So is the Warp like warp drives? (a W40K question)

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Carmilla

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There is only one astronomicon, which was made by the Emperor himself and requires a godlike psyker plus the sacrifice of thousands of other psykers daily. What's more, it's a beacon. You don't have to go to Holy Terra and back every time you want to get somewhere.
Sort of like a lighthouse no?
 

Zaku

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In 40K, going through the Warp is actually quite fast - certainly faster than the Tau who can only skim the Warp, but it is slower than the Webway.

The inertia drives were retconned away. Now they use the dolmen gates which basically tears an entry and an exit point out of the webway and they use that for the travel.

In 40K, going through the Warp is actually quite fast - certainly faster than the Tau who can only skim the Warp, but it is slower than the Webway.

That's why I said 'relatively'. Warp drives is one of the slower travel modes in WK40K universe... usually. Since the warp is really unpredictable and time has little meaning in the realm of chaos you can get to the destination even in the far past, of the far future. This is rare, but you DEFINITELY want to have a good navigator if you don't want to get lost in the warp.

On the other hand, they're not always predictable, and they do better in warp lanes.

Well none of the FTL modes fits exactly to the WH40K Imperium model.
Travel is usually faster near warp currents so that's hyperlane.
Even so you can travel anywhere if your navigator plots the course well so that's warp drive.
You tear a gate to an other dimension so that's wormhole.
I would use warp drives in an Imperium playthrough because I think that fits them the best. Jump drive fits better, but that's not a starting tech.
 

The_Red_Star

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The inertia drives were retconned away. Now they use the dolmen gates which basically tears a part out of the eldar webway and they use that for the travel.



That's why I said 'relatively'. Warp drives is one of the slower travel modes in WK40K universe... usually. Since the warp is really unpredictable and time has little meaning in the realm of chaos you can get to the destination even in the far past, of the far future. This is rare, but you DEFINITELY want to have a good navigator if you don't want to get lost in the warp.



Well none of the FTL modes fits exactly to the WH40K model.
Travel is usually faster near warp currents so that's hyperlane.
Even so you can travel anywhere if your navigator plots the course well so that's warp drive.
You tear a gate to an other galaxy so that's wormhole.
I would use warp drives in my first playthrough because I think that fits the Imperium best.
Checking IA12, it seems they were retconned back in; and present descriptions of Necron space combat have them essentially do the job of inertialess drives (accelerate and decelerate without regard for the laws of physics).

Besides; the Tau now have a real space FTL system (it's painfully slow at only 5 times the speed of light based on calculations done from reading their dex) but they can go FTL without ever using the warp in any way, the warp skipping drive is just faster. As can the Tyranids. I'd say if the Tyranids and Tau can do it; the Necrons almost certainly can.

It is worth noting however, that Games Workshop's canon policy is explicitly that there is none and that you can have whatever you want in your headcanon and it's no more or less valid than anyone else's; even their author's.
 

Zaku

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It is worth noting however, that Games Workshop's canon policy is explicitly that there is none and that you can have whatever you want in your headcanon and it's no more or less valid than anyone else's; even their author's.

Headcanon is always the best considering GW to be honest. You simply can't keep up with the changes they constantly make. It's so stupid, they will ruin wh40k sooner or later just like they ruined fantasy with age of sigmar.
 
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The_Red_Star

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Headcanon is always the best considering GW to be honest. You simply can't keep up with the changes they constantly make. It's so stupid, they will ruin this sooner or later just like they did with age of sigmar.
It's a policy invented so they don't have to curate their canon in all honesty; but to be fair, it is probably the best one they can have for something like 40k rather than try and conjure up some convoluted tier system like star wars did. Anyone can have any 40k they want in their heads and that's probably the best thing for the fandom. As for where the GW published lore is heading; it seems that 40k may end before the decade is out. Whether it ends in Gazghkull's "WAAAAAAAAAAAAAAAAAAGH!", Chaos' hammy shouting, the Necrons' silence, or the Tyranids going "OMNOMNOMNOM" remains to be seen.
 

