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killerbee256

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We need playable Pope, and Papal politics. That might be too controversial, though.

A Pope that doesn't do too much except rule about consanguinity might be all we can expect.

If fatwa and castration causes performance problems, do we truly want a vigorous Papacy over all of Catholicism?
I don't think so, the pope is playable in eu4 after all.
No Map expansion at all. That has been confirmed.
It's something both they and some of us wanted. Also confirmed.
Where is this confirmed? I went through the great Groogy's recent posts, and he has said no such thing.
 
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SaphireSeas

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Where is this confirmed? I went through the great Groogy's recent posts, and he has said no such thing.
I know I saw it somewhere, but I'm not sure It was Groogy.
I don't think so, the pope is playable in eu4 after all.
A while ago, Groogy did say we wouldn't see theocracies any time soon. So it may be, but I would say it was unlikely.
 

kurthakon

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I know I saw it somewhere, but I'm not sure It was Groogy.
It was Birken who confirmed that it wouldn't be a map expansion. Hopefully, we will get something largish since the '3 DLC'-plan appear to be cut.

I can't say what we're working on yet as we haven't announced anything, but we ARE working on an expansion and it will NOT expand the map.
 
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SaphireSeas

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If it's not china and it's big the only thing I can think of is Justinian and the raise of Islam.
I'm thinking it'll be a General improvement expansion like SoA. Adding cadet branches, (possibly inland republics), and rework other issues, possibly naval improvement, focus more on the later end of the game, etc.
This is because I'm still not sure the Nomad mechanic can quite show the Migrations of the time. But I've been wrong before.
Magnus(Birken) also said it was something people wanted. Therefore I suspect it isn't a backward extension, as very few people have asked for that, and many more have complained about the Charlemagne start date.
 
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General Karthos

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Thank God. Only people who want to see this game's performance totally and utterly destroyed want China in CK2.

Even with the recent performance enhancements CK2 BARELY runs acceptably on my system through a whole game, and it slows way down a century or so in.
 
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General Karthos

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If it's not china and it's big the only thing I can think of is Justinian and the rise of Islam.

It won't be this. ANOTHER timeline expansion serves little purpose, and we've already got the early middle ages covered. Plus it's been said already by the devs (at least a million times) that they have no intention of going back to Roman times. I'd be willing to bet on an event-driven expansion like Way of Life, except that I'm betting it won't be. I really hope it's not a map expansion, and I really hope it's not a timeline extension. I know people have been clamoring for improvement in cultures and for improvement in the way realms are managed, and I rather imagine it may be one of those. The other possibility is that it will include naval combat (not needed or even good, IMO) and/or improvements in the management/control of land combat.
 
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I am hoping for some HRE love or actual cadets branches.
 
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Xinkc

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I can see the next patch/expansion being about Cadet branches, inland republics (a The Republic upgrade like how the EU4 team is updating their random New World generator), factions getting their teeth back, blob deteriorating events or an EU4 style disaster system to do it, and numerous small additions like new traits and education events.
 
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needleninja

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No, you're ALL wrong it's going to be another DLC like Inca, "What if dinosaurs weren't all extinct and attacked Europe"
Start date is 888.
I got this from my Ouija board.
 
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SacredDatura

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I can see the next patch/expansion being about Cadet branches, inland republics (a The Republic upgrade like how the EU4 team is updating their random New World generator), factions getting their teeth back, blob deteriorating events or an EU4 style disaster system to do it, and numerous small additions like new traits and education events.
Cadet dynasties aside, I would love to see a more fleshed-out faction system. But really I'm in favour of any DLC that expands on and improves existing mechanics.

Someone else suggested late-game DLC, which I would personally love but sounds unlikely, since the vast majority of people apparently play the earliest start dates.
 
