universally adaptable, that they apply to other eras too. Like HOI4 naval system, wouldn´t mind seeing that in EU4 since it kinda make sense there too, making smaller naval battles more like "search and destroy" where as the larger, decisive battles with fleets more micro by blockading or direct warfare. That system would also mean that instead of sending fleet to "hunt pirates" which only lowers their efficiency and the casus belli, they could instead make it like hunting subs. Where you have a small fleet patroling regularly and have battles when they meet with a small chance of discovering originating nation, instead of a CB from start :)

Yup, post is below, my suggestions are the the third one and it´s a shit long list of suggestion partly refering to another list of suggestion I made long ago about access (or lack there of), crisis due to encroachment and how to react and be "hostile" without actually being at war. But since I don´t believe in just stating yes or no, especially to good ideas that could need a bit of flesh, and that when you explain and give it thoughts, the devs would have a much easier time implementing it if they deem it good and able to be in the games design.

https://forum.paradoxplaza.com/foru...laris-empire-management.890407/#post-20190810

How to stop Socialism spread in space?

You stop it by vacuum :-D Are the question serious or just a reference? :)