Number 7

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Checking IA12, it seems they were retconned back in; and present descriptions of Necron space combat have them essentially do the job of inertialess drives (accelerate and decelerate without regard for the laws of physics).

Besides; the Tau now have a real space FTL system (it's painfully slow at only 5 times the speed of light based on calculations done from reading their dex) but they can go FTL without ever using the warp in any way, the warp skipping drive is just faster. As can the Tyranids. I'd say if the Tyranids and Tau can do it; the Necrons almost certainly can.

It is worth noting however, that Games Workshop's canon policy is explicitly that there is none and that you can have whatever you want in your headcanon and it's no more or less valid than anyone else's; even their author's.

although i dont know much about them in comparison to others. i bet the orks can go FTL just by painting their ships red and believing they can.

back on the topic of warp drives, i'm fairly sure you need the spice to fold space :p
 

Zaku

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although i dont know much about them in comparison to others. i bet the orks can go FTL just by painting their ships red and believing they can.

back on the topic of warp drives, i'm fairly sure you need the spice to fold space :p

This quote about ork warp drives is from the lexicanium:

Ork warp travel is an uncertain and erratic process, and the warp drives that allow it are similarly unstable. Some are rebuilt from the ruins of salvaged Imperial warp drives, while others may be a bizarre contraptions built around the disembodied brains of the Ork Weirdboys. Whatever the manner of their construction, Ork warp engines carry a ship into, through, and out of the Warp]

The more interesting thing about ork warp travel is the fact that they don't have the gellar field. This means that every time they travel FTL they have to fight materailizing daemons on their ships. That's why orks love warp travel so much, daemons always mean a gud fight.
 
Last edited:

stumason

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This quote about ork warp drives is from the lexicanium:



The more interesting thing about ork warp travel is the fact that they don't have the gellar field. This means that every time they travel FTL they have to fight materailizing daemons on their ships. That's why orks love warp travel so much, daemons always mean a gud fight.

Orks do generate (the more of them the stronger it is) a psychic field - perhaps this protects them in the Warp? It isn't just daemons you have to wprry about without a Geallar field, but the fact the laws of the physical Universe cease to apply, meaning "chaos" for physical matter
 

stumason

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The inertia drives were retconned away. Now they use the dolmen gates which basically tears an entry and an exit point out of the webway and they use that for the travel.

What the other guy said - they're back!


That's why I said 'relatively'. Warp drives is one of the slower travel modes in WK40K universe... usually. Since the warp is really unpredictable and time has little meaning in the realm of chaos you can get to the destination even in the far past, of the far future. This is rare, but you DEFINITELY want to have a good navigator if you don't want to get lost in the warp.

Compared to the "known" forms, it's the third fastest, behind the Necrons and Eldar, but compared to the Eldar it is certainly more flexible and not tied to Webway gates. There are two forms which are slower - the Tau and the 'Nids.

And yes, you need a Navigator to do anything more than a dozen light years or so, but it is possible without one. Even with good Navigators, it can go horribly wrong. It is rare for ships to travel back in time, the canon actually fails to provide a single example of it in fact although it does have ships reappearing quite often after centuries in the Warp.
 

Cruxador

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Sort of like a lighthouse no?
Exactly like one, except burning human psykers instead of whale oil.

Orks do generate (the more of them the stronger it is) a psychic field - perhaps this protects them in the Warp? It isn't just daemons you have to wprry about without a Geallar field, but the fact the laws of the physical Universe cease to apply, meaning "chaos" for physical matter
Orks believe implicitly in the laws of the universe, albeit a simplified form of them that seems more defined by iconography than the equations of modern physics, so their psychic gestalt should protect them from much of the fuckery. It won't protect them from demons though, because Orks also believe in those.
 
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What the other guy said - they're back!




Compared to the "known" forms, it's the third fastest, behind the Necrons and Eldar, but compared to the Eldar it is certainly more flexible and not tied to Webway gates. There are two forms which are slower - the Tau and the 'Nids.

