• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Corto2London

Recruit
2 Badges
Jun 24, 2017
2
0
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
So so many complaints from everywhere, crying for slowing down game, increasing deployment phase, modifying factions' balance...
I guess this game is a real time wargame, strategic and tactical game, hence difficult and deep game. I don't understand how guys imagine they will play 2 times against AI, rush on multi and win. Instead of crying for modifications, better to play, play and play, only way to progress.
My opinion...
 

LegioX

Second Lieutenant
May 2, 2017
189
0
So so many complaints from everywhere, crying for slowing down game, increasing deployment phase, modifying factions' balance...
I guess this game is a real time wargame, strategic and tactical game, hence difficult and deep game. I don't understand how guys imagine they will play 2 times against AI, rush on multi and win. Instead of crying for modifications, better to play, play and play, only way to progress.
My opinion...

Well.....players should not be able to hit the "start game" button right away. I think its annoying when i have to rush to get units out when trying to figure out what i wanna do.
 

Corto2London

Recruit
2 Badges
Jun 24, 2017
2
0
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
@Villis
I perfectly understand that, what I don't, it's people complaining all the time and asking for smoothening difficulties of the game.
It's like I start playing chess, but ask to decrease the capacities of queen because too powerful, to change movements of knights because too complicated..... Nonsense.
 

Kampfkekskrieger

First Lieutenant
Mar 1, 2017
244
0
I dont know a better way of a tutorial for this game than what is ingame. Otherwise I would already have made a guide for SDN44.
But covering the units or tactics is not useful at this point, when the people dont even fully get even a few divisions to work, before they surrender.
They need a certain own wish to be good at this game, but then the rest works. And this is a game that introducts over time. Its designed to be played over a larger time period, not play it 2 hours and then unfund it again, or playing it 50 hours and then its played through. Instead, you play it over years, but not every day 4-8 hours, I think that does not work over a longer time (more than some months).

I think the people are not happy about playing it a few hours and then having to admit, that they did not, unlike they expected, have it learned fully, seen everything, and can judge what they have here. I think that is a good sentence. Strategy comes from the long hand, unlike an ego shooter. I see the strategy genre developes in a longer, slower period, but also stronger.

I can even see my 20 years old games develope today. I play them still. I never had thought.
They are not worse than newer games. I never had thought. They stand on eye-to-eye to modern strategy games.

But its difficult to show somebody how he shall play this game, because he shall not follow your instructions too strictly, but invent his own. From themselves, they dont understand that they are the smith and the game is the anvil, not they being part of a already prepared game (they just need to follow). Leadership is a very big power.

Unlike in other games, balance is not that vital, no matter how it is, because you can adapt your people a lot with just standard commanding work to completely trick out any balance system, if the relations are not 1:1000 or so.

1:2 or 1:3 you can easily compensate. (Every game is different).
 

Nebelwerfer 42

Second Lieutenant
3 Badges
May 25, 2017
164
0
  • Steel Division: Normandy 44
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44 -  Back to Hell
I dont know a better way of a tutorial for this game than what is ingame. Otherwise I would already have made a guide for SDN44.
But covering the units or tactics is not useful at this point, when the people dont even fully get even a few divisions to work, before they surrender.
They need a certain own wish to be good at this game, but then the rest works. And this is a game that introducts over time. Its designed to be played over a larger time period, not play it 2 hours and then unfund it again, or playing it 50 hours and then its played through. Instead, you play it over years, but not every day 4-8 hours, I think that does not work over a longer time (more than some months).

I think the people are not happy about playing it a few hours and then having to admit, that they did not, unlike they expected, have it learned fully, seen everything, and can judge what they have here. I think that is a good sentence. Strategy comes from the long hand, unlike an ego shooter. I see the strategy genre developes in a longer, slower period, but also stronger.

I can even see my 20 years old games develope today. I play them still. I never had thought.
They are not worse than newer games. I never had thought. They stand on eye-to-eye to modern strategy games.

But its difficult to show somebody how he shall play this game, because he shall not follow your instructions too strictly, but invent his own. From themselves, they dont understand that they are the smith and the game is the anvil, not they being part of a already prepared game (they just need to follow). Leadership is a very big power.

Unlike in other games, balance is not that vital, no matter how it is, because you can adapt your people a lot with just standard commanding work to completely trick out any balance system, if the relations are not 1:1000 or so.

