So no new provinces, but can we change existing ones?

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PurpulaPhoenixum53

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Nope. All of those changes would change the changelog (I believe?) which would mess with previous saves.
 
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macky527

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Nope. All of those changes would change the changelog (I believe?) which would mess with previous saves.
So adding tags, missions and cultures doesnt change the changelog but renaming (not even redrawing/repurposing) and changing trade goods does? I mean I get that redrawing provinces (ie. turning a wasteland into an actual province) and possibly changing areas would mess with the changelog, but ok
 
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Me_

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Nope. All of those changes would change the changelog (I believe?) which would mess with previous saves.
That's not true. Neither changing starting trade goods nor renaming breaks saves. I'm not sure about areas.

EDIT: wrong quote
 
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Korsjan Rīkis

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Oh thats useful! I will also attempt to change areas, redraw province borders, and turning wastelands into normal provinces to see what I can do
That's not true. Neither changing starting trade goods nor renaming breaks saves. I'm not sure about areas.
That's correct. They renamed one province in Canada in 1.32, because there were 2 provinces with the same name.

Either way, didn't 1.32 break the saves anyways? If so, the excuse about breaking the saves because of map changes is just silly.
 
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That's correct. They renamed one province in Canada in 1.32, because there were 2 provinces with the same name.

Either way, didn't 1.32 break the saves anyways? If so, the excuse about breaking the saves because of map changes is just silly.
Strictly speaking, even adding provinces does not necessarily break saves. It can result in oddities like the new provinces being assigned to random countries or being left empty.
I hope the real reason for locking map changes is that they are working on EU5 and want to use the same base map for final EU4 DLC and EU5 1.1.
 
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macky527

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Either way, didn't 1.32 break the saves anyways? If so, the excuse about breaking the saves because of map changes is just silly.
I think so, but the thing is idk what the devs would allow for suggestions. Because my next suggestion thread involves changing trade goods, repurposing wastelands as regular provinces, and changing areas.
 

macky527

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Strictly speaking, even adding provinces does not necessarily break saves. It can result in oddities like the new provinces being assigned to random countries or being left empty.
I hope the real reason for locking map changes is that they are working on EU5 and want to use the same base map for final EU4 DLC and EU5 1.1.
Oh. But arent they working on vic 3 still?
 

Korsjan Rīkis

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Strictly speaking, even adding provinces does not necessarily break saves. It can result in oddities like the new provinces being assigned to random countries or being left empty.
I hope the real reason for locking map changes is that they are working on EU5 and want to use the same base map for final EU4 DLC and EU5 1.1.
Yeah, it's most likely used as an excuse, because they don't want to spend too much resources on EUIV anymore. They just want to polish it like CK2 before they completely move on to EUV. Also, I think that EUV will most likely have a new generation map, like the one we can see for Victoria 3 and CK3.
Oh. But arent they working on vic 3 still?
Yes, but it's a different studio working on it.
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I think so, but the thing is idk what the devs would allow for suggestions. Because my next suggestion thread involves changing trade goods, repurposing wastelands as regular provinces, and changing areas.
Well, it's not like you're forbidden to make any kind of map suggestions, just go for it. Maybe they can use something for EUV, if they can't add it to EUIV.
Changing trade goods, even making new ones, surely shouldn't be a problem. It shouldn't affect the performance. After all, they changed the terrain for some Somalian provinces in 1.32. So that kind of map changes and even province swapping should be fine, I think.
 
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Well, it's not like you're forbidden to make any kind of map suggestions, just go for it. Maybe they can use something for EUV, if they can't add it to EUIV.
Changing trade goods, even making new ones, surely shouldn't be a problem. It shouldn't affect the performance. After all, they changed the terrain for some Somalian provinces in 1.32. So that kind of map changes and even province swapping should be fine, I think.
okay, will keep this in mind
 

Haunter52300

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I feel like Gaza or province 364 is far too large, I would divide half if it between provinces 365 (Sinai), 2315 (As-Suways) and 4316 (Sharqua). Like that you could make a better egypt or beta-israel
 
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