So is Agriculture still broken? (And other annoyances)

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

usagicassidy

Corporal
10 Badges
Mar 8, 2015
32
0
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
Came back to this game tonight after a month and a half of not playing it.

Played for an hour and agriculture still does not support itself. I have Industrial demand through the roof, yet all my farming buildings become abandoned or say "not enough workers." I have way more residents than I need, just packing in people in the hopes that it'll fill it. I'm not overdoing it on education either.

Still, nothing I do seems to fix this and I don't want all of my industry to be "generic" or polluting.

Of course, it was all for not because after an hour of playing the game it crashed on me. Looks like the crashing issues have STILL not been resolved. I'm playing on a 2013 27" iMac with 8GB RAM and an Nvidia GTX660.
 

Mayor#1

Private
7 Badges
Apr 20, 2015
14
23
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
I haven't used farms all that much, mostly because they aren't realistic to me. When I think of a farm, I think of huge swaths of cropland. When I do use them however, they do seem to be under-productive.
 

Maxxpain

Private
May 14, 2015
13
18
I have a population just under 400k in one of my cities and a large agricultural sector (34 ha) that is always at full employment with very little messages with looking for workers. I always keep my unemployment at 8-10% and this keeps the demand for industry and commercial high. I also have forestry regions that are always in use with a population of 63% highly educated. Try that if you want to have forestry and agriculture. The majority of my farming building have 16/16 and 12/12 highly educated workers.
 
  • 2
  • 1
Reactions:

Rysouke

Corporal
11 Badges
Apr 30, 2015
48
10
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
Yes i used the same method as mention by maxxpain to have industrial in my city and i always keep between 15% to 8% and i zone very slowly so that i wont overzone either for industrial and commercal.
 
  • 2
Reactions:

Vimes

Second Lieutenant
27 Badges
Jan 16, 2005
164
24
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Cities in Motion
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
On my newly started, post patch, map my aspiring city has recently had an area defined for agricultural after showing a great demand for more industry. I ensured that the agriculturally marked industrial area created was on the most fertile land, had good access for the outside connections and had all the services that it needed. The result is that my generic industry, other side of the map, gets full employment and yet the small defined farming zone is really struggling to attract workers to remain in business. Some have no workers and others one or two of 16 are working there.
They seem to prefer to travel to the other side to work in a smelly, noisy generic industry type factory then shovel cow shit all day, not that I blame them really...!

I have often had issues with specialised industry over that of offices or generic. Educate them or ensure that they are brain dead makes little difference.