1:2 or 1:3 you can easily compensate. (Every game is different).

It's not about implementing a better tutorial or guides or anything of the sort, it's about implementing a system which matches players up on the basis of skill level. This game has a mountain of a skill curve and when new players enter they are repeatedly crushed by seasoned veterans, the vast majority of those newer players are of course not going to buckle down and accept the beatings and put in effort to get better, they're going to leave. Pretty much every successful game today with a large online playerbase has an intuitive ranked system that allows similar skill level players to compete against each other, it garnishes the most fun and encourages people to get better and move up the ladder. I'm a medium skill player, I don't want to spend my matches crushing players who don't even comprehend how to use the move fast command, and I don't want to get crushed by vets with hundreds of games who starcraft blob with 3 FSJ. The result is that the game dwindles off into a tiny playerbase that appreciates the niche aura of this game and accepts all the team stacking and horrendous matchmaking that comes with it.

I saw a user the other day trying to explain in depth why this game never had enough players to accommodate a skill based matchmaking system by comparing with World of Tanks and how many players (around 10,000 average) it needed to get before its matchmaking system finally worked. This is simply a terrible comparison, World of Tanks has to match up 30 players for every match against each other, accounting for five different classes of tanks (each class can only occupy a certain share of the total players in a match), and for ten different tiers of tanks that can only match up on a +2/-2 spread. This is FAR more complex than what would ever be needed for this game. We are only matching up 2-8 players against each other, there's no need to account for different division types or any arbitrary notion of tiers. Even a simple matching up of bronze, silver, and gold level players would go a long way towards making this game much more enjoyable and competitive.
 

DuroSVK

Captain
On Probation
27 Badges
Apr 18, 2015
472
497
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • March of the Eagles
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Victoria 2
  • Hearts of Iron III Collection
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
It's not about implementing a better tutorial or guides or anything of the sort, it's about implementing a system which matches players up on the basis of skill level. This game has a mountain of a skill curve and when new players enter they are repeatedly crushed by seasoned veterans, the vast majority of those newer players are of course not going to buckle down and accept the beatings and put in effort to get better, they're going to leave. Pretty much every successful game today with a large online playerbase has an intuitive ranked system that allows similar skill level players to compete against each other, it garnishes the most fun and encourages people to get better and move up the ladder. I'm a medium skill player, I don't want to spend my matches crushing players who don't even comprehend how to use the move fast command, and I don't want to get crushed by vets with hundreds of games who starcraft blob with 3 FSJ. The result is that the game dwindles off into a tiny playerbase that appreciates the niche aura of this game and accepts all the team stacking and horrendous matchmaking that comes with it.

I saw a user the other day trying to explain in depth why this game never had enough players to accommodate a skill based matchmaking system by comparing with World of Tanks and how many players (around 10,000 average) it needed to get before its matchmaking system finally worked. This is simply a terrible comparison, World of Tanks has to match up 30 players for every match against each other, accounting for five different classes of tanks (each class can only occupy a certain share of the total players in a match), and for ten different tiers of tanks that can only match up on a +2/-2 spread. This is FAR more complex than what would ever be needed for this game. We are only matching up 2-8 players against each other, there's no need to account for different division types or any arbitrary notion of tiers. Even a simple matching up of bronze, silver, and gold level players would go a long way towards making this game much more enjoyable and competitive.
This game already has a matching system which couples players with closest stats against each other.
The problem is that if only 2 players are searching at the same time there isn´t many choices else than match those two players no matter what is the difference in their skill level.
 

Kampfkekskrieger

First Lieutenant
Mar 1, 2017
244
0
people who can ride a bike, dont need training wheels.
Its not that difficult to match up with each other.

Its also not that winning games has something to do with hurting each other. The raw language has nothing to do with the game.
If you dont include training wheels (== a matchmaker) you just give the responisbility to the people.
Therefore, your game becomes cheaper. This can be an advantage for that people! Less have to buy it to make it available.
If they want get helped, they instead need to invest into more people who buy the game with the matchmaker, so in the one or the other way you must collect the same energy to fill a game with life.

If you invest 50% of your budget into a matchmaker, and another 30% into advertising, there is less left for the quality of the actual game. So you have a game that is easy to play, but its content is less useful for the people.
So the people who pay 100% for 20% content will loose, the developer and the marketing think tank will win.

