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zeress

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@zeress: Really, as long as it's a fun game for enough people that buy it, it all works out. Many other developers will and have balked at having even the complexity of CK2 or EU4 in their games.

Yup. I'll be honest, I'm at least partially happy to have stuff to work on to expand upon, regardless how much/little depth they have. As long as its' mod-able, it's fine. At least PDS gives us the ability to tweak it to our liking, instead of either not caring or even putting up barriers like other companies.

Not going to argue with that. I sincerely hope that due to the nature of the DLC, and the large blobs that exist, there will be a redoing of Empire level mechanics/decisions/events. Frankly, I would be astonished if this DLC doesn't include that if nothing else.

Jaded me says don't hold your breath, but really all we can do is wait and see what they do.
 

killerbee256

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"with all due respect" and then a personal and uncalled for attack on his work? yeah... what a wonderful argument.
Perhaps I went to far, but the point we've seen what people mean when they cry out for more depth in mods. And that depth amounts to many restrictions upon the player and unnecessarily taking control of many elements away from the player. That type of game only appeals to a small minority.
 

Thure

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Thanks for giving me something a little more substantial to chew on, and I apologize I promise I wasn't trying to willfully misunderstand you. Fibonacci, and the fall of Cordoba, are both from the 13th century, we're really not advancing this to the early middle ages at all. On trade - it's always powerful, but that book keeping and methods of financing trade were revolutionized with the reintroduction of classical texts during this time period is what I'm getting at. I'll look into those population figures, but clearly the plague is on its way later in the game largely because of a shift to more urban life in Renaissance period, and the plague is going to kill so many people because of the infrastructure that doesn't yet exist in these urban centers.

As a semantic reminder of my original point - the midpoint of the game is 1160. Fibonacci is still another 40 years away. My point was that the majority of the game takes place in the Dark Ages.

I also added the informations that Euclid's Elements were translated into latin around 1120. And book keeping was used in the middle ages too (not the early middle ages). The Early Middle Ages I would accept as dark ages. But nit the middle ages after 1100/1200. For me the maintime of the game is still 1066-1453. And the abacus was likely used the whole middle ages.
 

SBolshevik

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What Germanic ones? I'm pretty sure all the Saxons who will be pagan are getting the Norse religion.
ohgodno
That is so wrong on so many levels.
It's just about as bad as the Suomenusko blob.
 

Lord Finnish

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What we need is more late game focus and not early game. I hope this dlc will bring some reasons to continue to play after 200 years. I wonder how many people finished the game from the TOG startdate to the end without mods or using cheats.
I did, once. Though I did mod so much as to give Roman culture a retinue unit. But other than that all vanilla.
 

unmerged(187365)

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What Germanic ones? I'm pretty sure all the Saxons who will be pagan are getting the Norse religion.

That would really, really be lazy of paradox. I'd much rather get a flavorless Saxon religion with no real features aside from a yearly festival. You know, like the other pagan religions.

The Norse tooltip even says it's the Germanic religion native to Scandinavia.
 

User29

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That would really, really be lazy of paradox. I'd much rather get a flavorless Saxon religion with no real features aside from a yearly festival. You know, like the other pagan religions.

The Norse tooltip even says it's the Germanic religion native to Scandinavia.

Saxons are definitely gonna be Norse... One of the holy sites is even in Saxon territory. lol.
 

Verhalthur

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ohgodno
That is so wrong on so many levels.
It's just about as bad as the Suomenusko blob.

There's some inconsistency there anyway. German pagans (in the Duchy of Saxony history, I think) have generic paganism, where Dutch pagans (in the Kingdom of Frisia history) have Norse. I think they might not have noticed it and just left it.
 

killerbee256

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What Germanic ones? I'm pretty sure all the Saxons who will be pagan are getting the Norse religion.
Maybe it would be better if they split off Germanic in to it's own category the way christian is. That way we could have different branches of Germanic paganism in game without them being heresies of each other.
 

Puritan

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If it's really Charlemange, wouldn't it depend heavily on Old Gods to unlock Pagans? Having one DLC depend on another is a big no-no.
 

LFA

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Oh goodness, it seems this is legit, well I hope the new bookmark is just A feature, not THE feature, as every one else I suppose.
Boy I love CK so much, this better not make the game any easier that it has already become.
 

Jacob Braughton

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I also added the informations that Euclid's Elements were translated into latin around 1120. And book keeping was used in the middle ages too (not the early middle ages). The Early Middle Ages I would accept as dark ages. But nit the middle ages after 1100/1200. For me the maintime of the game is still 1066-1453. And the abacus was likely used the whole middle ages.

Can't exclude the 867 start-time unfortunately, as the original suggestion was to add an earlier time period which stretches into the dark ages, but I get that most people are debating my assertion that the majority of the game takes place in the dark ages, rather than the point I was initially responding to.

Edit: sorry didn't get to the rest of your post - Book keeping was used, and has been used by people wherever they made notches on sticks to keep track of sheep, but was revolutionized by arabic numerals (specifically the placeholder 0), the recovery of texts on Roman law with regard to trade, and finally algebra - which existed or was hinted at since ancient times, but hadn't been formalized quite yet.
 
Last edited:

zeress

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Oh goodness, it seems this is legit, well I hope the new bookmark is just A feature, not THE feature, as every one else I suppose.
Boy I love CK so much, this better not make the game any easier that it has already become.

It wasn't for the Old Gods, despite it being a bigger time jump. I'd say not to be worried about that one personally
 

SBolshevik

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Maybe it would be better if they split off Germanic in to it's own category the way christian is. That way we could have different branches of Germanic paganism in game without them being heresies of each other.
We really should have that for *every paganism*.
Especially Uralic peoples, where there should be several religions.
 

Super-Soviet

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I think the "Beginning of the Viking Age" hints that the super-conquest abilities of the Norse will only be unlocked after a certain date/set of circumstances.
 

Thure

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I think the "Beginning of the Viking Age" hints that the super-conquest abilities of the Norse will only be unlocked after a certain date/set of circumstances.

Yep. MOst likely the event we see in one of the screens. Nice,.
 

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Well if its trully 769 then that means a whole heaping helping of new Christian (Mainly Catholic) heresies! Adoptionist, Arianism, Donatism, Pelagianism, and who knows what else. Finally the Catholic Blob of doom can be shrunk down a bit and give at least Spain and Albion a chance at having something other than the Pope to lord over them.
 

LumberKing

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Dec 16, 2013
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Well if its trully 769 then that means a whole heaping helping of new Christian (Mainly Catholic) heresies! Adoptionist, Arianism, Donatism, Pelagianism, and who knows what else. Finally the Catholic Blob of doom can be shrunk down a bit and give at least Spain and Albion a chance at having something other than the Pope to lord over them.

Aren't those dead at that point? I guess I better get back into reading...