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loup99

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My usual list (note that China is included for the future):

What I would like in future patches/DLC:s:
  • Cadet Branches- more realistic and more family as well as dynastic interactions
  • Lategame- renaissance stuff, canons, tech etc (and perhaps a timeline extension towards 1492, if adequately modelled)
  • Inland republics- more trade, trade goods and some way of interacting and trading different resources
  • Naval Combat- flavour for the sea and trade, but properly balanced
  • Guelphs and Ghibellines- dynastic feuds, more flavour and interaction, HRE and pope conflict, more balance in Europe, religious flavour, monasteries and saints
  • West Africa- flavour and map changes
  • Tributes- more stuff for tribals, steppe and parts of the map that have not received attention (would need a look at China though)
What would be good for a future game/final extension:
  • China and rest of the map to have a sort of complete Euroasia and complete map (no Americas, but Greenland would be fine) (more detailed thoughts)
What I would not like:
  • Theocracies - not dynastical at all (would be great if they could receive some flavour though, without being playable)
  • Americas- irrelevant
  • Further early timeline extension- the Dark Ages deserve their own game, I'm helping out with WtWSMS and I have realised how broad the game would be with this
  • Fantasy- SI was nice once or twice, but for me that is enough!
I would appreciate although not essential:
  • Slavic facepacks (more and diversity)
  • Finnic facepacks
There was a thread similar to this one not too long ago. As I had said in that thread I would honestly put my money on something minor, probably event driven like a SoA or WoL. Specifically I would say Myths and Legends, a non-Christian SoA, or maybe something for the late game since we know it isn't going to expand the map. Come Christmas or so I'd put my money on something big like China.
Not minor, Johan has said that there won't be any minor WoL-kind of DLC due to them selling badly.
 
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LFA

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Myth and legends sounds good to me, but we had WoL recently which already was heavilty RP focused.
I'd like to see cadet branches and new dynasty-oriented mechanics, that'd be really cool.
Other than that, personally I'm not interested at all in playing theoracies or inland republics, and even less so in paying for it.
I don't want China either because i don't think it could ever fit in the game considering the time period and gameplay of CK2.
So what else does it leaves ? Maybe a revamped vassal experience, whith new decisions, possibility and more autonomy and importance for vassals, or fleshing out the battle aspect of war, introducing a new demographic aspect of the game, and trading mechanics, both the latters being quite unlikely.
No other ideas.

edit: Also perhaps some more culture and religion flavor, I could see that going REALLY well with myths and legends. That would definitely be awesomesauce !
 
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Nameless_Ensign

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Even with the recent performance enhancements CK2 BARELY runs acceptably on my system through a whole game, and it slows way down a century or so in.

I've never actually finished a game since Old Gods, my game slows down way too much by the 13th century.

I still want heresies and other religions expanded (Messalians and Yazidi get mentioned a lot), maybe they can work that and Cadet branches into it? Strong DLC that gives us what we've been asking for. Maybe they'll even remove the Intrigue and Seduction foci.

I don't honestly think we need Naval Combat, it'd just be a contest of whoever has the most coastline or Greek Culture for their inevitable naval superiority.
 
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Thread DLC
- Create your own thread on the forum and discuss possible future DLCs
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And much more !

Only 2.99$ or your regional equivalent.
 
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  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • PDXCon 2017 Awards Winner
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I think the thing that many people forget when it comes to DLC speculation is that they tend to have a theme -- something that is a large feature and sexy enough to be a selling point. It's not impossible they might forgo that ("Way of Life" certainly had a pretty weak theme, so who knows?), but that does seem to be the trend...and it's an understandable one. Paradox would, after all, be putting out something that's attempting to reach a larger audience than the inhabitants of this forum. I know we tend to run on the belief that we, the few, the hardcore, are the only fans that do or should matter when it comes to CK2, but that's just not true. ;)

I'm not big on the idea of expanding the map further, myself, but I have to admit that "China!" makes for a much sexier DLC theme than, say, "cadet dynasties!" Cadets are something we might get as a minor feature in a DLC, especially if it otherwise fits the theme. And both of those are way sexier than "bug-fixing DLC!"

Personally I'm holding out hope for an Empire DLC that deals with late-game realm management, or maybe something centered on Russia or the Holy Roman Empire (though the latter really missed its chance in LoR). Regardless, my impression is that, when Paradox makes veiled hints and suggests that what they're working on is "something the fans have always wanted and are really excited about", that doesn't really tend to help with guessing their intention...like, at all.
 
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