And yes, you need a Navigator to do anything more than a dozen light years or so, but it is possible without one. Even with good Navigators, it can go horribly wrong. It is rare for ships to travel back in time, the canon actually fails to provide a single example of it in fact although it does have ships reappearing quite often after centuries in the Warp.
On occasion ships can actually appear before they're sent because the Warp's concept of time is completely detached from the Materium's. At least one Ork killed his past self to have two of his favourite gun; causing both WAAAGH!s to disband themselves out of being confused and weirded out.
 

Zaku

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I thought our HAK HAK HAK friends were like the nids from 40k, an invader from another galaxy?

Nobody really knows where the nids came from. It is almost certain that they came from an other galaxy, and it is heavily implied that they are running from something. They are converging on holy terra because they can see the astronomican.
An other theory is that they move mindlessly from galaxy to galaxy and just harvest everything in their path. GW aren't really moving forward this part of the storyline, so they are still pretty misterious.
 
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lordreaven448

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Nobody really knows where the nids came from. It is almost certain that they came from an other galaxy, and it is heavily implied that they are running from something. They are converging on holy terra because they can see the astronomicon.
An other theory is that they move from galaxy to galaxy and just harvest everything in their path.
GW aren't really moving forward this part of the storyline, so they are still pretty misterious.
I have stayed with the best nid dex for my fluff, which was 4th edition. However I was refering to people saying our HAK HAK HAK friends are based on FTL techs
 
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The_Red_Star

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Nobody really knows where the nids came from. It is almost certain that they came from an other galaxy, and it is heavily implied that they are running from something. They are converging on holy terra because they can see the astronomican.
An other theory is that they move mindlessly from galaxy to galaxy and just harvest everything in their path. GW aren't really moving forward this part of the storyline, so they are still pretty misterious.
The 7th edition codex retcons the "running from something" to maybe a single disposable line and instead focuses on them as the ultimate threat to the 40k galaxy, with the resources of other a thousand galaxies at their disposal in the most optimistic (for the natives of the galaxy) estimates; or are literally cosmic antibodies who have been at this since the dawn of time and have ended literally billions of galaxies at the most pessimistic.

Also, GW has been advancing the plot lately; Fenris has been destroyed, the Wolf Time has begun; the Adeptus Mechanicus is cutting a deal with the Dark Eldar to fix the golden throne, Commorragh is about to be consumed by a warp rift that's barely being contained; Gazghkull has left armageddon to gather the Octarius boyz while gork and mork still allow him to command the WAAAGH at Armageddon; Abaddon has moved past Cadia, new Necron dynasties are popping up everywhere, and even more tendrils of hive fleet leviathan are being detected at rates so extreme that many Eldar believe that the end is finally here. Ynnead is also confirmed to be real and is considering whether now is the time to kill Slaanesh before the galaxy dies. The Imperium even set a nebula surrounding tau space on fire to contain them. The Imperium is also making the unusual decision of giving up more and more planets and systems directly over to the Adeptus Astartes to directly rule over as the Imperium collapses to internal rebellion and external invasion.

All signs point towards 40k ending this decade. We've transitioned from Germany in the summer of 1944 to Germany in early 1945 in terms of hopelessness for humanity. It seems at this point; even the Emperor and all the Primarchs returning; the Eldar uniting under one leadership and allying with man, and the Tau making peace with man won't save the forces of order. The last possible hope would be Szarekh the Silent King offering mankind a devil's bargain for an unholy alliance, but overall it seems the forces of destruction shall stand triumphant. I mean, even the Orks think that there's going to be one last WAAAGH! that will either see the galaxy green or see everyone die.
 
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EddieTheLion

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Usually in sci fi "warp drive" means "warp the fabric of space-time to move", like in Star Trek (which is the originator of the name IIRC) and in Alcubierre drives. 40K's "warp" drive is actually a hyerspace drive, which in Stellaris is the jump drive.
 

the1sean

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There is only one astronomicon, which was made by the Emperor himself and requires a godlike psyker plus the sacrifice of thousands of other psykers daily. What's more, it's a beacon. You don't have to go to Holy Terra and back every time you want to get somewhere.

Yep, the Astronomicon in 40k Warp travel is analogous to the North Star; it is a point of reference that Navigators can always rely upon.