So is the Warp like warp drives? (a W40K question)

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Jarac Rassen

Second Lieutenant
41 Badges
Apr 22, 2016
125
258
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Federations
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Crusader Kings III
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Wormhole Empires feel more like WH40K Warp Space Drives. It'd actually be funny if one End Game Crisis tech about experimental wormhole tech led to opening up wormholes to another dimension (the Warp) and letting daemons pour through.
 

The_Red_Star

Major
75 Badges
Aug 11, 2014
602
715
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis III
  • For the Motherland
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Battle for Bosporus
They use the dolmen gates to travel. They are more or less like wormhole stations, except they are inside the webways.
These were retconned out in the 7th edition codex as far as I can tell.

They use inertialess drives which basically let them fuck with physics to instantly jump to infinite speed now. Which is what the used pre-wardex.
 

Twogs

Major
79 Badges
Jul 9, 2014
533
338
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Crusader Kings II: Jade Dragon
  • Cities in Motion 2
  • Sword of the Stars II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - Green Cities
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Stellaris: Humanoids Species Pack
Wormhole Empires feel more like WH40K Warp Space Drives. It'd actually be funny if one End Game Crisis tech about experimental wormhole tech led to opening up wormholes to another dimension (the Warp) and letting daemons pour through.

Would be pretty much the same as the Unbidden from the Yump Drive, so I doubt they will do the same thing twice
 

Zaku

Panzer General
94 Badges
Aug 7, 2005
3.333
8.855
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • 500k Club
  • Battle for Bosporus
  • Imperator: Rome Deluxe Edition
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis: Rome Collectors Edition
  • Stellaris: Distant Stars
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Holy Knight (pre-order)
  • Sword of the Stars
  • Europa Universalis III Complete
  • Sengoku
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Victoria 2
  • BATTLETECH
These were retconned out in the 7th edition codex as far as I can tell.

They use inertialess drives which basically let them fuck with physics to instantly jump to infinite speed now. Which is what the used pre-wardex.

I think it's the other way around. Originally they had the inertialess dives, but since the concept did not fit the fluff they changed it to the dolmen gates.
 

The_Red_Star

Major
75 Badges
Aug 11, 2014
602
715
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis III
  • For the Motherland
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Battle for Bosporus
I think it's the other way around. Originally they had the inertialess dives, but since the concept did not fit the fluff they changed it to the dolmen gates.
Nope.

It was inertialess drives -> Dolmen Gates and implied Inertialess Drives -> Inertialess Drives with Dolem gates in the background.
 

Zaku

Panzer General
94 Badges
Aug 7, 2005
3.333
8.855
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • 500k Club
  • Battle for Bosporus
  • Imperator: Rome Deluxe Edition
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis: Rome Collectors Edition
  • Stellaris: Distant Stars
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Holy Knight (pre-order)
  • Sword of the Stars
  • Europa Universalis III Complete
  • Sengoku
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Victoria 2
  • BATTLETECH
Nope.

It was inertialess drives -> Dolmen Gates and implied Inertialess Drives -> Inertialess Drives with Dolem gates in the background.

I just opened the 7th edition necron codex and I can't find any mention of the inertialess drive. All it mentions is the dolmen gates.

I'm not trying to argue about this, I'm just curious, GW changes the fluff every year anyways.
 

Bentusi16

Sergeant
75 Badges
Feb 16, 2013
63
36
  • Magicka
  • Crusader Kings II: Reapers Due
  • War of the Vikings
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • BATTLETECH - Digital Deluxe Edition
  • Age of Wonders
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Common Sense
  • Stellaris: Nemesis
  • Shadowrun: Hong Kong
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Shadowrun Returns
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Distant Stars
Question: With the recent mod thing that came in do you think it's possible to have events trigger based on your fleet "warping" or 'hyperspacing" or wherever? If so I think it might be fairly simple for some clever cog to put in an event where every time you FTL you have a chance of a Lost in the Warp style situation.
 

The_Red_Star

Major
75 Badges
Aug 11, 2014
602
715
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis III
  • For the Motherland
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Battle for Bosporus
Question: With the recent mod thing that came in do you think it's possible to have events trigger based on your fleet "warping" or 'hyperspacing" or wherever? If so I think it might be fairly simple for some clever cog to put in an event where every time you FTL you have a chance of a Lost in the Warp style situation.
It's possible but it would almost certainly be a hassle resource wise because it'd have to check for the event literally every time ships moved between systems.
 

Summin Cool

Lt. General
28 Badges
May 25, 2015
1.562
1.327
  • Sword of the Stars
  • Sword of the Stars II
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Prison Architect
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka 2
  • Mount & Blade: With Fire and Sword
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • War of the Roses
  • Europa Universalis III Complete
Isn't it a mix of all three?
- Jump drives because you are entering a different dimension ie the immaterial
- Warp drives because you "can" travel in any direction you want
- Hyperlanes because warp storms and the flow of the warp obstruct your movement to certain systems along with permanent warp storms ie the eye of terror and other landmarks.
 

