Do I know that? 1.1 hasn't been out that long.
The patchnotes didnt include a single line that mentioned that significant improvements had been made. There was litereraly 0 advertisment that would suggest something in that direction was attempted in 1.1. Pdx normaly does mention when they improve performence or AI in a significant way.
Also you did ask specifically about 1.1 and the AI. Yet this problem exists since Day 1 of this release. You surely have noticed the bad AI before this patch.
But saying "The AI is bad" is not the same thing as saying "The AI suffers from an inability to build resource buildings" or "The AI spends too much money on wars it loses, so it can't fund economic development" or "The AI doesn't see demand in other markets, so it doesn't know to build more resource buildings" or "The AI is fine, but human players starve the AI of funds accidentally through their actions" or "There is a structural problem in the late game economy that causes a deflationary spiral that only the largest economy (which will be the player) can deal with" or "The AI fails to utilize PMs well" or "There simply aren't enough resources in the game at all."
You asked us whether we also encounter a huge lack of resources, because you wanted to find out where this problem came from.
My answer is that the building AI is not even remotly working correctly. (AI bad) If you want a more detailed answer for why that might be:
-Efficent pms are not selected because AI uses the prediction tool. This tool however ist often wrong. Rule number 1 of PDX UI: DONT BELIEVE IT.
-Ai builds constuctions sectors but isnt using them. Just do an oberserver game and watch 1k construction sectors in the UK not be used. Why does this happen? Maybe because the Ai is shit with budgets. I wounldnt be suprised to learn that it cant handle the balance swings from using up the investmentpool and suddendly having to pay for constuction.
Are there other reasons for why you might have encountered this problem?
Maybe. But i dont see how you will find them when the building AI is this shit. Thats why we are suggesting to use Aroai. You wont see a industrialized world unless you use this or play MP with 40 Players. If you encounter Resource problems at that point, then you know theres not enough resources.
But at the end of the day: How are we supposed to give you an answer to why the ai isnt building stuff: We arent programmers who coded the AI. We can only make assumptions and statements about its competancy. Thats why the only answer you got from me so far has been that AI is shit and you might rather wanna use a mod, since we cant fix it, besides using this mod.
(As no one seems to be saying that there simply aren't enough resources in general.)
Depends on the SoL one wants to achieve and the population you want to support. There is a finite amount of resources ingame (duh) and if you efficently mine/plant them and use them to feed the needs of your pops you will be able to do that for X amount of Millions at X SoL. Just alone the picture from my Japan comment includes 500Mio people living at easily over 20 SoL. For many of them its even way higher. (Just a SoL of 34.8 means they have a demand thats 4 times higher then that of pops at SoL 20.)
So there are probably enough resources for a SoL of 20 for the world population. But not for 30. So whether this constitues a lack of resources is up to everyones taste. My taste would be: There is a lack.
So, I'm not just looking for the basic "AI bad" kind of explanation. I would like to know more (if there is anything more to know).
So you can see that there are enough resources to support your 400Mio Germany. There is no in game mechanic that makes the Ai not build up stuff besides its own competancy. So there is not anything more to know.
Now, one thing I was considering in that game was maximizing benefits for the elderly (reducing workforce ratio) and then stripping women of their rights (further reducing workforce ratio) and seeing if I could then afford to radically restructure the labor economy and maybe re-imagine how I cater to POP demands with lower workforce ratio and higher dependent income. :shrugs:
That can help with your lack of resources. Making your pops effectily poorer to reduce their SoL. and there for your resource needs for X amount of people. But you could also simply not conquor 5x 20Mio Pop states from China to get access to a lvl 60(?) coal mine in Shanxi. You literally caused more demand in coal from this conquest then you got out of it.