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unmerged(17791)

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I just came back from another attempt at getting interested in a HoI2 game, but quicky realized it just wasn't as 'fun' as playing Victoria. But, one thing HoI2 does have, is a pretty dynamic weather system, which will effect ground conditions & attrition (freezing, muddy, etc). Frankly it almost seems like the developers sat down and based the whole game on making it a big challenge for Germany to go deep into Russia (which is noticably over-sized, on the map), struggling with logistics, partisans, and... weather - in a pretty big way.

Coming back to Victoria again, I thought I'd go for another fun, dominating Russia game, taking advantage of all those things that work for the USSR in WWII. But then it occurred to me, there's not really any weather in Victoria. OK, no sweat. But at least have some freakin' freezing effects in certain places. Granted, I've seen this 'bad climate' modifier, but I think that's really just related to the life sustainability of the province... it has nothing to do with seasonality.

So, assume I'm Napoleon, or Bismarck, and have a 2-million-man army of cavalry, and want to 'blitz' Russia... TRUE OR FALSE:

It makes no difference what time of year you invade Russia. Might as well just 'go for it' in December. Why not...


Anyway, on the terrain map I see this real thin layer of frost on the very northern-most provinces... the ones that are 'frozen' all year 'round basically. But that's really just a type of topography, for a very select few areas, way up north. Permafrost, I guess.

Whatever. It just sucks that when you play as Russia in this game, Gen. Winter is taking a permanent vacation. Unless I'm missing something...
 

OHgamer

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Not missing anything. Weather is not modeled in this game. Would be yet another massive data set that would change day by day for each and every land province.

For the average home computer of 2003, adding that additional data load to what already exists probably would have blown out the min reqs of the game on release (450 Mhz, 128 MB RAM)

Computers today in 2008, probably no problem handling it. So who knows what the future might bring.
 

Draigh

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The future, as in... Vicky 2? :D
 

unddu

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A game combining HOI strategy with a hopefully tweaked upgraded and expanded Ricky ecomic model!

That would be awesome. Ranging from 1875 to 1960 or somesuch, great stuff (potentially).
 

unmerged(76730)

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unddu said:
A game combining HOI strategy with a hopefully tweaked upgraded and expanded Ricky ecomic model!

That would be awesome. Ranging from 1875 to 1960 or somesuch, great stuff (potentially).
1700 [e.g. challange to prevent partition of Poland between 1772-1795] to 1965 [to cover both Cuban Missile Crisis and Sino-Indian war of 1962] and weather, and supply model, and much better naval combat system... and better interface. I know I dreaming :D

It cant be like now when units in the middle of Sahara or Himalayas remains in supply forever, not to mention permanently encircled units or bad weather effects in combat and economy... (e.g. Turnip Year in Germany/Austria I belive it was 1916 .. or 1917 need to check that).
 

unmerged(17791)

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Just don't have aircraft units, that fly around aimlessly and refuse to do what you want them to - like HoI2 does.

"Dammit!! The battle is in the OTHER province!! Go THERE!! And WHY are you constantly attacking that province with the 5-level AA, with a dug-in infantry unit with AA brigade, when I want you to attack the guys who are retreating on the open plains!!! Idiots!!!" :mad:

Also, the whole "AI aircraft having unlimited range" kinda ruins it for me. You literally cannot put the Bismarck in a port where it can't be bombed. I even coup'd Sweden. Way up there in Lulea... no, what's this?? A british naval bomber stopping by to make a visit. SO conventient.

No they didn't have a carrier off the coast of Norway. It came from Britain... I saw it's flight path. HOW did they know it was up there, anyway?? It's called 'AI omniscience'... another game-ruining HoI2 feature.

I say the aircraft actually make HoI2 worse than if they weren't even in it. I'm refreshed to come back to Victoria, where nothing even flies around at all... especially not like a JACKASS. :rolleyes:
 

Emp_Palpatine

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Weather province by province; day by day is way to much for me... But winter, Victoria should have! Perhaps some states could be set to be subject to winter weather?
 

orimazd

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Emp_Palpatine said:
Weather province by province; day by day is way to much for me... But winter, Victoria should have! Perhaps some states could be set to be subject to winter weather?
I think it would actually break my computer. HOI2 runs winter and everything else except phantom navies well on it but that's because its a lot simpler.
 

Emp_Palpatine

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I'm just thinking about a winter-system à la EU2: States/provinces that are prone to be cold/snowy/whatver in winters, and thus affecting military operations (attrition) there. Not some weather engine like HoI2, that I would think a little bit overpowered for the sake of realism and playability.
 

Emp_Palpatine

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But the fact is it does not change according to seasons, let alone prevent or heavily have a role on military operations.
 

unmerged(8915)

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Emp_Palpatine said:
I'm just thinking about a winter-system à la EU2: States/provinces that are prone to be cold/snowy/whatver in winters, and thus affecting military operations (attrition) there. Not some weather engine like HoI2, that I would think a little bit overpowered for the sake of realism and playability.

yes. even eu1 had weather