Verenti

Lord Protector
153 Badges
Jul 8, 2003
1.666
1.215
  • Europa Universalis III Complete
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Hearts of Iron III
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Hearts of Iron IV: No Step Back
  • Deus Vult
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Cities in Motion
  • Diplomacy
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Oh are the HAK HAK HAK aliens related to Warp travel? Cause then that's OBVIOUSLY the best way to get around!

I believe they said it was specific to wormhole travel.
 
  • 3
  • 1
Reactions:

stumason

General
91 Badges
Aug 17, 2009
2.048
2.197
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Semper Fi
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Stellaris: Federations
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Campus
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Stellaris: Nemesis
  • Cities: Skylines - Green Cities
  • Victoria 2
  • Crusader Kings III
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
The Imperium uses warp drives. It's relatively slow just like in WH40K. Movement is not limited, if you have a good navigator you can jump to anywhere in a given radius.

In 40K, going through the Warp is actually quite fast - certainly faster than the Tau who can only skim the Warp, but it is slower than the Webway.

The Necrons use wormhole because their ships "teleport" almost instantly.

The Necrons don't use wormholes - they have some mysterious inertia less drives which doesn't enter the warp or any other dimension.

To answer the OP's question, the Warp drives are probably the best analogue to the ones in 40K for the Imperium.
 

KonradKurze202

Colonel
53 Badges
Dec 14, 2015
1.080
3.634
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Federations
  • BATTLETECH
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
I think both standard travel through the Warp (via Navigators or Sorcerers) and Webway travel map best to Hyperdrives. Warp is far too free and 'remaining in this universe'-ish for 40K travel. Worm Holes are instantaneous which does not transfer to 40K at all. Jump Drives are interesting as they allow 'demons' to come through and go into an alternate dimension, but are a bit... efficient, for 40K standards.

Hyperdrive -> Jump is probably best for a 40K Imperium or Eldar (or Chaos or Orks or Necrons, or pretty much anything not Tau).
 

wingren013

Lt. General
79 Badges
Nov 28, 2013
1.615
1.762
  • Warlock 2: The Exiled
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Age of Wonders
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Impire
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Majesty 2 Collection
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Victoria 2
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Warlock 2: Wrath of the Nagas
Totally serious and not time-wasting question I am posting here!

So I'm going to play the Imperium of Man for at least my first game and I was looking at the FTL methods. On the one hand, Warp drives seem functionally the same as in the Warhammer universe, however there's isn't really that alternate dimension you go through. That seems closer to the Wormhole method of travel.

So basically, should I stick to functional relevance or go for the terrors of the Wormholes? :p

Hyperdrive is probably the best way to simulate it.
 
  • 1
Reactions:

the1sean

The Last Orion
75 Badges
May 15, 2009
127
136
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Majesty 2
  • Magicka
  • Hearts of Iron III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Crusader Kings III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • War of the Roses
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Age of Wonders III
Hyperdrive is probably the best way to simulate it.

I agree, Hyperdrive is what you are looking for. One big point that they make in the 40k fluff is that due to warp storms and other disturbances travel has to proceed along known routes and can often be circuitous; ie you often have to take a lot of detours to get to where you are going.

One thing to remember about the 40k setting is that in 15k there was the "Dark Age of Technology" where FTL/Warp travel was fairly safe, and humankind expanded super fast, and people built intelligent robots (that didn't go well). Stellaris most closely resembles that era.

By year 40,000 there have been warp cataclysms and all types of craziness that make the Astronomicon necessary for (relatively) safe FTL/Warp travel.
 
Last edited:
  • 2
Reactions:

Cruxador

Colonel
93 Badges
Jul 27, 2008
1.156
1.972
Totally serious and not time-wasting question I am posting here!

So I'm going to play the Imperium of Man for at least my first game and I was looking at the FTL methods. On the one hand, Warp drives seem functionally the same as in the Warhammer universe, however there's isn't really that alternate dimension you go through. That seems closer to the Wormhole method of travel.

So basically, should I stick to functional relevance or go for the terrors of the Wormholes? :p
40k's warp is not in the game. Or maybe the Yump Drive goes there, but I think it's more like Eclipse Phase. Anyway, if you really want 40k you'll have to wait for a mod.

My opinion:
The Imperium uses warp drives. It's relatively slow just like in WH40K. Movement is not limited, if you have a good navigator you can jump to anywhere in a given radius.
On the other hand, they're not always predictable, and they do better in warp lanes.
Wormhole travel works alright if you presume the stations are like the Astronomicon
There is only one astronomicon, which was made by the Emperor himself and requires a godlike psyker plus the sacrifice of thousands of other psykers daily. What's more, it's a beacon. You don't have to go to Holy Terra and back every time you want to get somewhere.
Inertialess drive sounds a bit like what mass effect do
It's not much similar.