I rather take a game of much quality and take a bit more care to find the right match, but my advantage is that I dont get so much rubbish into my brain If I play that game.

The people themselves must decide if they want quality, and do something for it, of if they want slaughter themselves for nothing, while other parts of the world become richer. (Edit: on their back literally)

The price, you have to pay for silliness can never be high enough it seems.
But the days where silliness seems to be an advantage are over.
The people who took the useless game (instead of an ordinary strategy game with a certain use) will pay a very high price for their decision.
The people who drop from Steel division will soon run against a wall with their lie.

The only question is, if some of us are willing to help their friends from a very rude life they are acting/playing for.
If you get a present, but you are not thankful for that, you will get no more present the next time.
On the longer sight, there is nobody who can gift you everything forever.
 
Last edited:

Solty

Sergeant
Mar 3, 2017
50
0
Biggest issue for me are dissynchronisations and match settings. These settings allow too much customisation and people do not want to play outside their own doctrine. Secondly high income settings are disrupting balance. I have played on a server where there was high income and it made everyone on the German side take Windhund and were able to make a major tank push during first minutes and 101st had nearly no means to defend itself.

Those are my issues with the game.
 

LegioX

Second Lieutenant
May 2, 2017
189
0
StarCraft 2 had the best matchmaking system. You advance through the leagues ie: bronze/silver/ etc...etc... you knew once you graduated to another league the competition would get harder.
 

Kampfkekskrieger

First Lieutenant
Mar 1, 2017
244
0
matchmakers seem to be very expensive. there are SO MANY games without a proper lobby(looks wonderful and you can select it in the main menu, but you get never connected and you are lost if you want to change this) or a proper matchmaker, which is the only reason, old games and even 2 months old games dont get played as intended, so dont tell me matchmaker was cheap!

I would program it in 5 minutes, but somehow, thats the last thing they think about all of them, and even if you touch it onto their nose, it seems that eugen is just the last man standing of those, who all failed to give the people the server code to just set up a new online lobby on ANY cheap server if some 5 guys want to play that game damned is that SO difficult to understand? to keep your game alive? to allow it to be developed if there are fans?... they cut their own leg they are sitting on... nothing against eugens and those devs, but there is a deep rage in me against all who have denied to do this easiest things, so 50% is already a state of mercy. Onderstuud?
 

iamthatiam

Second Lieutenant
1 Badges
Apr 26, 2017
151
0
  • Steel Division: Normand 44 Sign-up
Personally I think having too many options is the main problem. They shouldn't have added destruction mode because the game was never designed for that. The problem with Eugen is they try to please everyone and end up pleasing no one. Act of Aggression is a good case in point. Rather than continue development on their original vision, making a unique game with three resources and helping people understand how to play, they decide to create a "Reboot" edition with dumbed down resources. The end result was failure. Now we have another game which was designed for one purpose but being played otherwise (10v10 destruction). The phase system and frontline is pointless in these 10v10 destruction matches.
 

Kampfkekskrieger

First Lieutenant
Mar 1, 2017
244
0
this is not the end of the world. the generation changes now, now we take the lead, and now we ask for a proper act of aggression*, and let them pay, who stood in the way (only ask to pay... peaceful!). That is everybody else than eugen system. If they were too slow, they need reinforcement. France where are you? There are willing people enough. they are just not united. You need allies, if you are too slow. France should know how to ally. They need to cooperate if they dont want to loose their face in front of the world and hence they should help eugen systems.

Many options is not the problem, they just have empty towns everywhere like detroit, they conquered the world and forgot to populate them. Now they power down. They would need theese men to stay strong. Populated games and towns and game modes are not that difficult to archieve. They would even obey.
Luckily we have a game developer who conscrips new leaders.... maybe they know how to populate games :p

* Act of aggression WITH 3 ressources AND permastealth :)
 
Last edited:

xXSunSlayerXx

Captain
68 Badges
May 16, 2016
354
38
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II
  • The Showdown Effect
  • Magicka
  • Leviathan: Warships
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Dungeonland
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Steel Division: Normandy 44
  • Steel Division: Normand 44 Sign-up
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Teleglitch: Die More Edition
  • Crusader Kings III
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines Industries
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Conclave
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense